OpenSceneGraph/include/osg/Billboard

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_BILLBOARD
#define OSG_BILLBOARD 1
#include <osg/Matrix>
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#include <osg/Geode>
namespace osg {
/** Billboard - a Geode which orientates its child osg::Drawable's to face
the eye point. Typical uses are for trees, or particle explosions.
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*/
class SG_EXPORT Billboard : public Geode
{
public:
enum Mode {
POINT_ROT_EYE,
POINT_ROT_WORLD,
AXIAL_ROT
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};
Billboard();
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META_Node(Billboard);
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/** Set the billboard rotation mode. */
void setMode(const Mode mode);
/** Get the billboard rotation mode. */
inline const Mode getMode() const { return _mode; }
/** Set the axis about which all the billboard's drawable rotate. */
void setAxis(const Vec3& axis);
/** Get the axis about which all the billboard's drawable rotate. */
inline const Vec3& getAxis() const { return _axis; }
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/** Set the position of specified drawable. */
inline void setPos(int i,const Vec3& pos) { _positionList[i] = pos; }
/** Get the position of specified drawable. */
inline const Vec3& getPos(int i) const { return _positionList[i]; }
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/** PositionList represents a list of pivot points for each drawable.*/
typedef std::vector<Vec3> PositionList;
/** Get the PositionList from the billboard.*/
inline PositionList& getPositionList() { return _positionList; }
/** Get a const PositionList from the billboard.*/
inline const PositionList& getPositionList() const { return _positionList; }
/** Add Drawable to Billboard with default position(0,0,0);
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* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual const bool addDrawable( Drawable *gset );
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/** Add Drawable to Geode at position pos.
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* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual const bool addDrawable(Drawable *gset,const Vec3& pos);
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/** Remove Drawable and associated position from Billboard.
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* If gset is contained in Billboard then remove it from the geoset
* list and decrement its reference count, and dirty the
* bounding box to cause it to recompute on next getBound() and
* return true for success. If gset is not found then return false
* and do not the reference count of gset is left unchanged.
*/
virtual const bool removeDrawable( Drawable *gset );
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void calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local,Matrix& mat) const;
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protected:
virtual ~Billboard();
virtual const bool computeBound() const;
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enum AxisAligned
{
AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
AXIAL_ROT_Y_AXIS,
AXIAL_ROT_Z_AXIS,
};
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Mode _mode;
Vec3 _axis;
PositionList _positionList;
// used internally as cache of which what _axis is aligned to help
// deicde which method of rotation to use.
int _cachedMode;
void setCachedMode();
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};
};
#endif