OpenSceneGraph/include/osg/CullFace

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#ifndef OSG_CULLFACE
#define OSG_CULLFACE 1
#include <osg/GL>
#include <osg/StateAttribute>
#include <osg/StateSet>
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namespace osg {
/** Class to globally enable/disable OpenGL's polygon culling mode=.
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*/
class SG_EXPORT CullFace : public StateAttribute
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{
public :
CullFace();
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const CullFace*>(obj)!=0L; }
virtual Object* clone() const { return new CullFace(); }
virtual const char* className() const { return "CullFace"; }
virtual const Type getType() const { return CULLFACE; }
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
{
ds.setMode(GL_CULL_FACE,value);
}
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enum Mode {
FRONT = GL_FRONT,
BACK = GL_BACK,
FRONT_AND_BACK = GL_FRONT_AND_BACK
};
inline void setMode(const Mode mode) { _mode = mode; }
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inline const Mode getMode() const { return _mode; }
virtual void apply(State& state) const;
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protected:
virtual ~CullFace();
Mode _mode;
};
};
#endif