OpenSceneGraph/src/osgUI/Style.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUI/Style>
#include <osg/Geode>
#include <osg/Depth>
#include <osg/TexGen>
#include <osg/AlphaFunc>
#include <osgText/Text>
#include <osgDB/ReadFile>
using namespace osgUI;
osg::ref_ptr<Style>& Style::instance()
{
static osg::ref_ptr<Style> s_style = new Style;
return s_style;
}
OSG_INIT_SINGLETON_PROXY(StyleSingletonProxy, Style::instance())
Style::Style()
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(1,1,1,GL_RGBA, GL_FLOAT);
*(reinterpret_cast<osg::Vec4f*>(image->data(0,0,0))) = osg::Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
_clipTexture = new osg::Texture2D;
_clipTexture->setImage(image.get());
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_clipTexture->setBorderColor(osg::Vec4f(1.0f,1.0f,1.0f,0.0f));
_clipTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
_clipTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
_clipTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
_clipTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
//image = osgDB::readImageFile("Images/lz.rgb");
//_clipTexture->setImage(image.get());
_disabledDepthWrite = new osg::Depth(osg::Depth::LESS,0.0, 1.0,false);
_enabledDepthWrite = new osg::Depth(osg::Depth::LESS,0.0, 1.0,true);
_disableColorWriteMask = new osg::ColorMask(false, false, false, false);
}
Style::Style(const Style& style, const osg::CopyOp& copyop):
osg::Object(style, copyop),
_clipTexture(style._clipTexture)
{
}
osg::Node* Style::createPanel(const osg::BoundingBox& extents, const osg::Vec4& colour)
{
OSG_NOTICE<<"Creating Panel"<<std::endl;
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setName("Panel");
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices.get());
vertices->push_back( osg::Vec3(extents.xMin(), extents.yMin(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMin(), extents.yMax(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMax(), extents.yMin(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMax(), extents.yMax(), extents.zMin()) );
osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
geometry->setColorArray(colours, osg::Array::BIND_OVERALL);
colours->push_back( colour );
geometry->addPrimitiveSet( new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, 4) );
return geometry.release();
}
osg::Node* Style::createDepthSetPanel(const osg::BoundingBox& extents)
{
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setName("DepthSetPanel");
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices.get());
vertices->push_back( osg::Vec3(extents.xMin(), extents.yMin(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMin(), extents.yMax(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMax(), extents.yMin(), extents.zMin()) );
vertices->push_back( osg::Vec3(extents.xMax(), extents.yMax(), extents.zMin()) );
geometry->addPrimitiveSet( new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, 4) );
osg::ref_ptr<osg::StateSet> stateset = geometry->getOrCreateStateSet();
stateset->setAttributeAndModes( _enabledDepthWrite.get(), osg::StateAttribute::ON);
stateset->setAttributeAndModes( _disableColorWriteMask.get() );
return geometry.release();
}
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osg::Node* Style::createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings, const osg::Vec4& color)
{
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osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setName("Frame");
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float topScale = 1.0f;
float bottomScale = 1.0f;
float leftScale = 1.0f;
float rightScale = 1.0f;
if (frameSettings)
{
switch(frameSettings->getShadow())
{
case(FrameSettings::PLAIN):
// default settings are appropriate for PLAIN
break;
case(FrameSettings::SUNKEN):
topScale = 0.6f;
bottomScale = 1.2f;
leftScale = 0.8f;
rightScale = 0.8f;
break;
case(FrameSettings::RAISED):
topScale = 1.2f;
bottomScale = 0.6f;
leftScale = 0.8f;
rightScale = 0.8f;
break;
}
}
osg::Vec4 topColor(osg::minimum(color.r()*topScale,1.0f), osg::minimum(color.g()*topScale,1.0f), osg::minimum(color.b()*topScale,1.0f), color.a());
osg::Vec4 bottomColor(osg::minimum(color.r()*bottomScale,1.0f), osg::minimum(color.g()*bottomScale,1.0f), osg::minimum(color.b()*bottomScale,1.0f), color.a());
osg::Vec4 leftColor(osg::minimum(color.r()*leftScale,1.0f), osg::minimum(color.g()*leftScale,1.0f), osg::minimum(color.b()*leftScale,1.0f), color.a());
osg::Vec4 rightColor(osg::minimum(color.r()*rightScale,1.0f), osg::minimum(color.g()*rightScale,1.0f), osg::minimum(color.b()*rightScale,1.0f), color.a());
float lineWidth = frameSettings ? frameSettings->getLineWidth() : 1.0f;
osg::Vec3 outerBottomLeft(extents.xMin(), extents.yMin(), extents.zMin());
osg::Vec3 outerBottomRight(extents.xMax(), extents.yMin(), extents.zMin());
osg::Vec3 outerTopLeft(extents.xMin(), extents.yMax(), extents.zMin());
osg::Vec3 outerTopRight(extents.xMax(), extents.yMax(), extents.zMin());
osg::Vec3 innerBottomLeft(extents.xMin()+lineWidth, extents.yMin()+lineWidth, extents.zMin());
osg::Vec3 innerBottomRight(extents.xMax()-lineWidth, extents.yMin()+lineWidth, extents.zMin());
osg::Vec3 innerTopLeft(extents.xMin()+lineWidth, extents.yMax()-lineWidth, extents.zMin());
osg::Vec3 innerTopRight(extents.xMax()-lineWidth, extents.yMax()-lineWidth, extents.zMin());
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
geometry->setVertexArray(vertices.get());
vertices->push_back( outerBottomLeft ); // 0
vertices->push_back( outerBottomRight ); // 1
vertices->push_back( outerTopLeft ); // 2
vertices->push_back( outerTopRight ); // 3
vertices->push_back( innerBottomLeft ); // 4
vertices->push_back( innerBottomRight ); // 5
vertices->push_back( innerTopLeft ); // 6
vertices->push_back( innerTopRight ); // 7
osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
geometry->setColorArray(colours.get(), osg::Array::BIND_PER_PRIMITIVE_SET);
// bottom
{
colours->push_back(bottomColor);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
geometry->addPrimitiveSet(primitives.get());
primitives->push_back(4);
primitives->push_back(0);
primitives->push_back(5);
primitives->push_back(1);
}
// top
{
colours->push_back(topColor);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
geometry->addPrimitiveSet(primitives.get());
primitives->push_back(2);
primitives->push_back(6);
primitives->push_back(3);
primitives->push_back(7);
}
// left
{
colours->push_back(leftColor);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
geometry->addPrimitiveSet(primitives.get());
primitives->push_back(2);
primitives->push_back(0);
primitives->push_back(6);
primitives->push_back(4);
}
// right
{
colours->push_back(rightColor);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
geometry->addPrimitiveSet(primitives.get());
primitives->push_back(7);
primitives->push_back(5);
primitives->push_back(3);
primitives->push_back(1);
}
return geometry.release();
}
osg::Node* Style::createText(const osg::BoundingBox& extents, const AlignmentSettings* as, const TextSettings* ts, const std::string& text)
{
osg::ref_ptr<osgText::Text> textDrawable = new osgText::Text;
textDrawable->setName("Text");
textDrawable->setText(text);
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textDrawable->setEnableDepthWrites(false);
if (ts)
{
textDrawable->setFont(ts->getFont());
textDrawable->setCharacterSize(ts->getCharacterSize());
}
AlignmentSettings::Alignment alignment = as ? as->getAlignment() : AlignmentSettings::CENTER_CENTER;
textDrawable->setAlignment(static_cast<osgText::TextBase::AlignmentType>(alignment));
switch(alignment)
{
case(AlignmentSettings::LEFT_TOP):
textDrawable->setPosition( osg::Vec3(extents.xMin(), extents.yMax(), extents.zMin()) );
break;
case(AlignmentSettings::LEFT_CENTER):
textDrawable->setPosition( osg::Vec3(extents.xMin(), (extents.yMin()+extents.yMax())*0.5f, extents.zMin()) );
break;
case(AlignmentSettings::LEFT_BOTTOM):
textDrawable->setPosition( osg::Vec3(extents.xMin(), extents.yMin(), extents.zMin()) );
break;
case(AlignmentSettings::CENTER_TOP):
textDrawable->setPosition( osg::Vec3((extents.xMin()+extents.xMin())*0.5f, extents.yMax(), extents.zMin()) );
break;
case(AlignmentSettings::CENTER_CENTER):
textDrawable->setPosition( osg::Vec3((extents.xMin()+extents.xMin())*0.5f, (extents.yMin()+extents.yMax())*0.5f, extents.zMin()) );
break;
case(AlignmentSettings::CENTER_BOTTOM):
textDrawable->setPosition( osg::Vec3((extents.xMin()+extents.xMin())*0.5f, extents.yMin(), extents.zMin()) );
break;
case(AlignmentSettings::RIGHT_TOP):
textDrawable->setPosition( osg::Vec3(extents.xMax(), extents.yMax(), extents.zMin()) );
break;
case(AlignmentSettings::RIGHT_CENTER):
textDrawable->setPosition( osg::Vec3(extents.xMax(), (extents.yMin()+extents.yMax())*0.5f, extents.zMin()) );
break;
case(AlignmentSettings::RIGHT_BOTTOM):
textDrawable->setPosition( osg::Vec3(extents.xMax(), extents.yMin(), extents.zMin()) );
break;
case(AlignmentSettings::LEFT_BASE_LINE):
OSG_NOTICE<<"Text : LEFT_BASE_LINE"<<std::endl;
textDrawable->setPosition( osg::Vec3(extents.xMin(), (extents.yMin()+extents.yMax())*0.5f-textDrawable->getCharacterHeight()*0.5f, extents.zMin()) );
break;
case(AlignmentSettings::CENTER_BASE_LINE):
textDrawable->setPosition( osg::Vec3((extents.xMin()+extents.xMin())*0.5f, (extents.yMin()+extents.yMax())*0.5f-textDrawable->getCharacterHeight()*0.5, extents.zMin()) );
break;
case(AlignmentSettings::RIGHT_BASE_LINE):
textDrawable->setPosition( osg::Vec3(extents.xMax(), (extents.yMin()+extents.yMax())*0.5f-textDrawable->getCharacterHeight()*0.5, extents.zMin()) );
break;
case(AlignmentSettings::LEFT_BOTTOM_BASE_LINE):
case(AlignmentSettings::CENTER_BOTTOM_BASE_LINE):
case(AlignmentSettings::RIGHT_BOTTOM_BASE_LINE):
default:
textDrawable->setPosition( osg::Vec3(extents.xMin(), extents.yMin(), extents.zMin()) );
break;
}
return textDrawable.release();
}
osg::Node* Style::createIcon(const osg::BoundingBox& extents, const std::string& filename)
{
return 0;
}
void Style::setupDialogStateSet(osg::StateSet* stateset)
{
stateset->setRenderBinDetails(5, "TraversalOrderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
stateset->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
stateset->setAttributeAndModes( _disabledDepthWrite.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
}
void Style::setupClipStateSet(const osg::BoundingBox& extents, osg::StateSet* stateset)
{
unsigned int clipTextureUnit = 1;
stateset->setAttributeAndModes( new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.0f), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
stateset->setTextureAttributeAndModes( clipTextureUnit, _clipTexture.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
osg::Matrixd matrix = osg::Matrixd::translate(osg::Vec3(-extents.xMin(), -extents.yMin(), -extents.zMin()))*
osg::Matrixd::scale(osg::Vec3(1.0f/(extents.xMax()-extents.xMin()), 1.0f/(extents.yMax()-extents.yMin()), 1.0f));
osg::ref_ptr<osg::TexGen> texgen = new osg::TexGen;
texgen->setPlanesFromMatrix(matrix);
texgen->setMode(osg::TexGen::OBJECT_LINEAR);
stateset->setTextureAttributeAndModes( clipTextureUnit, texgen.get(), osg::StateAttribute::ON);
}