OpenSceneGraph/examples/osgoit/HeatMap.h

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#ifndef HEATMAP_H
#define HEATMAP_H
#include <osg/Geode>
#include <osg/Uniform>
#include <osg/Texture2D>
#include <osg/Texture1D>
class Heatmap : public osg::Geode
{
public:
Heatmap(float width, float depth, float maxheight, unsigned int K, unsigned int N, float maximum, float transparency);
~Heatmap();
void setData(float *buffer, float maxheight, float maximum, float transparency);
protected:
unsigned int m_K;
unsigned int m_N;
float *m_data;
osg::ref_ptr<osg::Image> m_img2;
osg::ref_ptr<osg::Texture2D> m_tex2;
osg::ref_ptr<osg::Image> colorimg;
osg::ref_ptr<osg::Texture1D> colortex;
osg::Uniform *maximumUniform;
osg::Uniform *maxheightUniform;
osg::Uniform *transparencyUniform;
};
#endif // #ifndef HEATMAP_H