OpenSceneGraph/examples/osgcameragroup/osgcameragroup.cpp

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//C++ source file - Open Producer - Copyright (C) 2002 Don Burns
//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
//as published by the Free Software Foundation.
// Simple example of use of Producer::RenderSurface
// The myGraphics class is a simple sample of how one would implement
// graphics drawing with Producer::RenderSurface
#include <stdio.h>
#include <Producer/Camera>
#include <Producer/CameraConfig>
#include <Producer/InputArea>
#include <Producer/KeyboardMouse>
#include <Producer/Trackball>
#include <osg/Timer>
#include <osgUtil/Optimizer>
#include <osgUtil/UpdateVisitor>
#include <osgDB/ReadFile>
#include <osgProducer/OsgCameraGroup>
#include <osgProducer/OsgSceneHandler>
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
{
public:
MyKeyboardMouseCallback() :
Producer::KeyboardMouseCallback(),
_mx(0.0f),_my(0.0f),_mbutton(0),
_done(false)
{}
virtual void specialKeyPress( Producer::KeyCharacter key )
{
if (key==Producer::KeyChar_Escape)
shutdown();
}
virtual void shutdown()
{
_done = true;
}
virtual void keyPress( Producer::KeyCharacter )
{
}
virtual void mouseMotion( float mx, float my )
{
_mx = mx;
_my = my;
}
virtual void buttonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
}
virtual void buttonRelease( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton &= ~(1<<(mbutton-1));
}
bool done() { return _done; }
float mx() { return _mx; }
float my() { return _my; }
unsigned int mbutton() { return _mbutton; }
private:
float _mx, _my;
unsigned int _mbutton;
bool _done;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard example of using osgProducer::CameraGroup.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// create the camera group.
osgProducer::OsgCameraGroup cg(arguments);
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// read the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set up the keyboard and mouse handling.
Producer::InputArea *ia = cg.getCameraConfig()->getInputArea();
Producer::KeyboardMouse *kbm = ia ?
(new Producer::KeyboardMouse(ia)) :
(new Producer::KeyboardMouse(cg.getCamera(0)->getRenderSurface()));
MyKeyboardMouseCallback kbmcb;
// register the callback with the keyboard mouse manger.
kbm->setCallback( &kbmcb );
kbm->startThread();
// set the scene to render
cg.setSceneData(loadedModel.get());
const osg::BoundingSphere& bs = loadedModel->getBound();
Producer::Trackball tb;
tb.setOrientation( Producer::Trackball::Z_UP );
tb.setDistance(bs.radius()*3.0f);
tb.translate(-bs.center().x(),-bs.center().y(),-bs.center().z());
// create the windows and run the threads.
cg.realize();
osgUtil::UpdateVisitor update;
while( !kbmcb.done() )
{
// syncronize to the when cull and draw threads have completed.
cg.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
cg.getSceneData()->accept(update);
tb.input( kbmcb.mx(), kbmcb.my(), kbmcb.mbutton() );
// update the main producer camera
cg.setViewByMatrix(tb.getMatrix());
// fire off the cull and draw traversals of the scene.
cg.frame();
}
// syncronize to the when cull and draw threads have completed.
cg.sync();
return 0;
}