OpenSceneGraph/src/osg/Depth.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#include <osg/Depth>
using namespace osg;
Depth::Depth(Function func,double zNear, double zFar,bool writeMask):
_func(func),
_zNear(zNear),
_zFar(zFar),
_depthWriteMask(writeMask)
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{
}
Depth::~Depth()
{
}
void Depth::apply(State&) const
{
glDepthFunc((GLenum)_func);
glDepthRange(_zNear,_zFar);
glDepthMask((GLboolean)_depthWriteMask);
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}