2002-08-25 03:39:39 +08:00
|
|
|
#include <osg/GLExtensions>
|
|
|
|
#include <osg/Texture2D>
|
|
|
|
#include <osg/State>
|
|
|
|
#include <osg/GLU>
|
|
|
|
|
|
|
|
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
|
|
|
|
|
|
using namespace osg;
|
|
|
|
|
|
|
|
Texture2D::Texture2D():
|
|
|
|
_textureWidth(0),
|
|
|
|
_textureHeight(0),
|
|
|
|
_numMimpmapLevels(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D::Texture2D(const Texture2D& text,const CopyOp& copyop):
|
2002-08-28 23:28:11 +08:00
|
|
|
Texture(text,copyop),
|
2002-08-25 03:39:39 +08:00
|
|
|
_image(copyop(text._image.get())),
|
|
|
|
_textureWidth(text._textureWidth),
|
|
|
|
_textureHeight(text._textureHeight),
|
|
|
|
_numMimpmapLevels(text._numMimpmapLevels),
|
|
|
|
_subloadCallback(text._subloadCallback)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
Texture2D::~Texture2D()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
int Texture2D::compare(const StateAttribute& sa) const
|
|
|
|
{
|
|
|
|
// check the types are equal and then create the rhs variable
|
|
|
|
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
|
|
|
COMPARE_StateAttribute_Types(Texture2D,sa)
|
|
|
|
|
|
|
|
if (_image!=rhs._image) // smart pointer comparison.
|
|
|
|
{
|
|
|
|
if (_image.valid())
|
|
|
|
{
|
|
|
|
if (rhs._image.valid())
|
|
|
|
{
|
|
|
|
if (_image->getFileName()<rhs._image->getFileName()) return -1;
|
|
|
|
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 1; // valid lhs._image is greater than null.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (rhs._image.valid())
|
|
|
|
{
|
|
|
|
return -1; // valid rhs._image is greater than null.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-08-28 23:28:11 +08:00
|
|
|
int result = compareTexture(rhs);
|
2002-08-25 03:39:39 +08:00
|
|
|
if (result!=0) return result;
|
|
|
|
|
|
|
|
// compare each paramter in turn against the rhs.
|
|
|
|
COMPARE_StateAttribute_Parameter(_textureWidth)
|
|
|
|
COMPARE_StateAttribute_Parameter(_textureHeight)
|
|
|
|
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
|
|
|
|
|
|
|
return 0; // passed all the above comparison macro's, must be equal.
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture2D::setImage(Image* image)
|
|
|
|
{
|
|
|
|
// delete old texture objects.
|
2002-09-05 19:42:55 +08:00
|
|
|
dirtyTextureObject();
|
2002-08-25 03:39:39 +08:00
|
|
|
|
|
|
|
_image = image;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Texture2D::apply(State& state) const
|
|
|
|
{
|
|
|
|
|
|
|
|
// get the contextID (user defined ID of 0 upwards) for the
|
|
|
|
// current OpenGL context.
|
|
|
|
const uint contextID = state.getContextID();
|
|
|
|
|
|
|
|
// get the globj for the current contextID.
|
|
|
|
GLuint& handle = getTextureObject(contextID);
|
|
|
|
|
|
|
|
if (handle != 0)
|
|
|
|
{
|
|
|
|
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
2002-09-04 16:14:04 +08:00
|
|
|
if (getTextureParameterDity(state.getContextID())) applyTexParameters(GL_TEXTURE_2D,state);
|
2002-08-25 03:39:39 +08:00
|
|
|
|
|
|
|
if (_subloadCallback.valid())
|
|
|
|
{
|
|
|
|
_subloadCallback->subload(*this,state);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (_subloadCallback.valid())
|
|
|
|
{
|
|
|
|
|
|
|
|
glGenTextures( 1L, (GLuint *)&handle );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
|
|
|
|
applyTexParameters(GL_TEXTURE_2D,state);
|
|
|
|
|
|
|
|
_subloadCallback->load(*this,state);
|
|
|
|
|
|
|
|
// in theory the following line is redundent, but in practice
|
|
|
|
// have found that the first frame drawn doesn't apply the textures
|
|
|
|
// unless a second bind is called?!!
|
|
|
|
// perhaps it is the first glBind which is not required...
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (_image.valid() && _image->data())
|
|
|
|
{
|
|
|
|
|
|
|
|
glGenTextures( 1L, (GLuint *)&handle );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
|
|
|
|
applyTexParameters(GL_TEXTURE_2D,state);
|
|
|
|
|
|
|
|
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
|
|
|
|
|
|
|
// in theory the following line is redundent, but in practice
|
|
|
|
// have found that the first frame drawn doesn't apply the textures
|
|
|
|
// unless a second bind is called?!!
|
|
|
|
// perhaps it is the first glBind which is not required...
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glBindTexture( GL_TEXTURE_2D, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture2D::computeInternalFormat() const
|
|
|
|
{
|
|
|
|
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
|
|
|
|
{
|
|
|
|
const uint contextID = state.getContextID();
|
|
|
|
|
|
|
|
// get the globj for the current contextID.
|
|
|
|
GLuint& handle = getTextureObject(contextID);
|
|
|
|
|
|
|
|
if (handle)
|
|
|
|
{
|
|
|
|
if (width==(int)_textureWidth && height==(int)_textureHeight)
|
|
|
|
{
|
|
|
|
// we have a valid texture object which is the right size
|
|
|
|
// so lets play clever and use copyTexSubImage2D instead.
|
|
|
|
// this allows use to reuse the texture object and avoid
|
|
|
|
// expensive memory allocations.
|
|
|
|
copyTexSubImage2D(state,0 ,0, x, y, width, height);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// the relevent texture object is not of the right size so
|
|
|
|
// needs to been deleted
|
|
|
|
// remove previously bound textures.
|
|
|
|
dirtyTextureObject();
|
|
|
|
// note, dirtyTextureObject() dirties all the texture objects for
|
|
|
|
// this texture, is this right? Perhaps we should dirty just the
|
|
|
|
// one for this context. Note sure yet will leave till later.
|
|
|
|
// RO July 2001.
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// remove any previously assigned images as these are nolonger valid.
|
|
|
|
_image = NULL;
|
|
|
|
|
|
|
|
// switch off mip-mapping.
|
|
|
|
_min_filter = LINEAR;
|
|
|
|
_mag_filter = LINEAR;
|
|
|
|
|
|
|
|
// Get a new 2d texture handle.
|
|
|
|
glGenTextures( 1, &handle );
|
|
|
|
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
applyTexParameters(GL_TEXTURE_2D,state);
|
|
|
|
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
|
|
|
|
|
|
|
_textureWidth = width;
|
|
|
|
_textureHeight = height;
|
|
|
|
|
|
|
|
// inform state that this texture is the current one bound.
|
|
|
|
state.haveAppliedAttribute(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
|
|
|
|
{
|
|
|
|
const uint contextID = state.getContextID();
|
|
|
|
|
|
|
|
// get the globj for the current contextID.
|
|
|
|
GLuint& handle = getTextureObject(contextID);
|
|
|
|
|
|
|
|
if (handle)
|
|
|
|
{
|
|
|
|
|
|
|
|
// we have a valid image
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
applyTexParameters(GL_TEXTURE_2D,state);
|
|
|
|
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
|
|
|
|
|
|
|
/* Redundant, delete later */
|
|
|
|
glBindTexture( GL_TEXTURE_2D, handle );
|
|
|
|
|
|
|
|
// inform state that this texture is the current one bound.
|
|
|
|
state.haveAppliedAttribute(this);
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// no texture object already exsits for this context so need to
|
|
|
|
// create it upfront - simply call copyTexImage2D.
|
|
|
|
copyTexImage2D(state,x,y,width,height);
|
|
|
|
}
|
|
|
|
}
|