OpenSceneGraph/include/osgUtil/PickVisitor

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// PickIntersectVisitor == Pick visitor - used for screen based picking
// based on osgUtil::IntersectVisitor BUT
// traversing into Projection Nodes using the modified projections.
// also supplies high level intersector for 'what is under a pixel in a sceneview'
// GWM Feb 2003.
#ifndef OSGUTIL_PICKINTERSECTVISITOR
#define OSGUTIL_PICKINTERSECTVISITOR 1
#include <osgUtil/IntersectVisitor>
#include <osgUtil/SceneView>
namespace osgUtil {
// PickIntersectVisitor simplifies picking - routines take x,y mouse pixel & detect hits
class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor
{
public:
PickIntersectVisitor()
{
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
}
~PickIntersectVisitor() { }
HitList& getHits(osgUtil::SceneView *, int x, int y);
HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr);
private:
osg::ref_ptr<osg::LineSegment> _lineSegment;
friend class osgUtil::IntersectVisitor;
};
// PickVisitor traverses whole scene and checks below all Projection nodes
class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor
{
public:
PickVisitor()
{
xp=yp=0;
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
~PickVisitor() { }
virtual void apply(osg::Projection& pr);
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y);
osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y);
osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point);
osgUtil::IntersectVisitor::HitList& getHits(void);
inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
inline bool hits() { return _PIVsegHitList.size()>0;}
private:
PickIntersectVisitor _piv;
float xp, yp; // start point in viewport fraction coordiantes
osgUtil::IntersectVisitor::HitList _PIVsegHitList;
};
}// namespace osgUtil
#endif // match OSGUTIL_PICKINTERSECTVISITOR