108 lines
4.2 KiB
Plaintext
108 lines
4.2 KiB
Plaintext
|
/* OpenSceneGraph example, osgshadow.
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
* in the Software without restriction, including without limitation the rights
|
||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
* furnished to do so, subject to the following conditions:
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
* THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
/* ParallelSplitShadowMap written by Adrian Egli */
|
||
|
|
||
|
#ifndef OSGSHADOW_ParallelSplitShadowMap
|
||
|
#define OSGSHADOW_ParallelSplitShadowMap 1
|
||
|
|
||
|
#include <osg/Camera>
|
||
|
#include <osg/Material>
|
||
|
|
||
|
#include <osgShadow/ShadowTechnique>
|
||
|
|
||
|
namespace osgShadow {
|
||
|
class ParallelSplitShadowMap : public ShadowTechnique
|
||
|
{
|
||
|
public:
|
||
|
ParallelSplitShadowMap(osg::Geode** debugGroup=NULL, int icountplanes=3);
|
||
|
|
||
|
ParallelSplitShadowMap(const ParallelSplitShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||
|
|
||
|
META_Object(osgShadow, ParallelSplitShadowMap);
|
||
|
|
||
|
|
||
|
/** initialize the ShadowedScene and local cached data structures.*/
|
||
|
virtual void init();
|
||
|
|
||
|
/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
|
||
|
virtual void update(osg::NodeVisitor& nv);
|
||
|
|
||
|
/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
|
||
|
virtual void cull(osgUtil::CullVisitor& cv);
|
||
|
|
||
|
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
|
||
|
virtual void cleanSceneGraph();
|
||
|
|
||
|
protected :
|
||
|
|
||
|
virtual ~ParallelSplitShadowMap() {}
|
||
|
|
||
|
|
||
|
struct PSSMShadowSplitTexture {
|
||
|
// RTT
|
||
|
osg::ref_ptr<osg::Camera> _camera;
|
||
|
osg::ref_ptr<osg::TexGen> _texgen;
|
||
|
osg::ref_ptr<osg::Texture2D> _texture;
|
||
|
osg::ref_ptr<osg::StateSet> _stateset;
|
||
|
unsigned int _textureUnit;
|
||
|
osg::Vec2d _ambientBias;
|
||
|
|
||
|
|
||
|
osg::ref_ptr<osg::Camera> _debug_camera;
|
||
|
osg::ref_ptr<osg::Texture2D> _debug_texture;
|
||
|
osg::ref_ptr<osg::StateSet> _debug_stateset;
|
||
|
unsigned int _debug_textureUnit;
|
||
|
|
||
|
|
||
|
|
||
|
// Light (SUN)
|
||
|
osg::Vec3d _lightCameraSource;
|
||
|
osg::Vec3d _lightCameraTarget;
|
||
|
osg::Vec3d _frustumSplitCenter;
|
||
|
osg::Vec3d _lightDirection;
|
||
|
double _lightNear;
|
||
|
double _lightFar;
|
||
|
|
||
|
osg::Matrix _cameraView;
|
||
|
osg::Matrix _cameraProj;
|
||
|
|
||
|
unsigned int _splitID;
|
||
|
unsigned int _resolution;
|
||
|
|
||
|
osg::Uniform* _farDistanceSplit;
|
||
|
|
||
|
};
|
||
|
typedef std::map<unsigned int,PSSMShadowSplitTexture> PSSMShadowSplitTextureMap;
|
||
|
PSSMShadowSplitTextureMap _PSSMShadowSplitTextureMap;
|
||
|
|
||
|
|
||
|
private:
|
||
|
void calculateFrustumCorners(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||
|
void calculateLightInitalPosition(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||
|
void calculateLightNearFarFormFrustum(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||
|
void calculateLightViewProjectionFormFrustum(PSSMShadowSplitTexture &pssmShadowSplitTexture,osg::Vec3d *frustumCorners);
|
||
|
|
||
|
osg::Geode** _displayTexturesGroupingNode;
|
||
|
|
||
|
unsigned int _textureUnitOffset;
|
||
|
|
||
|
};
|
||
|
}
|
||
|
#endif
|