OpenSceneGraph/examples/osgterrain/osgterrain.cpp

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/* OpenSceneGraph example, osgterrain.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/ArgumentParser>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTile>
#include <osgTerrain/GeometryTechnique>
#include <osgTerrain/DisplacementMappingTechnique>
#include <osgTerrain/Layer>
#include <osgFX/MultiTextureControl>
#include <iostream>
template<class T>
class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
{
public:
FindTopMostNodeOfTypeVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0)
{}
void apply(osg::Node& node)
{
T* result = dynamic_cast<T*>(&node);
if (result)
{
_foundNode = result;
}
else
{
traverse(node);
}
}
T* _foundNode;
};
template<class T>
T* findTopMostNodeOfType(osg::Node* node)
{
if (!node) return 0;
FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv);
return fnotv._foundNode;
}
// class to handle events with a pick
class TerrainHandler : public osgGA::GUIEventHandler {
public:
TerrainHandler(osgTerrain::Terrain* terrain, osgFX::MultiTextureControl* mtc):
_terrain(terrain),
_mtc(mtc) {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='r')
{
_terrain->setSampleRatio(_terrain->getSampleRatio()*0.5);
osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<<std::endl;
return true;
}
else if (ea.getKey()=='R')
{
_terrain->setSampleRatio(_terrain->getSampleRatio()/0.5);
osg::notify(osg::NOTICE)<<"Sample ratio "<<_terrain->getSampleRatio()<<std::endl;
return true;
}
else if (ea.getKey()=='v')
{
_terrain->setVerticalScale(_terrain->getVerticalScale()*1.25);
osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()<<std::endl;
return true;
}
else if (ea.getKey()=='V')
{
_terrain->setVerticalScale(_terrain->getVerticalScale()/1.25);
osg::notify(osg::NOTICE)<<"Vertical scale "<<_terrain->getVerticalScale()<<std::endl;
return true;
}
else if (ea.getKey()=='!') // shift 1
{
assignTextureWeightToSingleTextureUnit(1);
return true;
}
else if (ea.getKey()=='"') // shift 1
{
assignTextureWeightToSingleTextureUnit(2);
return true;
}
else if (ea.getKey()==')') // shift 1
{
assignTextureWeightToSingleTextureUnit(0);
return true;
}
else if (ea.getKey()=='A')
{
assignedToAll();
return true;
}
else if (ea.getKey()=='l')
{
toggleDefine("LIGHTING");
return true;
}
else if (ea.getKey()=='h')
{
toggleDefine("HEIGHTFIELD_LAYER");
return true;
}
else if (ea.getKey()=='t')
{
toggleDefine("TEXTURE_2D");
return true;
}
else if (ea.getKey()=='y')
{
toggleDefine("COLOR_LAYER0");
return true;
}
else if (ea.getKey()=='u')
{
toggleDefine("COLOR_LAYER1");
return true;
}
else if (ea.getKey()=='i')
{
toggleDefine("COLOR_LAYER2");
return true;
}
else if (ea.getKey()=='d')
{
toggleDefine("COMPUTE_DIAGONALS", osg::StateAttribute::OFF);
return true;
}
return false;
}
default:
return false;
}
}
void toggleDefine(const std::string& defineName, int expectedDefault=osg::StateAttribute::ON)
{
osg::StateSet::DefineList& defineList = _terrain->getOrCreateStateSet()->getDefineList();
osg::StateSet::DefineList::iterator itr = defineList.find(defineName);
if (itr==defineList.end())
{
defineList[defineName].second = (expectedDefault | osg::StateAttribute::OVERRIDE); // assume the defines start off.
itr = defineList.find(defineName);
}
osg::StateSet::DefinePair& dp = itr->second;
if ( (dp.second & osg::StateAttribute::ON)==0) dp.second = (osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
else dp.second = (osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
}
protected:
~TerrainHandler() {}
void assignTextureWeightToSingleTextureUnit(unsigned int unit)
{
if (!_mtc) return;
for(unsigned int i=0; i<_mtc->getNumTextureWeights(); ++i)
{
_mtc->setTextureWeight(i, (i==unit) ? 1.0f : 0.0f);
}
}
void assignedToAll()
{
if (!_mtc && _mtc->getNumTextureWeights()>0) return;
float div = 1.0f/static_cast<float>(_mtc->getNumTextureWeights());
for(unsigned int i=0; i<_mtc->getNumTextureWeights(); ++i)
{
_mtc->setTextureWeight(i, div);
}
}
osg::ref_ptr<osgTerrain::Terrain> _terrain;
osg::ref_ptr<osgFX::MultiTextureControl> _mtc;
};
class CleanTechniqueReadFileCallback : public osgDB::ReadFileCallback
{
public:
class CleanTechniqueVisitor : public osg::NodeVisitor
{
public:
CleanTechniqueVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Node& node)
{
osgTerrain::TerrainTile* tile = dynamic_cast<osgTerrain::TerrainTile*>(&node);
if (tile)
{
if (tile->getTerrainTechnique())
{
// OSG_NOTICE<<"Resetting TerrainTechnhique "<<tile->getTerrainTechnique()->className()<<" to 0"<<std::endl;
tile->setTerrainTechnique(0);
}
}
else
{
traverse(node);
}
}
};
virtual osgDB::ReaderWriter::ReadResult readNode(const std::string& filename, const osgDB::Options* options)
{
osgDB::ReaderWriter::ReadResult rr = ReadFileCallback::readNode(filename, options);
if (rr.validNode())
{
CleanTechniqueVisitor ctv;
rr.getNode()->accept(ctv);
}
return rr;
}
protected:
virtual ~CleanTechniqueReadFileCallback() {}
};
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
std::string pathfile;
char keyForAnimationPath = '5';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the state manipulator
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
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// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// obtain the vertical scale
float verticalScale = 1.0f;
while(arguments.read("-v",verticalScale)) {}
// obtain the sample ratio
float sampleRatio = 1.0f;
while(arguments.read("-r",sampleRatio)) {}
osgTerrain::TerrainTile::BlendingPolicy blendingPolicy = osgTerrain::TerrainTile::INHERIT;
std::string strBlendingPolicy;
while(arguments.read("--blending-policy", strBlendingPolicy))
{
if (strBlendingPolicy == "INHERIT") blendingPolicy = osgTerrain::TerrainTile::INHERIT;
else if (strBlendingPolicy == "DO_NOT_SET_BLENDING") blendingPolicy = osgTerrain::TerrainTile::DO_NOT_SET_BLENDING;
else if (strBlendingPolicy == "ENABLE_BLENDING") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING;
else if (strBlendingPolicy == "ENABLE_BLENDING_WHEN_ALPHA_PRESENT") blendingPolicy = osgTerrain::TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
}
bool useDisplacementMappingTechnique = arguments.read("--dm");
if (useDisplacementMappingTechnique)
{
osgDB::Registry::instance()->setReadFileCallback(new CleanTechniqueReadFileCallback());
}
bool setDatabaseThreadAffinity = false;
unsigned int cpuNum = 0;
while(arguments.read("--db-affinity", cpuNum)) { setDatabaseThreadAffinity = true; }
// load the nodes from the commandline arguments.
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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osg::ref_ptr<osg::Node> rootnode = osgDB::readRefNodeFiles(arguments);
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<<std::endl;
return 1;
}
osg::ref_ptr<osgTerrain::Terrain> terrain = findTopMostNodeOfType<osgTerrain::Terrain>(rootnode.get());
if (!terrain)
{
// no Terrain node present insert one above the loaded model.
terrain = new osgTerrain::Terrain;
// if CoordinateSystemNode is present copy it's contents into the Terrain, and discard it.
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode.get());
if (csn)
{
terrain->set(*csn);
for(unsigned int i=0; i<csn->getNumChildren();++i)
{
terrain->addChild(csn->getChild(i));
}
}
else
{
terrain->addChild(rootnode.get());
}
rootnode = terrain.get();
}
terrain->setSampleRatio(sampleRatio);
terrain->setVerticalScale(verticalScale);
terrain->setBlendingPolicy(blendingPolicy);
if (useDisplacementMappingTechnique)
{
terrain->setTerrainTechniquePrototype(new osgTerrain::DisplacementMappingTechnique());
}
// register our custom handler for adjust Terrain settings
viewer.addEventHandler(new TerrainHandler(terrain.get(), findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode.get())));
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode.get() );
// if required set the DatabaseThread affinity, note must call after viewer.setSceneData() so that the osgViewer::Scene object is constructed with it's DatabasePager.
if (setDatabaseThreadAffinity)
{
for (unsigned int i=0; i<viewer.getDatabasePager()->getNumDatabaseThreads(); ++i)
{
osgDB::DatabasePager::DatabaseThread* thread = viewer.getDatabasePager()->getDatabaseThread(i);
thread->setProcessorAffinity(cpuNum);
OSG_NOTICE<<"Settings affinity of DatabaseThread="<<thread<<" isRunning()="<<thread->isRunning()<<" cpuNum="<<cpuNum<<std::endl;
}
}
// following are tests of the #pragma(tic) shader composition
//terrain->getOrCreateStateSet()->setDefine("NUM_LIGHTS", "1");
//terrain->getOrCreateStateSet()->setDefine("LIGHTING"); // , osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
//terrain->getOrCreateStateSet()->setDefine("COMPUTE_DIAGONALS"); // , osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
// run the viewers main loop
return viewer.run();
}