2003-05-24 03:51:12 +08:00
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#ifndef IVE_READWRITE
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#define IVE_READWRITE 1
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#include "DataInputStream.h"
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#include "DataOutputStream.h"
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namespace ive {
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// Objects and Nodes
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#define IVEOBJECT 0x00000001
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#define IVENODE 0x00000002
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#define IVEGROUP 0x00000003
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#define IVEMATRIXTRANSFORM 0x00000004
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#define IVESTATESET 0x00000005
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#define IVEGEODE 0x00000006
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#define IVEIMAGE 0x00000007
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#define IVELIGHTSOURCE 0x00000008
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#define IVELIGHT 0x00000009
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#define IVEBILLBOARD 0x00000010
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#define IVELOD 0x00000011
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#define IVESEQUENCE 0x00000012
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#define IVETRANSFORM 0x00000013
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#define IVEPOSITIONATTITUDETRANSFORM 0x00000014
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#define IVEANIMATIONPATH 0x00000015
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// Node callbacks
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#define IVENODECALLBACK 0x00000050
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#define IVEANIMATIONPATHCALLBACK 0x00000051
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// State attributes.
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#define IVESTATEATTRIBUTE 0x00000100
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#define IVEALPHAFUNC 0x00000101
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#define IVEBLENDFUNC 0x00000102
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#define IVEMATERIAL 0x00000110
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#define IVETEXTURE 0x00000120
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#define IVETEXTURE1D 0x00000121
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#define IVETEXTURE2D 0x00000122
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#define IVETEXTURE3D 0x00000123
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#define IVETEXTURECUBEMAP 0x00000124
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#define IVETEXENV 0x00000125
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#define IVETEXENVCOMBINE 0x00000126
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#define IVETEXGEN 0x00000127
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#define IVECULLFACE 0x00000128
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// Drawables
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#define IVEDRAWABLE 0x00001000
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#define IVEGEOMETRY 0x00001001
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// Primitive set
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#define IVEPRIMITIVESET 0x00010000
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#define IVEDRAWARRAYS 0x00010001
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#define IVEDRAWARRAYLENGTHS 0x00010002
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#define IVEDRAWELEMENTSUSHORT 0x00010003
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// Our own classes
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#define IVEVIEWPOINT 0x00100001
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2003-05-24 22:42:00 +08:00
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class ReadWrite{
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2003-05-24 03:51:12 +08:00
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public:
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virtual void write(DataOutputStream* out) const = 0;
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virtual void read(DataInputStream* out) const = 0;
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};
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}
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#endif // IVE_READWRITE
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