OpenSceneGraph/examples/osgfbo/FramebufferAttachment.h

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#ifndef OSG_FRAMEBUFFERATTACHMENT
#define OSG_FRAMEBUFFERATTACHMENT 1
#include <osg/Object>
#include <osg/GL>
namespace osg
{
class FBOExtensions;
class Renderbuffer;
class Texture1D;
class Texture2D;
class Texture3D;
class TextureCubeMap;
class TextureRectangle;
class FramebufferAttachment
{
public:
FramebufferAttachment();
FramebufferAttachment(const FramebufferAttachment &copy);
explicit FramebufferAttachment(Renderbuffer* target);
explicit FramebufferAttachment(Texture1D* target, int level = 0);
explicit FramebufferAttachment(Texture2D* target, int level = 0);
explicit FramebufferAttachment(Texture3D* target, int zoffset, int level = 0);
explicit FramebufferAttachment(TextureCubeMap* target, int face, int level = 0);
explicit FramebufferAttachment(TextureRectangle* target);
~FramebufferAttachment();
FramebufferAttachment &operator = (const FramebufferAttachment &copy);
void attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const;
int compare(const FramebufferAttachment &fa) const;
private:
// use the Pimpl idiom to avoid dependency from
// all Texture* headers
struct Pimpl;
Pimpl* _ximpl;
};
}
#endif