OpenSceneGraph/include/osg/StateAttribute

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_STATEATTRIBUTE
#define OSG_STATEATTRIBUTE 1
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#include <osg/Export>
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#include <osg/Object>
#include <osg/GL>
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#include <typeinfo>
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namespace osg {
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// forward declare State & StateSet
class State;
class StateSet;
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/** META_StateAttribute macro define the standard clone, isSameKindAs,
* className and getType methods.
* Use when subclassing from Object to make it more convenient to define
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* the standard pure virtual methods which are required for all Object
* subclasses.*/
#define META_StateAttribute(library,name,type) \
virtual osg::Object* cloneType() const { return new name(); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; } \
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virtual const char* className() const { return #name; } \
virtual Type getType() const { return type; }
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/** COMPARE_StateAttribute_Types macro is a helper for implementing the StateAtribute::compare(..) method.*/
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#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute) \
if (this==&rhs_attribute) return 0;\
const std::type_info* type_lhs = &typeid(*this);\
const std::type_info* type_rhs = &typeid(rhs_attribute);\
if (type_lhs->before(*type_rhs)) return -1;\
if (*type_lhs != *type_rhs) return 1;\
const TYPE& rhs = static_cast<const TYPE&>(rhs_attribute);
/** COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare(..) method.
* Macro assumes that variable rhs has been correctly defined by preceding code
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* macro.*/
#define COMPARE_StateAttribute_Parameter(parameter) \
if (parameter<rhs.parameter) return -1; \
if (rhs.parameter<parameter) return 1;
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// define for the GL_EXT_secondary_color extension, GL_COLOR_SUM is OpenGL
// mode to be used to enable and disable the second color.
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#ifndef GL_COLOR_SUM
#define GL_COLOR_SUM 0x8458
#endif
/** Base class for state attributes.
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*/
class SG_EXPORT StateAttribute : public Object
{
public :
/** GLMode is the value used in glEnable/glDisable(mode) */
typedef GLenum GLMode;
/** GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
* GLMoveValue is also used to specify the override behavior of modes from parent to children.
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* See enum Value description for more details.*/
typedef unsigned int GLModeValue;
/** Override is used to specify the override behavior of StateAttributes
* from parent to children.
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* See enum Value description for more details.*/
typedef unsigned int OverrideValue;
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/** list values which can be used to set either GLModeValues or OverrideValues.
* When using in conjunction with GLModeValues, all Values have meaning.
* When using in conjection with StateAttribute OverrideValue only
* OFF,OVERRIDE and INHERIT are meaningful.
* However, they are useful when using GLModeValue
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* and OverrideValue in conjunction with each other as when using
* StateSet::setAttributeAndModes(..).*/
enum Values
{
/** means that associated GLMode and Override is disabled.*/
OFF = 0x0,
/** means that associated GLMode is enabled and Override is disabled.*/
ON = 0x1,
/** Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.*/
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OVERRIDE = 0x2,
/** Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.*/
PROTECTED = 0x4,
/** means that GLMode or StateAttribute should be inherited from above.*/
INHERIT = 0x8
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};
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/** Type identifier to differentiate between different state types. */
typedef unsigned int Type;
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/** Values of StateAttribute::Type used to aid identification
* of different StateAttribute subclasses. Each subclass defines
* its own value in the virtual Type getType() method. When
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* extending the osg's StateAttribute's simply define your
* own Type value which is unique, using the StateAttribute::Type
* enum as a guide of what values to use. If your new subclass
* needs to override a standard StateAttriubte then simply use
* that type's value. */
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enum Types
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{
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
LIGHT_0 =LIGHT,
LIGHT_1,
LIGHT_2,
LIGHT_3,
LIGHT_4,
LIGHT_5,
LIGHT_6,
LIGHT_7,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
CLIPPLANE_0 =CLIPPLANE,
CLIPPLANE_1,
CLIPPLANE_2,
CLIPPLANE_3,
CLIPPLANE_4,
CLIPPLANE_5,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
PROGRAMOBJECT // utilised in osgGL2/ProgramObject
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};
StateAttribute() { setDataVariance(STATIC); }
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop) {}
/** Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* cloneType() const = 0;
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/** Clone an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* clone(const CopyOp&) const = 0;
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/** return true if this and obj are of the same kind of object.*/
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateAttribute*>(obj)!=NULL; }
/** return the name of the attribute's library.*/
virtual const char* libraryName() const { return "osg"; }
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/** return the name of the attribute's class type.*/
virtual const char* className() const { return "StateAttribute"; }
/** return the Type identifier of the attribute's class type.*/
virtual Type getType() const = 0;
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/** return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.*/
virtual bool isTextureAttribute() const { return false; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const = 0;
bool operator < (const StateAttribute& rhs) const { return compare(rhs)<0; }
bool operator == (const StateAttribute& rhs) const { return compare(rhs)==0; }
bool operator != (const StateAttribute& rhs) const { return compare(rhs)!=0; }
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struct ModeUsage
{
virtual void usesMode(GLMode mode) = 0;
virtual void usesTextureMode(GLMode mode) = 0;
};
/** return the modes associated with this StateAttribute.*/
virtual bool getModeUsage(ModeUsage&) const
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{
// default to no GLMode's associated with use of the StateAttribute.
return false;
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}
/** apply the OpenGL state attributes.
* The global state for the current OpenGL context is passed
* in to allow the StateAttribute to obtain details on the
* the current context and state.
*/
virtual void apply(State&) const = 0;
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/** default to nothing to compile - all state is applied immediately. */
virtual void compileGLObjects(State&) const {}
/** release OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* =0) const {}
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protected:
virtual ~StateAttribute() {}
};
}
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#endif