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# include <osg/Node>
# include <osg/Geometry>
# include <osg/Notify>
# include <osg/Texture3D>
# include <osg/TexGen>
# include <osg/Geode>
# include <osg/Billboard>
# include <osg/PositionAttitudeTransform>
# include <osg/ClipNode>
# include <osg/AlphaFunc>
# include <osg/TexGenNode>
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# include <osg/TexEnv>
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# include <osg/TexEnvCombine>
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# include <osg/Material>
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# include <osg/PrimitiveSet>
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# include <osg/Endian>
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# include <osgDB/Registry>
# include <osgDB/ReadFile>
# include <osgDB/WriteFile>
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# include <osgDB/FileUtils>
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# include <osgDB/FileNameUtils>
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# include <osgGA/EventVisitor>
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# include <osgUtil/CullVisitor>
# include <osgProducer/Viewer>
typedef std : : vector < osg : : ref_ptr < osg : : Image > > ImageList ;
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// example ReadOperator
// struct ReadOperator
// {
// inline void luminance(float l) const { rgba(l,l,l,1.0f); }
// inline void alpha(float a) const { rgba(1.0f,1.0f,1.0f,a); }
// inline void luminance_alpha(float l,float a) const { rgba(l,l,l,a); }
// inline void rgb(float r,float g,float b) const { rgba(r,g,b,1.0f); }
// inline void rgba(float r,float g,float b,float a) const { std::cout<<"pixel("<<r<<", "<<g<<", "<<b<<", "<<a<<")"<<std::endl; }
// };
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template < typename T , class O >
void _readRow ( unsigned int num , GLenum pixelFormat , T * data , float scale , const O & operation )
{
switch ( pixelFormat )
{
case ( GL_LUMINANCE ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float l = float ( * data + + ) * scale ; operation . luminance ( l ) ; } } break ;
case ( GL_ALPHA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float a = float ( * data + + ) * scale ; operation . alpha ( a ) ; } } break ;
case ( GL_LUMINANCE_ALPHA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float l = float ( * data + + ) * scale ; float a = float ( * data + + ) * scale ; operation . luminance_alpha ( l , a ) ; } } break ;
case ( GL_RGB ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float r = float ( * data + + ) * scale ; float g = float ( * data + + ) * scale ; float b = float ( * data + + ) * scale ; operation . rgb ( r , g , b ) ; } } break ;
case ( GL_RGBA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float r = float ( * data + + ) * scale ; float g = float ( * data + + ) * scale ; float b = float ( * data + + ) * scale ; float a = float ( * data + + ) * scale ; operation . rgba ( r , g , b , a ) ; } } break ;
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case ( GL_BGR ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float b = float ( * data + + ) * scale ; float g = float ( * data + + ) * scale ; float r = float ( * data + + ) * scale ; operation . rgb ( r , g , b ) ; } } break ;
case ( GL_BGRA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float b = float ( * data + + ) * scale ; float g = float ( * data + + ) * scale ; float r = float ( * data + + ) * scale ; float a = float ( * data + + ) * scale ; operation . rgba ( r , g , b , a ) ; } } break ;
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}
}
template < class O >
void readRow ( unsigned int num , GLenum pixelFormat , GLenum dataType , unsigned char * data , const O & operation )
{
switch ( dataType )
{
case ( GL_BYTE ) : _readRow ( num , pixelFormat , ( char * ) data , 1.0f / 128.0f , operation ) ; break ;
case ( GL_UNSIGNED_BYTE ) : _readRow ( num , pixelFormat , ( unsigned char * ) data , 1.0f / 255.0f , operation ) ; break ;
case ( GL_SHORT ) : _readRow ( num , pixelFormat , ( short * ) data , 1.0f / 32768.0f , operation ) ; break ;
case ( GL_UNSIGNED_SHORT ) : _readRow ( num , pixelFormat , ( unsigned short * ) data , 1.0f / 65535.0f , operation ) ; break ;
case ( GL_INT ) : _readRow ( num , pixelFormat , ( int * ) data , 1.0f / 2147483648.0f , operation ) ; break ;
case ( GL_UNSIGNED_INT ) : _readRow ( num , pixelFormat , ( unsigned int * ) data , 1.0f / 4294967295.0f , operation ) ; break ;
case ( GL_FLOAT ) : _readRow ( num , pixelFormat , ( float * ) data , 1.0f , operation ) ; break ;
}
}
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template < class O >
void readImage ( osg : : Image * image , const O & operation )
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{
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if ( ! image ) return ;
for ( int r = 0 ; r < image - > r ( ) ; + + r )
{
for ( int t = 0 ; t < image - > t ( ) ; + + t )
{
readRow ( image - > s ( ) , image - > getPixelFormat ( ) , image - > getDataType ( ) , image - > data ( 0 , t , r ) , operation ) ;
}
}
}
// example ModifyOperator
// struct ModifyOperator
// {
// inline void luminance(float& l) const {}
// inline void alpha(float& a) const {}
// inline void luminance_alpha(float& l,float& a) const {}
// inline void rgb(float& r,float& g,float& b) const {}
// inline void rgba(float& r,float& g,float& b,float& a) const {}
// };
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template < typename T , class M >
void _modifyRow ( unsigned int num , GLenum pixelFormat , T * data , float scale , const M & operation )
{
float inv_scale = 1.0f / scale ;
switch ( pixelFormat )
{
case ( GL_LUMINANCE ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float l = float ( * data ) * scale ; operation . luminance ( l ) ; * data + + = T ( l * inv_scale ) ; } } break ;
case ( GL_ALPHA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float a = float ( * data ) * scale ; operation . alpha ( a ) ; * data + + = T ( a * inv_scale ) ; } } break ;
case ( GL_LUMINANCE_ALPHA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float l = float ( * data ) * scale ; float a = float ( * ( data + 1 ) ) * scale ; operation . luminance_alpha ( l , a ) ; * data + + = T ( l * inv_scale ) ; * data + + = T ( a * inv_scale ) ; } } break ;
case ( GL_RGB ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float r = float ( * data ) * scale ; float g = float ( * ( data + 1 ) ) * scale ; float b = float ( * ( data + 2 ) ) * scale ; operation . rgb ( r , g , b ) ; * data + + = T ( r * inv_scale ) ; * data + + = T ( g * inv_scale ) ; * data + + = T ( b * inv_scale ) ; } } break ;
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case ( GL_RGBA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float r = float ( * data ) * scale ; float g = float ( * ( data + 1 ) ) * scale ; float b = float ( * ( data + 2 ) ) * scale ; float a = float ( * ( data + 3 ) ) * scale ; operation . rgba ( r , g , b , a ) ; * data + + = T ( r * inv_scale ) ; * data + + = T ( g * inv_scale ) ; * data + + = T ( g * inv_scale ) ; * data + + = T ( a * inv_scale ) ; } } break ;
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case ( GL_BGR ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float b = float ( * data ) * scale ; float g = float ( * ( data + 1 ) ) * scale ; float r = float ( * ( data + 2 ) ) * scale ; operation . rgb ( r , g , b ) ; * data + + = T ( b * inv_scale ) ; * data + + = T ( g * inv_scale ) ; * data + + = T ( r * inv_scale ) ; } } break ;
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case ( GL_BGRA ) : { for ( unsigned int i = 0 ; i < num ; + + i ) { float b = float ( * data ) * scale ; float g = float ( * ( data + 1 ) ) * scale ; float r = float ( * ( data + 2 ) ) * scale ; float a = float ( * ( data + 3 ) ) * scale ; operation . rgba ( r , g , b , a ) ; * data + + = T ( g * inv_scale ) ; * data + + = T ( b * inv_scale ) ; * data + + = T ( r * inv_scale ) ; * data + + = T ( a * inv_scale ) ; } } break ;
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}
}
template < class M >
void modifyRow ( unsigned int num , GLenum pixelFormat , GLenum dataType , unsigned char * data , const M & operation )
{
switch ( dataType )
{
case ( GL_BYTE ) : _modifyRow ( num , pixelFormat , ( char * ) data , 1.0f / 128.0f , operation ) ; break ;
case ( GL_UNSIGNED_BYTE ) : _modifyRow ( num , pixelFormat , ( unsigned char * ) data , 1.0f / 255.0f , operation ) ; break ;
case ( GL_SHORT ) : _modifyRow ( num , pixelFormat , ( short * ) data , 1.0f / 32768.0f , operation ) ; break ;
case ( GL_UNSIGNED_SHORT ) : _modifyRow ( num , pixelFormat , ( unsigned short * ) data , 1.0f / 65535.0f , operation ) ; break ;
case ( GL_INT ) : _modifyRow ( num , pixelFormat , ( int * ) data , 1.0f / 2147483648.0f , operation ) ; break ;
case ( GL_UNSIGNED_INT ) : _modifyRow ( num , pixelFormat , ( unsigned int * ) data , 1.0f / 4294967295.0f , operation ) ; break ;
case ( GL_FLOAT ) : _modifyRow ( num , pixelFormat , ( float * ) data , 1.0f , operation ) ; break ;
}
}
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template < class M >
void modifyImage ( osg : : Image * image , const M & operation )
{
if ( ! image ) return ;
for ( int r = 0 ; r < image - > r ( ) ; + + r )
{
for ( int t = 0 ; t < image - > t ( ) ; + + t )
{
modifyRow ( image - > s ( ) , image - > getPixelFormat ( ) , image - > getDataType ( ) , image - > data ( 0 , t , r ) , operation ) ;
}
}
}
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struct PassThroughTransformFunction
{
unsigned char operator ( ) ( unsigned char c ) const { return c ; }
} ;
struct ProcessRow
{
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virtual ~ ProcessRow ( ) { }
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virtual void operator ( ) ( unsigned int num ,
GLenum source_pixelFormat , unsigned char * source ,
GLenum dest_pixelFormat , unsigned char * dest ) const
{
switch ( source_pixelFormat )
{
case ( GL_LUMINANCE ) :
case ( GL_ALPHA ) :
switch ( dest_pixelFormat )
{
case ( GL_LUMINANCE ) :
case ( GL_ALPHA ) : A_to_A ( num , source , dest ) ; break ;
case ( GL_LUMINANCE_ALPHA ) : A_to_LA ( num , source , dest ) ; break ;
case ( GL_RGB ) : A_to_RGB ( num , source , dest ) ; break ;
case ( GL_RGBA ) : A_to_RGBA ( num , source , dest ) ; break ;
}
break ;
case ( GL_LUMINANCE_ALPHA ) :
switch ( dest_pixelFormat )
{
case ( GL_LUMINANCE ) :
case ( GL_ALPHA ) : LA_to_A ( num , source , dest ) ; break ;
case ( GL_LUMINANCE_ALPHA ) : LA_to_LA ( num , source , dest ) ; break ;
case ( GL_RGB ) : LA_to_RGB ( num , source , dest ) ; break ;
case ( GL_RGBA ) : LA_to_RGBA ( num , source , dest ) ; break ;
}
break ;
case ( GL_RGB ) :
switch ( dest_pixelFormat )
{
case ( GL_LUMINANCE ) :
case ( GL_ALPHA ) : RGB_to_A ( num , source , dest ) ; break ;
case ( GL_LUMINANCE_ALPHA ) : RGB_to_LA ( num , source , dest ) ; break ;
case ( GL_RGB ) : RGB_to_RGB ( num , source , dest ) ; break ;
case ( GL_RGBA ) : RGB_to_RGBA ( num , source , dest ) ; break ;
}
break ;
case ( GL_RGBA ) :
switch ( dest_pixelFormat )
{
case ( GL_LUMINANCE ) :
case ( GL_ALPHA ) : RGBA_to_A ( num , source , dest ) ; break ;
case ( GL_LUMINANCE_ALPHA ) : RGBA_to_LA ( num , source , dest ) ; break ;
case ( GL_RGB ) : RGBA_to_RGB ( num , source , dest ) ; break ;
case ( GL_RGBA ) : RGBA_to_RGBA ( num , source , dest ) ; break ;
}
break ;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha sources..
virtual void A_to_A ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source + + ;
}
}
virtual void A_to_LA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source ;
* dest + + = * source + + ;
}
}
virtual void A_to_RGB ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source ;
* dest + + = * source ;
* dest + + = * source + + ;
}
}
virtual void A_to_RGBA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source ;
* dest + + = * source ;
* dest + + = * source ;
* dest + + = * source + + ;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha luminiance sources..
virtual void LA_to_A ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
+ + source ;
* dest + + = * source + + ;
}
}
virtual void LA_to_LA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source + + ;
* dest + + = * source + + ;
}
}
virtual void LA_to_RGB ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source ;
* dest + + = * source ;
* dest + + = * source ;
source + = 2 ;
}
}
virtual void LA_to_RGBA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source ;
* dest + + = * source ;
* dest + + = * source + + ;
* dest + + = * source + + ;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGB sources..
virtual void RGB_to_A ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
unsigned char val = * source ;
* dest + + = val ;
source + = 3 ;
}
}
virtual void RGB_to_LA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
unsigned char val = * source ;
* dest + + = val ;
* dest + + = val ;
source + = 3 ;
}
}
virtual void RGB_to_RGB ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = * source + + ;
}
}
virtual void RGB_to_RGBA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
unsigned char val = * source ;
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = val ;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGBA sources..
virtual void RGBA_to_A ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
source + = 3 ;
* dest + + = * source + + ;
}
}
virtual void RGBA_to_LA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
unsigned char val = * source ;
source + = 3 ;
* dest + + = val ;
* dest + + = * source + + ;
}
}
virtual void RGBA_to_RGB ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = * source + + ;
+ + source ;
}
}
virtual void RGBA_to_RGBA ( unsigned int num , unsigned char * source , unsigned char * dest ) const
{
for ( unsigned int i = 0 ; i < num ; + + i )
{
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = * source + + ;
* dest + + = * source + + ;
}
}
} ;
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void clampToNearestValidPowerOfTwo ( int & sizeX , int & sizeY , int & sizeZ , int s_maximumTextureSize , int t_maximumTextureSize , int r_maximumTextureSize )
{
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1 ;
while ( s_nearestPowerOfTwo < sizeX & & s_nearestPowerOfTwo < s_maximumTextureSize ) s_nearestPowerOfTwo * = 2 ;
int t_nearestPowerOfTwo = 1 ;
while ( t_nearestPowerOfTwo < sizeY & & t_nearestPowerOfTwo < t_maximumTextureSize ) t_nearestPowerOfTwo * = 2 ;
int r_nearestPowerOfTwo = 1 ;
while ( r_nearestPowerOfTwo < sizeZ & & r_nearestPowerOfTwo < r_maximumTextureSize ) r_nearestPowerOfTwo * = 2 ;
sizeX = s_nearestPowerOfTwo ;
sizeY = t_nearestPowerOfTwo ;
sizeZ = r_nearestPowerOfTwo ;
}
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osg : : Image * createTexture3D ( ImageList & imageList , ProcessRow & processRow ,
unsigned int numComponentsDesired ,
int s_maximumTextureSize ,
int t_maximumTextureSize ,
int r_maximumTextureSize )
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{
int max_s = 0 ;
int max_t = 0 ;
unsigned int max_components = 0 ;
int total_r = 0 ;
ImageList : : iterator itr ;
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for ( itr = imageList . begin ( ) ;
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itr ! = imageList . end ( ) ;
+ + itr )
{
osg : : Image * image = itr - > get ( ) ;
GLenum pixelFormat = image - > getPixelFormat ( ) ;
if ( pixelFormat = = GL_ALPHA | |
pixelFormat = = GL_LUMINANCE | |
pixelFormat = = GL_LUMINANCE_ALPHA | |
pixelFormat = = GL_RGB | |
pixelFormat = = GL_RGBA )
{
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max_s = osg : : maximum ( image - > s ( ) , max_s ) ;
max_t = osg : : maximum ( image - > t ( ) , max_t ) ;
max_components = osg : : maximum ( osg : : Image : : computeNumComponents ( pixelFormat ) , max_components ) ;
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total_r + = image - > r ( ) ;
}
else
{
osg : : notify ( osg : : NOTICE ) < < " Image " < < image - > getFileName ( ) < < " has unsuitable pixel format " < < std : : hex < < pixelFormat < < std : : dec < < std : : endl ;
}
}
if ( numComponentsDesired ! = 0 ) max_components = numComponentsDesired ;
GLenum desiredPixelFormat = 0 ;
switch ( max_components )
{
case ( 1 ) :
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osg : : notify ( osg : : NOTICE ) < < " desiredPixelFormat = GL_LUMINANCE " < < std : : endl ;
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desiredPixelFormat = GL_LUMINANCE ;
break ;
case ( 2 ) :
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osg : : notify ( osg : : NOTICE ) < < " desiredPixelFormat = GL_LUMINANCE_ALPHA " < < std : : endl ;
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desiredPixelFormat = GL_LUMINANCE_ALPHA ;
break ;
case ( 3 ) :
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osg : : notify ( osg : : NOTICE ) < < " desiredPixelFormat = GL_RGB " < < std : : endl ;
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desiredPixelFormat = GL_RGB ;
break ;
case ( 4 ) :
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osg : : notify ( osg : : NOTICE ) < < " desiredPixelFormat = GL_RGBA " < < std : : endl ;
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desiredPixelFormat = GL_RGBA ;
break ;
}
if ( desiredPixelFormat = = 0 ) return 0 ;
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1 ;
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while ( s_nearestPowerOfTwo < max_s & & s_nearestPowerOfTwo < s_maximumTextureSize ) s_nearestPowerOfTwo * = 2 ;
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int t_nearestPowerOfTwo = 1 ;
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while ( t_nearestPowerOfTwo < max_t & & t_nearestPowerOfTwo < t_maximumTextureSize ) t_nearestPowerOfTwo * = 2 ;
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int r_nearestPowerOfTwo = 1 ;
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while ( r_nearestPowerOfTwo < total_r & & r_nearestPowerOfTwo < r_maximumTextureSize ) r_nearestPowerOfTwo * = 2 ;
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osg : : notify ( osg : : NOTICE ) < < " max image width = " < < max_s < < " nearest power of two = " < < s_nearestPowerOfTwo < < std : : endl ;
osg : : notify ( osg : : NOTICE ) < < " max image height = " < < max_t < < " nearest power of two = " < < t_nearestPowerOfTwo < < std : : endl ;
osg : : notify ( osg : : NOTICE ) < < " max image depth = " < < total_r < < " nearest power of two = " < < r_nearestPowerOfTwo < < std : : endl ;
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// now allocate the 3d texture;
osg : : ref_ptr < osg : : Image > image_3d = new osg : : Image ;
image_3d - > allocateImage ( s_nearestPowerOfTwo , t_nearestPowerOfTwo , r_nearestPowerOfTwo ,
desiredPixelFormat , GL_UNSIGNED_BYTE ) ;
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unsigned int r_offset = ( total_r < r_nearestPowerOfTwo ) ? r_nearestPowerOfTwo / 2 - total_r / 2 : 0 ;
int curr_dest_r = r_offset ;
// copy across the values from the source images into the image_3d.
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for ( itr = imageList . begin ( ) ;
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itr ! = imageList . end ( ) ;
+ + itr )
{
osg : : Image * image = itr - > get ( ) ;
GLenum pixelFormat = image - > getPixelFormat ( ) ;
if ( pixelFormat = = GL_ALPHA | |
pixelFormat = = GL_LUMINANCE | |
pixelFormat = = GL_LUMINANCE_ALPHA | |
pixelFormat = = GL_RGB | |
pixelFormat = = GL_RGBA )
{
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int num_r = osg : : minimum ( image - > r ( ) , ( image_3d - > r ( ) - curr_dest_r ) ) ;
int num_t = osg : : minimum ( image - > t ( ) , image_3d - > t ( ) ) ;
int num_s = osg : : minimum ( image - > s ( ) , image_3d - > s ( ) ) ;
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unsigned int s_offset_dest = ( image - > s ( ) < s_nearestPowerOfTwo ) ? s_nearestPowerOfTwo / 2 - image - > s ( ) / 2 : 0 ;
unsigned int t_offset_dest = ( image - > t ( ) < t_nearestPowerOfTwo ) ? t_nearestPowerOfTwo / 2 - image - > t ( ) / 2 : 0 ;
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for ( int r = 0 ; r < num_r ; + + r , + + curr_dest_r )
{
for ( int t = 0 ; t < num_t ; + + t )
{
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unsigned char * dest = image_3d - > data ( s_offset_dest , t + t_offset_dest , curr_dest_r ) ;
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unsigned char * source = image - > data ( 0 , t , r ) ;
processRow ( num_s , image - > getPixelFormat ( ) , source , image_3d - > getPixelFormat ( ) , dest ) ;
}
}
}
}
return image_3d . release ( ) ;
}
osg : : Image * createNormalMapTexture ( osg : : Image * image_3d )
{
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unsigned int sourcePixelIncrement = 1 ;
unsigned int alphaOffset = 0 ;
switch ( image_3d - > getPixelFormat ( ) )
{
case ( GL_ALPHA ) :
case ( GL_LUMINANCE ) :
sourcePixelIncrement = 1 ;
alphaOffset = 0 ;
break ;
case ( GL_LUMINANCE_ALPHA ) :
sourcePixelIncrement = 2 ;
alphaOffset = 1 ;
break ;
case ( GL_RGB ) :
sourcePixelIncrement = 3 ;
alphaOffset = 0 ;
break ;
case ( GL_RGBA ) :
sourcePixelIncrement = 4 ;
alphaOffset = 3 ;
break ;
default :
osg : : notify ( osg : : NOTICE ) < < " Source pixel format not support for normal map generation. " < < std : : endl ;
return 0 ;
}
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osg : : ref_ptr < osg : : Image > normalmap_3d = new osg : : Image ;
normalmap_3d - > allocateImage ( image_3d - > s ( ) , image_3d - > t ( ) , image_3d - > r ( ) ,
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GL_RGBA , GL_UNSIGNED_BYTE ) ;
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if ( osg : : getCpuByteOrder ( ) = = osg : : LittleEndian ) alphaOffset = sourcePixelIncrement - alphaOffset - 1 ;
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for ( int r = 1 ; r < image_3d - > r ( ) - 1 ; + + r )
{
for ( int t = 1 ; t < image_3d - > t ( ) - 1 ; + + t )
{
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unsigned char * ptr = image_3d - > data ( 1 , t , r ) + alphaOffset ;
unsigned char * left = image_3d - > data ( 0 , t , r ) + alphaOffset ;
unsigned char * right = image_3d - > data ( 2 , t , r ) + alphaOffset ;
unsigned char * above = image_3d - > data ( 1 , t + 1 , r ) + alphaOffset ;
unsigned char * below = image_3d - > data ( 1 , t - 1 , r ) + alphaOffset ;
unsigned char * in = image_3d - > data ( 1 , t , r + 1 ) + alphaOffset ;
unsigned char * out = image_3d - > data ( 1 , t , r - 1 ) + alphaOffset ;
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unsigned char * destination = ( unsigned char * ) normalmap_3d - > data ( 1 , t , r ) ;
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for ( int s = 1 ; s < image_3d - > s ( ) - 1 ; + + s )
{
osg : : Vec3 grad ( ( float ) ( * left ) - ( float ) ( * right ) ,
( float ) ( * below ) - ( float ) ( * above ) ,
( float ) ( * out ) - ( float ) ( * in ) ) ;
grad . normalize ( ) ;
if ( grad . x ( ) = = 0.0f & & grad . y ( ) = = 0.0f & & grad . z ( ) = = 0.0f )
{
grad . set ( 128.0f , 128.0f , 128.0f ) ;
}
else
{
grad . x ( ) = osg : : clampBetween ( ( grad . x ( ) + 1.0f ) * 128.0f , 0.0f , 255.0f ) ;
grad . y ( ) = osg : : clampBetween ( ( grad . y ( ) + 1.0f ) * 128.0f , 0.0f , 255.0f ) ;
grad . z ( ) = osg : : clampBetween ( ( grad . z ( ) + 1.0f ) * 128.0f , 0.0f , 255.0f ) ;
}
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* ( destination + + ) = ( unsigned char ) ( grad . x ( ) ) ; // scale and bias X.
* ( destination + + ) = ( unsigned char ) ( grad . y ( ) ) ; // scale and bias Y.
* ( destination + + ) = ( unsigned char ) ( grad . z ( ) ) ; // scale and bias Z.
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* destination + + = * ptr ;
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ptr + = sourcePixelIncrement ;
left + = sourcePixelIncrement ;
right + = sourcePixelIncrement ;
above + = sourcePixelIncrement ;
below + = sourcePixelIncrement ;
in + = sourcePixelIncrement ;
out + = sourcePixelIncrement ;
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}
}
}
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return normalmap_3d . release ( ) ;
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}
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osg : : Node * createCube ( float size , float alpha , unsigned int numSlices , float sliceEnd = 1.0f )
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{
// set up the Geometry.
osg : : Geometry * geom = new osg : : Geometry ;
float halfSize = size * 0.5f ;
float y = halfSize ;
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float dy = - size * 1.4 / ( float ) ( numSlices - 1 ) * sliceEnd ;
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//y = -halfSize;
//dy *= 0.5;
osg : : Vec3Array * coords = new osg : : Vec3Array ( 4 * numSlices ) ;
geom - > setVertexArray ( coords ) ;
for ( unsigned int i = 0 ; i < numSlices ; + + i , y + = dy )
{
( * coords ) [ i * 4 + 0 ] . set ( - halfSize , y , halfSize ) ;
( * coords ) [ i * 4 + 1 ] . set ( - halfSize , y , - halfSize ) ;
( * coords ) [ i * 4 + 2 ] . set ( halfSize , y , - halfSize ) ;
( * coords ) [ i * 4 + 3 ] . set ( halfSize , y , halfSize ) ;
}
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osg : : Vec3Array * normals = new osg : : Vec3Array ( 1 ) ;
( * normals ) [ 0 ] . set ( 0.0f , - 1.0f , 0.0f ) ;
geom - > setNormalArray ( normals ) ;
geom - > setNormalBinding ( osg : : Geometry : : BIND_OVERALL ) ;
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osg : : Vec4Array * colors = new osg : : Vec4Array ( 1 ) ;
( * colors ) [ 0 ] . set ( 1.0f , 1.0f , 1.0f , alpha ) ;
geom - > setColorArray ( colors ) ;
geom - > setColorBinding ( osg : : Geometry : : BIND_OVERALL ) ;
geom - > addPrimitiveSet ( new osg : : DrawArrays ( osg : : PrimitiveSet : : QUADS , 0 , coords - > size ( ) ) ) ;
osg : : Billboard * billboard = new osg : : Billboard ;
billboard - > setMode ( osg : : Billboard : : POINT_ROT_WORLD ) ;
billboard - > addDrawable ( geom ) ;
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billboard - > setPosition ( 0 , osg : : Vec3 ( 0.0f , 0.0f , 0.0f ) ) ;
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return billboard ;
}
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class FollowMouseCallback : public osgGA : : GUIEventHandler , public osg : : StateSet : : Callback
{
public :
FollowMouseCallback ( )
{
_updateTransparency = false ;
_updateAlphaCutOff = false ;
_updateSampleDensity = false ;
}
FollowMouseCallback ( const FollowMouseCallback & , const osg : : CopyOp & ) { }
META_Object ( osg , FollowMouseCallback ) ;
virtual void operator ( ) ( osg : : StateSet * stateset , osg : : NodeVisitor * nv )
{
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if ( nv - > getVisitorType ( ) = = osg : : NodeVisitor : : EVENT_VISITOR )
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{
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osgGA : : EventVisitor * ev = dynamic_cast < osgGA : : EventVisitor * > ( nv ) ;
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if ( ev )
{
osgGA : : GUIActionAdapter * aa = ev - > getActionAdapter ( ) ;
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osgGA : : EventQueue : : Events & events = ev - > getEvents ( ) ;
for ( osgGA : : EventQueue : : Events : : iterator itr = events . begin ( ) ;
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itr ! = events . end ( ) ;
+ + itr )
{
handle ( * ( * itr ) , * aa , stateset , ev ) ;
}
}
}
}
virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & , osg : : Object * object , osg : : NodeVisitor * )
{
osg : : StateSet * stateset = dynamic_cast < osg : : StateSet * > ( object ) ;
if ( ! stateset ) return false ;
switch ( ea . getEventType ( ) )
{
case ( osgGA : : GUIEventAdapter : : MOVE ) :
case ( osgGA : : GUIEventAdapter : : DRAG ) :
{
float v = ea . getY ( ) * 0.5f + 0.5f ;
osg : : Uniform * uniform = 0 ;
if ( _updateTransparency & & ( uniform = stateset - > getUniform ( " transparency " ) ) ) uniform - > set ( v ) ;
if ( _updateAlphaCutOff & & ( uniform = stateset - > getUniform ( " alphaCutOff " ) ) ) uniform - > set ( v ) ;
if ( _updateSampleDensity & & ( uniform = stateset - > getUniform ( " sampleDensity " ) ) ) uniform - > set ( powf ( v , 5 ) ) ;
break ;
}
case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = ' t ' ) _updateTransparency = true ;
if ( ea . getKey ( ) = = ' a ' ) _updateAlphaCutOff = true ;
if ( ea . getKey ( ) = = ' d ' ) _updateSampleDensity = true ;
break ;
}
case ( osgGA : : GUIEventAdapter : : KEYUP ) :
{
if ( ea . getKey ( ) = = ' t ' ) _updateTransparency = false ;
if ( ea . getKey ( ) = = ' a ' ) _updateAlphaCutOff = false ;
if ( ea . getKey ( ) = = ' d ' ) _updateSampleDensity = false ;
break ;
}
default :
break ;
}
return false ;
}
virtual void accept ( osgGA : : GUIEventHandlerVisitor & v )
{
v . visit ( * this ) ;
}
bool _updateTransparency ;
bool _updateAlphaCutOff ;
bool _updateSampleDensity ;
} ;
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osg : : Node * createShaderModel ( osg : : ref_ptr < osg : : Image > & image_3d , osg : : ref_ptr < osg : : Image > & /*normalmap_3d*/ ,
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osg : : Texture : : InternalFormatMode internalFormatMode ,
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float /*xSize*/ , float /*ySize*/ , float /*zSize*/ ,
float /*xMultiplier*/ , float /*yMultiplier*/ , float /*zMultiplier*/ ,
unsigned int /*numSlices*/ = 500 , float /*sliceEnd*/ = 1.0f , float alphaFuncValue = 0.02f )
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{
osg : : Geode * geode = new osg : : Geode ;
osg : : StateSet * stateset = geode - > getOrCreateStateSet ( ) ;
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stateset - > setEventCallback ( new FollowMouseCallback ) ;
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// set up the 3d texture itself,
// note, well set the filtering up so that mip mapping is disabled,
// gluBuild3DMipsmaps doesn't do a very good job of handled the
// inbalanced dimensions of the 256x256x4 texture.
osg : : Texture3D * texture3D = new osg : : Texture3D ;
texture3D - > setFilter ( osg : : Texture3D : : MIN_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setFilter ( osg : : Texture3D : : MAG_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_R , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_S , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_T , osg : : Texture3D : : CLAMP ) ;
if ( image_3d - > getPixelFormat ( ) = = GL_ALPHA | |
image_3d - > getPixelFormat ( ) = = GL_LUMINANCE )
{
texture3D - > setInternalFormatMode ( osg : : Texture3D : : USE_USER_DEFINED_FORMAT ) ;
texture3D - > setInternalFormat ( GL_INTENSITY ) ;
}
else
{
texture3D - > setInternalFormatMode ( internalFormatMode ) ;
}
texture3D - > setImage ( image_3d . get ( ) ) ;
stateset - > setTextureAttributeAndModes ( 0 , texture3D , osg : : StateAttribute : : ON ) ;
osg : : Program * program = new osg : : Program ;
stateset - > setAttribute ( program ) ;
// get shaders from source
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std : : string vertexShaderFile = osgDB : : findDataFile ( " volume.vert " ) ;
if ( ! vertexShaderFile . empty ( ) )
{
program - > addShader ( osg : : Shader : : readShaderFile ( osg : : Shader : : VERTEX , vertexShaderFile ) ) ;
}
else
{
char vertexShaderSource [ ] =
" varying vec3 texcoord; \n "
" varying vec3 deltaTexCoord; \n "
" \n "
" void main(void) \n "
" { \n "
" texcoord = gl_MultiTexCoord0.xyz; \n "
" gl_Position = ftransform(); \n "
" deltaTexCoord = normalize(gl_ModelViewMatrixInverse * vec4(0,0,0,1) - gl_Vertex); \n "
" } \n " ;
osg : : Shader * vertex_shader = new osg : : Shader ( osg : : Shader : : VERTEX , vertexShaderSource ) ;
program - > addShader ( vertex_shader ) ;
}
std : : string fragmentShaderFile = osgDB : : findDataFile ( " volume.frag " ) ;
if ( ! fragmentShaderFile . empty ( ) )
{
program - > addShader ( osg : : Shader : : readShaderFile ( osg : : Shader : : FRAGMENT , fragmentShaderFile ) ) ;
}
else
{
//////////////////////////////////////////////////////////////////
// fragment shader
//
char fragmentShaderSource [ ] =
" uniform sampler3D baseTexture; \n "
" uniform float sampleDensity; \n "
" uniform float transparency; \n "
" uniform float alphaCutOff; \n "
" \n "
" varying vec3 deltaTexCoord; \n "
" varying vec3 texcoord; \n "
" void main(void) \n "
" { \n "
" vec3 deltaTexCoord2 = normalize(deltaTexCoord)*sampleDensity; \n "
" \n "
" gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); \n "
" \n "
" while (texcoord.x>=0.0 && texcoord.x<=1.0 && \n "
" texcoord.y>=0.0 && texcoord.y<=1.0 && \n "
" texcoord.z>=0.0 && texcoord.z<=1.0) \n "
" { \n "
" vec4 color = texture3D( baseTexture, texcoord); \n "
" float r = color[3]*transparency; \n "
" if (r>alphaCutOff) \n "
" { \n "
" gl_FragColor.xyz = gl_FragColor.xyz*(1.0-r)+color.xyz*r; \n "
" gl_FragColor.w += r; \n "
" } \n "
" texcoord += deltaTexCoord2; \n "
" } \n "
" if (gl_FragColor.w>1.0) gl_FragColor.w = 1.0; \n "
" } \n " ;
osg : : Shader * fragment_shader = new osg : : Shader ( osg : : Shader : : FRAGMENT , fragmentShaderSource ) ;
program - > addShader ( fragment_shader ) ;
}
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osg : : Uniform * baseTextureSampler = new osg : : Uniform ( " baseTexture " , 0 ) ;
stateset - > addUniform ( baseTextureSampler ) ;
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osg : : Uniform * sampleDensity = new osg : : Uniform ( " sampleDensity " , 0.01f ) ;
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stateset - > addUniform ( sampleDensity ) ;
osg : : Uniform * transpancy = new osg : : Uniform ( " transparency " , 0.5f ) ;
stateset - > addUniform ( transpancy ) ;
osg : : Uniform * alphaCutOff = new osg : : Uniform ( " alphaCutOff " , alphaFuncValue ) ;
stateset - > addUniform ( alphaCutOff ) ;
stateset - > setMode ( GL_CULL_FACE , osg : : StateAttribute : : ON ) ;
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{
osg : : Geometry * geom = new osg : : Geometry ;
osg : : Vec3Array * coords = new osg : : Vec3Array ( 8 ) ;
( * coords ) [ 0 ] . set ( 0 , 0 , 0 ) ;
( * coords ) [ 1 ] . set ( 1 , 0 , 0 ) ;
( * coords ) [ 2 ] . set ( 1 , 1 , 0 ) ;
( * coords ) [ 3 ] . set ( 0 , 1 , 0 ) ;
( * coords ) [ 4 ] . set ( 0 , 0 , 1 ) ;
( * coords ) [ 5 ] . set ( 1 , 0 , 1 ) ;
( * coords ) [ 6 ] . set ( 1 , 1 , 1 ) ;
( * coords ) [ 7 ] . set ( 0 , 1 , 1 ) ;
geom - > setVertexArray ( coords ) ;
osg : : Vec3Array * tcoords = new osg : : Vec3Array ( 8 ) ;
( * tcoords ) [ 0 ] . set ( 0 , 0 , 0 ) ;
( * tcoords ) [ 1 ] . set ( 1 , 0 , 0 ) ;
( * tcoords ) [ 2 ] . set ( 1 , 1 , 0 ) ;
( * tcoords ) [ 3 ] . set ( 0 , 1 , 0 ) ;
( * tcoords ) [ 4 ] . set ( 0 , 0 , 1 ) ;
( * tcoords ) [ 5 ] . set ( 1 , 0 , 1 ) ;
( * tcoords ) [ 6 ] . set ( 1 , 1 , 1 ) ;
( * tcoords ) [ 7 ] . set ( 0 , 1 , 1 ) ;
geom - > setTexCoordArray ( 0 , tcoords ) ;
osg : : Vec4Array * colours = new osg : : Vec4Array ( 1 ) ;
( * colours ) [ 0 ] . set ( 1.0f , 1.0f , 1.0 , 1.0f ) ;
geom - > setColorArray ( colours ) ;
geom - > setColorBinding ( osg : : Geometry : : BIND_OVERALL ) ;
osg : : DrawElementsUShort * drawElements = new osg : : DrawElementsUShort ( GL_QUADS ) ;
// bottom
drawElements - > push_back ( 0 ) ;
drawElements - > push_back ( 1 ) ;
drawElements - > push_back ( 2 ) ;
drawElements - > push_back ( 3 ) ;
// bottom
drawElements - > push_back ( 3 ) ;
drawElements - > push_back ( 2 ) ;
drawElements - > push_back ( 6 ) ;
drawElements - > push_back ( 7 ) ;
// left
drawElements - > push_back ( 0 ) ;
drawElements - > push_back ( 3 ) ;
drawElements - > push_back ( 7 ) ;
drawElements - > push_back ( 4 ) ;
// right
drawElements - > push_back ( 5 ) ;
drawElements - > push_back ( 6 ) ;
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drawElements - > push_back ( 2 ) ;
drawElements - > push_back ( 1 ) ;
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// front
drawElements - > push_back ( 1 ) ;
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drawElements - > push_back ( 0 ) ;
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drawElements - > push_back ( 4 ) ;
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drawElements - > push_back ( 5 ) ;
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// top
drawElements - > push_back ( 7 ) ;
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drawElements - > push_back ( 6 ) ;
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drawElements - > push_back ( 5 ) ;
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drawElements - > push_back ( 4 ) ;
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geom - > addPrimitiveSet ( drawElements ) ;
geode - > addDrawable ( geom ) ;
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}
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return geode ;
}
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osg : : Node * createModel ( osg : : ref_ptr < osg : : Image > & image_3d , osg : : ref_ptr < osg : : Image > & normalmap_3d ,
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osg : : Texture : : InternalFormatMode internalFormatMode ,
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float xSize , float ySize , float zSize ,
float xMultiplier , float yMultiplier , float zMultiplier ,
unsigned int numSlices = 500 , float sliceEnd = 1.0f , float alphaFuncValue = 0.02f )
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{
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bool two_pass = normalmap_3d . valid ( ) & & ( image_3d - > getPixelFormat ( ) = = GL_RGB | | image_3d - > getPixelFormat ( ) = = GL_RGBA ) ;
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osg : : Group * group = new osg : : Group ;
osg : : TexGenNode * texgenNode_0 = new osg : : TexGenNode ;
texgenNode_0 - > setTextureUnit ( 0 ) ;
texgenNode_0 - > getTexGen ( ) - > setMode ( osg : : TexGen : : EYE_LINEAR ) ;
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texgenNode_0 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : S , osg : : Vec4 ( xMultiplier , 0.0f , 0.0f , 0.5f ) ) ;
texgenNode_0 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : T , osg : : Vec4 ( 0.0f , yMultiplier , 0.0f , 0.5f ) ) ;
texgenNode_0 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : R , osg : : Vec4 ( 0.0f , 0.0f , zMultiplier , 0.5f ) ) ;
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if ( two_pass )
{
osg : : TexGenNode * texgenNode_1 = new osg : : TexGenNode ;
texgenNode_1 - > setTextureUnit ( 1 ) ;
texgenNode_1 - > getTexGen ( ) - > setMode ( osg : : TexGen : : EYE_LINEAR ) ;
texgenNode_1 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : S , texgenNode_0 - > getTexGen ( ) - > getPlane ( osg : : TexGen : : S ) ) ;
texgenNode_1 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : T , texgenNode_0 - > getTexGen ( ) - > getPlane ( osg : : TexGen : : T ) ) ;
texgenNode_1 - > getTexGen ( ) - > setPlane ( osg : : TexGen : : R , texgenNode_0 - > getTexGen ( ) - > getPlane ( osg : : TexGen : : R ) ) ;
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texgenNode_1 - > addChild ( texgenNode_0 ) ;
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group - > addChild ( texgenNode_1 ) ;
}
else
{
group - > addChild ( texgenNode_0 ) ;
}
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osg : : BoundingBox bb ( - xSize * 0.5f , - ySize * 0.5f , - zSize * 0.5f , xSize * 0.5f , ySize * 0.5f , zSize * 0.5f ) ;
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osg : : ClipNode * clipnode = new osg : : ClipNode ;
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clipnode - > addChild ( createCube ( 1.0f , 1.0f , numSlices , sliceEnd ) ) ;
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clipnode - > createClipBox ( bb ) ;
{
// set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard
osg : : Geometry * geom = new osg : : Geometry ;
osg : : Vec3Array * coords = new osg : : Vec3Array ( ) ;
coords - > push_back ( bb . corner ( 0 ) ) ;
coords - > push_back ( bb . corner ( 1 ) ) ;
coords - > push_back ( bb . corner ( 2 ) ) ;
coords - > push_back ( bb . corner ( 3 ) ) ;
coords - > push_back ( bb . corner ( 4 ) ) ;
coords - > push_back ( bb . corner ( 5 ) ) ;
coords - > push_back ( bb . corner ( 6 ) ) ;
coords - > push_back ( bb . corner ( 7 ) ) ;
geom - > setVertexArray ( coords ) ;
osg : : Vec4Array * colors = new osg : : Vec4Array ( 1 ) ;
( * colors ) [ 0 ] . set ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
geom - > setColorArray ( colors ) ;
geom - > setColorBinding ( osg : : Geometry : : BIND_OVERALL ) ;
geom - > addPrimitiveSet ( new osg : : DrawArrays ( osg : : PrimitiveSet : : POINTS , 0 , coords - > size ( ) ) ) ;
osg : : Geode * geode = new osg : : Geode ;
geode - > addDrawable ( geom ) ;
clipnode - > addChild ( geode ) ;
}
texgenNode_0 - > addChild ( clipnode ) ;
osg : : StateSet * stateset = texgenNode_0 - > getOrCreateStateSet ( ) ;
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stateset - > setMode ( GL_LIGHTING , osg : : StateAttribute : : ON ) ;
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stateset - > setMode ( GL_BLEND , osg : : StateAttribute : : ON ) ;
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stateset - > setAttribute ( new osg : : AlphaFunc ( osg : : AlphaFunc : : GREATER , alphaFuncValue ) ) ;
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osg : : Material * material = new osg : : Material ;
material - > setDiffuse ( osg : : Material : : FRONT_AND_BACK , osg : : Vec4 ( 1.0f , 1.0f , 1.0f , 1.0f ) ) ;
stateset - > setAttributeAndModes ( material ) ;
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osg : : Vec3 lightDirection ( 1.0f , - 1.0f , 1.0f ) ;
lightDirection . normalize ( ) ;
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if ( normalmap_3d . valid ( ) )
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{
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if ( two_pass )
{
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// set up normal texture
osg : : Texture3D * bump_texture3D = new osg : : Texture3D ;
bump_texture3D - > setFilter ( osg : : Texture3D : : MIN_FILTER , osg : : Texture3D : : LINEAR ) ;
bump_texture3D - > setFilter ( osg : : Texture3D : : MAG_FILTER , osg : : Texture3D : : LINEAR ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_R , osg : : Texture3D : : CLAMP ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_S , osg : : Texture3D : : CLAMP ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_T , osg : : Texture3D : : CLAMP ) ;
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bump_texture3D - > setImage ( normalmap_3d . get ( ) ) ;
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bump_texture3D - > setInternalFormatMode ( internalFormatMode ) ;
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stateset - > setTextureAttributeAndModes ( 0 , bump_texture3D , osg : : StateAttribute : : ON ) ;
osg : : TexEnvCombine * tec = new osg : : TexEnvCombine ;
tec - > setConstantColorAsLightDirection ( lightDirection ) ;
tec - > setCombine_RGB ( osg : : TexEnvCombine : : DOT3_RGB ) ;
tec - > setSource0_RGB ( osg : : TexEnvCombine : : CONSTANT ) ;
tec - > setOperand0_RGB ( osg : : TexEnvCombine : : SRC_COLOR ) ;
tec - > setSource1_RGB ( osg : : TexEnvCombine : : TEXTURE ) ;
tec - > setOperand1_RGB ( osg : : TexEnvCombine : : SRC_COLOR ) ;
tec - > setCombine_Alpha ( osg : : TexEnvCombine : : REPLACE ) ;
tec - > setSource0_Alpha ( osg : : TexEnvCombine : : PRIMARY_COLOR ) ;
tec - > setOperand0_Alpha ( osg : : TexEnvCombine : : SRC_ALPHA ) ;
tec - > setSource1_Alpha ( osg : : TexEnvCombine : : TEXTURE ) ;
tec - > setOperand1_Alpha ( osg : : TexEnvCombine : : SRC_ALPHA ) ;
stateset - > setTextureAttributeAndModes ( 0 , tec , osg : : StateAttribute : : OVERRIDE | osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_S , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_T , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_R , osg : : StateAttribute : : ON ) ;
// set up color texture
osg : : Texture3D * texture3D = new osg : : Texture3D ;
texture3D - > setFilter ( osg : : Texture3D : : MIN_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setFilter ( osg : : Texture3D : : MAG_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_R , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_S , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_T , osg : : Texture3D : : CLAMP ) ;
if ( image_3d - > getPixelFormat ( ) = = GL_ALPHA | |
image_3d - > getPixelFormat ( ) = = GL_LUMINANCE )
{
texture3D - > setInternalFormatMode ( osg : : Texture3D : : USE_USER_DEFINED_FORMAT ) ;
texture3D - > setInternalFormat ( GL_INTENSITY ) ;
}
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else
{
texture3D - > setInternalFormatMode ( internalFormatMode ) ;
}
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texture3D - > setImage ( image_3d . get ( ) ) ;
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stateset - > setTextureAttributeAndModes ( 1 , texture3D , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 1 , GL_TEXTURE_GEN_S , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 1 , GL_TEXTURE_GEN_T , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 1 , GL_TEXTURE_GEN_R , osg : : StateAttribute : : ON ) ;
stateset - > setTextureAttributeAndModes ( 1 , new osg : : TexEnv ( ) , osg : : StateAttribute : : ON ) ;
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}
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else
{
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osg : : ref_ptr < osg : : Image > normalmap_3d = createNormalMapTexture ( image_3d . get ( ) ) ;
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osg : : Texture3D * bump_texture3D = new osg : : Texture3D ;
bump_texture3D - > setFilter ( osg : : Texture3D : : MIN_FILTER , osg : : Texture3D : : LINEAR ) ;
bump_texture3D - > setFilter ( osg : : Texture3D : : MAG_FILTER , osg : : Texture3D : : LINEAR ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_R , osg : : Texture3D : : CLAMP ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_S , osg : : Texture3D : : CLAMP ) ;
bump_texture3D - > setWrap ( osg : : Texture3D : : WRAP_T , osg : : Texture3D : : CLAMP ) ;
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bump_texture3D - > setImage ( normalmap_3d . get ( ) ) ;
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bump_texture3D - > setInternalFormatMode ( internalFormatMode ) ;
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stateset - > setTextureAttributeAndModes ( 0 , bump_texture3D , osg : : StateAttribute : : ON ) ;
osg : : TexEnvCombine * tec = new osg : : TexEnvCombine ;
tec - > setConstantColorAsLightDirection ( lightDirection ) ;
tec - > setCombine_RGB ( osg : : TexEnvCombine : : DOT3_RGB ) ;
tec - > setSource0_RGB ( osg : : TexEnvCombine : : CONSTANT ) ;
tec - > setOperand0_RGB ( osg : : TexEnvCombine : : SRC_COLOR ) ;
tec - > setSource1_RGB ( osg : : TexEnvCombine : : TEXTURE ) ;
tec - > setOperand1_RGB ( osg : : TexEnvCombine : : SRC_COLOR ) ;
tec - > setCombine_Alpha ( osg : : TexEnvCombine : : MODULATE ) ;
tec - > setSource0_Alpha ( osg : : TexEnvCombine : : PRIMARY_COLOR ) ;
tec - > setOperand0_Alpha ( osg : : TexEnvCombine : : SRC_ALPHA ) ;
tec - > setSource1_Alpha ( osg : : TexEnvCombine : : TEXTURE ) ;
tec - > setOperand1_Alpha ( osg : : TexEnvCombine : : SRC_ALPHA ) ;
stateset - > setTextureAttributeAndModes ( 0 , tec , osg : : StateAttribute : : OVERRIDE | osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_S , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_T , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_R , osg : : StateAttribute : : ON ) ;
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image_3d = normalmap_3d ;
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}
}
else
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{
// set up the 3d texture itself,
// note, well set the filtering up so that mip mapping is disabled,
// gluBuild3DMipsmaps doesn't do a very good job of handled the
// inbalanced dimensions of the 256x256x4 texture.
osg : : Texture3D * texture3D = new osg : : Texture3D ;
texture3D - > setFilter ( osg : : Texture3D : : MIN_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setFilter ( osg : : Texture3D : : MAG_FILTER , osg : : Texture3D : : LINEAR ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_R , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_S , osg : : Texture3D : : CLAMP ) ;
texture3D - > setWrap ( osg : : Texture3D : : WRAP_T , osg : : Texture3D : : CLAMP ) ;
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if ( image_3d - > getPixelFormat ( ) = = GL_ALPHA | |
image_3d - > getPixelFormat ( ) = = GL_LUMINANCE )
{
texture3D - > setInternalFormatMode ( osg : : Texture3D : : USE_USER_DEFINED_FORMAT ) ;
texture3D - > setInternalFormat ( GL_INTENSITY ) ;
}
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else
{
texture3D - > setInternalFormatMode ( internalFormatMode ) ;
}
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texture3D - > setImage ( image_3d . get ( ) ) ;
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stateset - > setTextureAttributeAndModes ( 0 , texture3D , osg : : StateAttribute : : ON ) ;
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stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_S , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_T , osg : : StateAttribute : : ON ) ;
stateset - > setTextureMode ( 0 , GL_TEXTURE_GEN_R , osg : : StateAttribute : : ON ) ;
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stateset - > setTextureAttributeAndModes ( 0 , new osg : : TexEnv ( ) , osg : : StateAttribute : : ON ) ;
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}
return group ;
}
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struct FindRangeOperator
{
FindRangeOperator ( ) :
_rmin ( FLT_MAX ) ,
_rmax ( - FLT_MAX ) ,
_gmin ( FLT_MAX ) ,
_gmax ( - FLT_MAX ) ,
_bmin ( FLT_MAX ) ,
_bmax ( - FLT_MAX ) ,
_amin ( FLT_MAX ) ,
_amax ( - FLT_MAX ) { }
mutable float _rmin , _rmax , _gmin , _gmax , _bmin , _bmax , _amin , _amax ;
inline void luminance ( float l ) const { rgb ( l , l , l ) ; }
inline void alpha ( float a ) const { _amin = osg : : minimum ( a , _amin ) ; _amax = osg : : maximum ( a , _amax ) ; }
inline void luminance_alpha ( float l , float a ) const { rgb ( l , l , l ) ; alpha ( a ) ; }
inline void rgb ( float r , float g , float b ) const { _rmin = osg : : minimum ( r , _rmin ) ; _rmax = osg : : maximum ( r , _rmax ) ; _gmin = osg : : minimum ( g , _gmin ) ; _gmax = osg : : maximum ( g , _gmax ) ; _bmin = osg : : minimum ( b , _bmin ) ; _bmax = osg : : maximum ( b , _bmax ) ; }
inline void rgba ( float r , float g , float b , float a ) const { rgb ( r , g , b ) ; alpha ( a ) ; }
} ;
struct ScaleOperator
{
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ScaleOperator ( ) : _scale ( 1.0f ) { }
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ScaleOperator ( float scale ) : _scale ( scale ) { }
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ScaleOperator ( const ScaleOperator & so ) : _scale ( so . _scale ) { }
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ScaleOperator & operator = ( const ScaleOperator & so ) { _scale = so . _scale ; return * this ; }
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float _scale ;
inline void luminance ( float & l ) const { l * = _scale ; }
inline void alpha ( float & a ) const { a * = _scale ; }
inline void luminance_alpha ( float & l , float & a ) const { l * = _scale ; a * = _scale ; }
inline void rgb ( float & r , float & g , float & b ) const { r * = _scale ; g * = _scale ; b * = _scale ; }
inline void rgba ( float & r , float & g , float & b , float & a ) const { r * = _scale ; g * = _scale ; b * = _scale ; a * = _scale ; }
} ;
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struct RecordRowOperator
{
RecordRowOperator ( unsigned int num ) : _colours ( num ) , _pos ( 0 ) { }
mutable std : : vector < osg : : Vec4 > _colours ;
mutable unsigned int _pos ;
inline void luminance ( float l ) const { rgba ( l , l , l , 1.0f ) ; }
inline void alpha ( float a ) const { rgba ( 1.0f , 1.0f , 1.0f , a ) ; }
inline void luminance_alpha ( float l , float a ) const { rgba ( l , l , l , a ) ; }
inline void rgb ( float r , float g , float b ) const { rgba ( r , g , b , 1.0f ) ; }
inline void rgba ( float r , float g , float b , float a ) const { _colours [ _pos + + ] . set ( r , g , b , a ) ; }
} ;
struct WriteRowOperator
{
WriteRowOperator ( ) : _pos ( 0 ) { }
WriteRowOperator ( unsigned int num ) : _colours ( num ) , _pos ( 0 ) { }
std : : vector < osg : : Vec4 > _colours ;
mutable unsigned int _pos ;
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inline void luminance ( float & l ) const { l = _colours [ _pos + + ] . r ( ) ; }
inline void alpha ( float & a ) const { a = _colours [ _pos + + ] . a ( ) ; }
inline void luminance_alpha ( float & l , float & a ) const { l = _colours [ _pos ] . r ( ) ; a = _colours [ _pos + + ] . a ( ) ; }
inline void rgb ( float & r , float & g , float & b ) const { r = _colours [ _pos ] . r ( ) ; g = _colours [ _pos ] . g ( ) ; b = _colours [ _pos ] . b ( ) ; }
inline void rgba ( float & r , float & g , float & b , float & a ) const { r = _colours [ _pos ] . r ( ) ; g = _colours [ _pos ] . g ( ) ; b = _colours [ _pos ] . b ( ) ; a = _colours [ _pos + + ] . a ( ) ; }
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} ;
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osg : : Image * readRaw ( int sizeX , int sizeY , int sizeZ , int numberBytesPerComponent , int numberOfComponents , const std : : string & endian , const std : : string & raw_filename )
{
std : : ifstream fin ( raw_filename . c_str ( ) ) ;
if ( ! fin ) return 0 ;
GLenum pixelFormat ;
switch ( numberOfComponents )
{
case 1 : pixelFormat = GL_LUMINANCE ; break ;
case 2 : pixelFormat = GL_LUMINANCE_ALPHA ; break ;
case 3 : pixelFormat = GL_RGB ; break ;
case 4 : pixelFormat = GL_RGBA ; break ;
default :
osg : : notify ( osg : : NOTICE ) < < " Error: numberOfComponents= " < < numberOfComponents < < " not supported, only 1,2,3 or 4 are supported. " < < std : : endl ;
return 0 ;
}
GLenum dataType ;
switch ( numberBytesPerComponent )
{
case 1 : dataType = GL_UNSIGNED_BYTE ; break ;
case 2 : dataType = GL_UNSIGNED_SHORT ; break ;
case 4 : dataType = GL_UNSIGNED_INT ; break ;
default :
osg : : notify ( osg : : NOTICE ) < < " Error: numberBytesPerComponent= " < < numberBytesPerComponent < < " not supported, only 1,2 or 4 are supported. " < < std : : endl ;
return 0 ;
}
int s_maximumTextureSize = 256 , t_maximumTextureSize = 256 , r_maximumTextureSize = 256 ;
int sizeS = sizeX ;
int sizeT = sizeY ;
int sizeR = sizeZ ;
clampToNearestValidPowerOfTwo ( sizeS , sizeT , sizeR , s_maximumTextureSize , t_maximumTextureSize , r_maximumTextureSize ) ;
osg : : ref_ptr < osg : : Image > image = new osg : : Image ;
image - > allocateImage ( sizeS , sizeT , sizeR , pixelFormat , dataType ) ;
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bool endianSwap = ( osg : : getCpuByteOrder ( ) = = osg : : BigEndian ) ? ( endian ! = " big " ) : ( endian = = " big " ) ;
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unsigned int r_offset = ( sizeZ < sizeR ) ? sizeR / 2 - sizeZ / 2 : 0 ;
int offset = endianSwap ? numberBytesPerComponent : 0 ;
int delta = endianSwap ? - 1 : 1 ;
for ( int r = 0 ; r < sizeZ ; + + r )
{
for ( int t = 0 ; t < sizeY ; + + t )
{
char * data = ( char * ) image - > data ( 0 , t , r + r_offset ) ;
for ( int s = 0 ; s < sizeX ; + + s )
{
if ( ! fin ) return 0 ;
for ( int c = 0 ; c < numberOfComponents ; + + c )
{
char * ptr = data + offset ;
for ( int b = 0 ; b < numberBytesPerComponent ; + + b )
{
fin . read ( ( char * ) ptr , 1 ) ;
ptr + = delta ;
}
data + = numberBytesPerComponent ;
}
}
}
}
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// normalise texture
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{
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// compute range of values
FindRangeOperator rangeOp ;
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readImage ( image . get ( ) , rangeOp ) ;
modifyImage ( image . get ( ) , ScaleOperator ( 1.0f / rangeOp . _rmax ) ) ;
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}
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fin . close ( ) ;
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if ( dataType ! = GL_UNSIGNED_BYTE )
{
// need to convert to ubyte
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osg : : ref_ptr < osg : : Image > new_image = new osg : : Image ;
new_image - > allocateImage ( sizeS , sizeT , sizeR , pixelFormat , GL_UNSIGNED_BYTE ) ;
RecordRowOperator readOp ( sizeS ) ;
WriteRowOperator writeOp ;
for ( int r = 0 ; r < sizeR ; + + r )
{
for ( int t = 0 ; t < sizeT ; + + t )
{
// reset the indices to begining
readOp . _pos = 0 ;
writeOp . _pos = 0 ;
// read the pixels into readOp's _colour array
readRow ( sizeS , pixelFormat , dataType , image - > data ( 0 , t , r ) , readOp ) ;
// pass readOp's _colour array contents over to writeOp (note this is just a pointer swap).
writeOp . _colours . swap ( readOp . _colours ) ;
modifyRow ( sizeS , pixelFormat , GL_UNSIGNED_BYTE , new_image - > data ( 0 , t , r ) , writeOp ) ;
// return readOp's _colour array contents back to its rightful owner.
writeOp . _colours . swap ( readOp . _colours ) ;
}
}
image = new_image ;
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}
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return image . release ( ) ;
}
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enum ColourSpaceOperation
{
NO_COLOUR_SPACE_OPERATION ,
MODULATE_ALPHA_BY_LUMINANCE ,
MODULATE_ALPHA_BY_COLOUR ,
REPLACE_ALPHA_WITH_LUMINACE
} ;
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struct ModulateAlphaByLuminanceOperator
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{
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ModulateAlphaByLuminanceOperator ( ) { }
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inline void luminance ( float & ) const { }
inline void alpha ( float & ) const { }
inline void luminance_alpha ( float & l , float & a ) const { a * = l ; }
inline void rgb ( float & , float & , float & ) const { }
inline void rgba ( float & r , float & g , float & b , float & a ) const { float l = ( r + g + b ) * 0.3333333 ; a * = l ; }
} ;
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struct ModulateAlphaByColourOperator
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{
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ModulateAlphaByColourOperator ( const osg : : Vec4 & colour ) : _colour ( colour ) { _lum = _colour . length ( ) ; }
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osg : : Vec4 _colour ;
float _lum ;
inline void luminance ( float & ) const { }
inline void alpha ( float & ) const { }
inline void luminance_alpha ( float & l , float & a ) const { a * = l * _lum ; }
inline void rgb ( float & , float & , float & ) const { }
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inline void rgba ( float & r , float & g , float & b , float & a ) const { a = ( r * _colour . r ( ) + g * _colour . g ( ) + b * _colour . b ( ) + a * _colour . a ( ) ) ; }
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} ;
struct ReplaceAlphaWithLuminanceOperator
{
ReplaceAlphaWithLuminanceOperator ( ) { }
inline void luminance ( float & ) const { }
inline void alpha ( float & ) const { }
inline void luminance_alpha ( float & l , float & a ) const { a = l ; }
inline void rgb ( float & , float & , float & ) const { }
inline void rgba ( float & r , float & g , float & b , float & a ) const { float l = ( r + g + b ) * 0.3333333 ; a = l ; }
} ;
void doColourSpaceConversion ( ColourSpaceOperation op , osg : : Image * image , osg : : Vec4 & colour )
{
switch ( op )
{
case ( MODULATE_ALPHA_BY_LUMINANCE ) :
std : : cout < < " doing conversion MODULATE_ALPHA_BY_LUMINANCE " < < std : : endl ;
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modifyImage ( image , ModulateAlphaByLuminanceOperator ( ) ) ;
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break ;
case ( MODULATE_ALPHA_BY_COLOUR ) :
std : : cout < < " doing conversion MODULATE_ALPHA_BY_COLOUR " < < std : : endl ;
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modifyImage ( image , ModulateAlphaByColourOperator ( colour ) ) ;
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break ;
case ( REPLACE_ALPHA_WITH_LUMINACE ) :
std : : cout < < " doing conversion REPLACE_ALPHA_WITH_LUMINACE " < < std : : endl ;
modifyImage ( image , ReplaceAlphaWithLuminanceOperator ( ) ) ;
break ;
default :
break ;
}
}
int main ( int argc , char * * argv )
{
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// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates use of 3D textures. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -n " , " Create normal map for per voxel lighting. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -s <numSlices> " , " Number of slices to create. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --xSize <size> " , " Relative width of rendered brick. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --ySize <size> " , " Relative length of rendered brick. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --zSize <size> " , " Relative height of rendered brick. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --xMultiplier <multiplier> " , " Tex coord x mulitplier. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --yMultiplier <multiplier> " , " Tex coord y mulitplier. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --zMultiplier <multiplier> " , " Tex coord z mulitplier. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --clip <ratio> " , " clip volume as a ratio, 0.0 clip all, 1.0 clip none. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --maxTextureSize <size> " , " Set the texture maximum resolution in the s,t,r (x,y,z) dimensions. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --s_maxTextureSize <size> " , " Set the texture maximum resolution in the s (x) dimension. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --t_maxTextureSize <size> " , " Set the texture maximum resolution in the t (y) dimension. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --r_maxTextureSize <size> " , " Set the texture maximum resolution in the r (z) dimension. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --compressed " , " Enable the usage of compressed textures. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --compressed-arb " , " Enable the usage of OpenGL ARB compressed textures. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --compressed-dxt1 " , " Enable the usage of S3TC DXT1 compressed textures. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --compressed-dxt3 " , " Enable the usage of S3TC DXT3 compressed textures. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --compressed-dxt5 " , " Enable the usage of S3TC DXT5 compressed textures. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --modulate-alpha-by-luminance " , " For each pixel multiple the alpha value by the luminance. " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --replace-alpha-with-luminance " , " For each pixel mSet the alpha value to the luminance. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --num-components <num> " , " Set the number of components to in he target image. " ) ;
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// arguments.getApplicationUsage()->addCommandLineOption("--raw <sizeX> <sizeY> <sizeZ> <numberBytesPerComponent> <numberOfComponents> <endian> <filename>","read a raw image data");
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// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
std : : string outputFile ;
while ( arguments . read ( " -o " , outputFile ) ) { }
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unsigned int numSlices = 500 ;
while ( arguments . read ( " -s " , numSlices ) ) { }
float sliceEnd = 1.0f ;
while ( arguments . read ( " --clip " , sliceEnd ) ) { }
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float alphaFunc = 0.02f ;
while ( arguments . read ( " --alphaFunc " , alphaFunc ) ) { }
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bool createNormalMap = false ;
while ( arguments . read ( " -n " ) ) createNormalMap = true ;
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float xSize = 1.0f , ySize = 1.0f , zSize = 1.0f ;
while ( arguments . read ( " --xSize " , xSize ) ) { }
while ( arguments . read ( " --ySize " , ySize ) ) { }
while ( arguments . read ( " --zSize " , zSize ) ) { }
float xMultiplier = 1.0f , yMultiplier = 1.0f , zMultiplier = 1.0f ;
while ( arguments . read ( " --xMultiplier " , xMultiplier ) ) { }
while ( arguments . read ( " --yMultiplier " , yMultiplier ) ) { }
while ( arguments . read ( " --zMultiplier " , zMultiplier ) ) { }
int s_maximumTextureSize = 256 ;
int t_maximumTextureSize = 256 ;
int r_maximumTextureSize = 256 ;
int maximumTextureSize = 256 ;
while ( arguments . read ( " --maxTextureSize " , maximumTextureSize ) )
{
s_maximumTextureSize = maximumTextureSize ;
t_maximumTextureSize = maximumTextureSize ;
r_maximumTextureSize = maximumTextureSize ;
}
while ( arguments . read ( " --s_maxTextureSize " , s_maximumTextureSize ) ) { }
while ( arguments . read ( " --t_maxTextureSize " , t_maximumTextureSize ) ) { }
while ( arguments . read ( " --r_maxTextureSize " , r_maximumTextureSize ) ) { }
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osg : : Texture : : InternalFormatMode internalFormatMode = osg : : Texture : : USE_IMAGE_DATA_FORMAT ;
while ( arguments . read ( " --compressed " ) | | arguments . read ( " --compressed-arb " ) ) { internalFormatMode = osg : : Texture : : USE_ARB_COMPRESSION ; }
while ( arguments . read ( " --compressed-dxt1 " ) ) { internalFormatMode = osg : : Texture : : USE_S3TC_DXT1_COMPRESSION ; }
while ( arguments . read ( " --compressed-dxt3 " ) ) { internalFormatMode = osg : : Texture : : USE_S3TC_DXT3_COMPRESSION ; }
while ( arguments . read ( " --compressed-dxt5 " ) ) { internalFormatMode = osg : : Texture : : USE_S3TC_DXT5_COMPRESSION ; }
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// set up colour space operation.
ColourSpaceOperation colourSpaceOperation = NO_COLOUR_SPACE_OPERATION ;
osg : : Vec4 colourModulate ( 0.25f , 0.25f , 0.25f , 0.25f ) ;
while ( arguments . read ( " --modulate-alpha-by-luminance " ) ) { colourSpaceOperation = MODULATE_ALPHA_BY_LUMINANCE ; }
while ( arguments . read ( " --modulate-alpha-by-colour " , colourModulate . x ( ) , colourModulate . y ( ) , colourModulate . z ( ) , colourModulate . w ( ) ) ) { colourSpaceOperation = MODULATE_ALPHA_BY_COLOUR ; }
while ( arguments . read ( " --replace-alpha-with-luminance " ) ) { colourSpaceOperation = REPLACE_ALPHA_WITH_LUMINACE ; }
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unsigned int numComponentsDesired = 0 ;
while ( arguments . read ( " --num-components " , numComponentsDesired ) ) { }
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bool useShader = false ;
while ( arguments . read ( " --shader " ) ) { useShader = true ; }
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osg : : ref_ptr < osg : : Image > image_3d ;
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int sizeX , sizeY , sizeZ , numberBytesPerComponent , numberOfComponents ;
std : : string endian , raw_filename ;
while ( arguments . read ( " --raw " , sizeX , sizeY , sizeZ , numberBytesPerComponent , numberOfComponents , endian , raw_filename ) )
{
image_3d = readRaw ( sizeX , sizeY , sizeZ , numberBytesPerComponent , numberOfComponents , endian , raw_filename ) ;
}
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while ( arguments . read ( " --images " ) )
{
ImageList imageList ;
for ( int pos = 1 ; pos < arguments . argc ( ) & & ! arguments . isOption ( pos ) ; + + pos )
{
// not an option so assume string is a filename.
osg : : Image * image = osgDB : : readImageFile ( arguments [ pos ] ) ;
if ( image )
{
imageList . push_back ( image ) ;
}
}
// pack the textures into a single texture.
ProcessRow processRow ;
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image_3d = createTexture3D ( imageList , processRow , numComponentsDesired , s_maximumTextureSize , t_maximumTextureSize , r_maximumTextureSize ) ;
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}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
// assume remaining argments are file names of textures.
for ( int pos = 1 ; pos < arguments . argc ( ) & & ! image_3d ; + + pos )
{
if ( ! arguments . isOption ( pos ) )
{
// not an option so assume string is a filename.
image_3d = osgDB : : readImageFile ( arguments [ pos ] ) ;
}
}
if ( ! image_3d ) return 0 ;
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if ( colourSpaceOperation ! = NO_COLOUR_SPACE_OPERATION )
{
doColourSpaceConversion ( colourSpaceOperation , image_3d . get ( ) , colourModulate ) ;
}
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osg : : ref_ptr < osg : : Image > normalmap_3d = createNormalMap ? createNormalMapTexture ( image_3d . get ( ) ) : 0 ;
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// create a model from the images.
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osg : : Node * rootNode = 0 ;
if ( useShader )
{
rootNode = createShaderModel ( image_3d , normalmap_3d ,
internalFormatMode ,
xSize , ySize , zSize ,
xMultiplier , yMultiplier , zMultiplier ,
numSlices , sliceEnd , alphaFunc ) ;
}
else
{
rootNode = createModel ( image_3d , normalmap_3d ,
internalFormatMode ,
xSize , ySize , zSize ,
xMultiplier , yMultiplier , zMultiplier ,
numSlices , sliceEnd , alphaFunc ) ;
}
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if ( ! outputFile . empty ( ) )
{
std : : string ext = osgDB : : getFileExtension ( outputFile ) ;
std : : string name_no_ext = osgDB : : getNameLessExtension ( outputFile ) ;
if ( ext = = " osg " )
{
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if ( image_3d . valid ( ) )
{
image_3d - > setFileName ( name_no_ext + " .dds " ) ;
osgDB : : writeImageFile ( * image_3d , image_3d - > getFileName ( ) ) ;
}
if ( normalmap_3d . valid ( ) )
{
normalmap_3d - > setFileName ( name_no_ext + " _normalmap.dds " ) ;
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osgDB : : writeImageFile ( * normalmap_3d , normalmap_3d - > getFileName ( ) ) ;
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}
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osgDB : : writeNodeFile ( * rootNode , outputFile ) ;
}
else if ( ext = = " ive " )
{
osgDB : : writeNodeFile ( * rootNode , outputFile ) ;
}
else if ( ext = = " dds " )
{
osgDB : : writeImageFile ( * image_3d , outputFile ) ;
}
else
{
std : : cout < < " Extension not support for file output, not file written. " < < std : : endl ;
}
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return 0 ;
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}
if ( rootNode )
{
// set the scene to render
viewer . setSceneData ( rootNode ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
}
return 0 ;
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}