OpenSceneGraph/src/osgPlugins/ive/ReadWrite.h

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#ifndef IVE_READWRITE
#define IVE_READWRITE 1
#include "DataInputStream.h"
#include "DataOutputStream.h"
namespace ive {
// Objects and Nodes
#define IVEOBJECT 0x00000001
#define IVENODE 0x00000002
#define IVEGROUP 0x00000003
#define IVEMATRIXTRANSFORM 0x00000004
#define IVESTATESET 0x00000005
#define IVEGEODE 0x00000006
#define IVEIMAGE 0x00000007
#define IVELIGHTSOURCE 0x00000008
#define IVELIGHT 0x00000009
#define IVEBILLBOARD 0x00000010
#define IVELOD 0x00000011
#define IVESEQUENCE 0x00000012
#define IVETRANSFORM 0x00000013
#define IVEPOSITIONATTITUDETRANSFORM 0x00000014
#define IVEANIMATIONPATH 0x00000015
// Node callbacks
#define IVENODECALLBACK 0x00000050
#define IVEANIMATIONPATHCALLBACK 0x00000051
// State attributes.
#define IVESTATEATTRIBUTE 0x00000100
#define IVEALPHAFUNC 0x00000101
#define IVEBLENDFUNC 0x00000102
#define IVEMATERIAL 0x00000110
#define IVETEXTURE 0x00000120
#define IVETEXTURE1D 0x00000121
#define IVETEXTURE2D 0x00000122
#define IVETEXTURE3D 0x00000123
#define IVETEXTURECUBEMAP 0x00000124
#define IVETEXENV 0x00000125
#define IVETEXENVCOMBINE 0x00000126
#define IVETEXGEN 0x00000127
#define IVECULLFACE 0x00000128
// Drawables
#define IVEDRAWABLE 0x00001000
#define IVEGEOMETRY 0x00001001
// Primitive set
#define IVEPRIMITIVESET 0x00010000
#define IVEDRAWARRAYS 0x00010001
#define IVEDRAWARRAYLENGTHS 0x00010002
#define IVEDRAWELEMENTSUSHORT 0x00010003
// Our own classes
#define IVEVIEWPOINT 0x00100001
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class ReadWrite{
public:
virtual void write(DataOutputStream* out) const = 0;
virtual void read(DataInputStream* out) const = 0;
};
}
#endif // IVE_READWRITE