OpenSceneGraph/examples/osgoutline/osgoutline.cpp

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// -*-c++-*-
/*
* Draw an outline around a model.
*/
#include <osg/Group>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgFX/Outline>
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc,argv);
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] <file>");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// create outline effect
osg::ref_ptr<osgFX::Outline> outline = new osgFX::Outline;
outline->setWidth(8);
outline->setColor(osg::Vec4(1,1,0,1));
// create scene
osg::ref_ptr<osg::Group> root = new osg::Group;
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root->addChild(outline.get());
osg::ref_ptr<osg::Node> model0 = osgDB::readNodeFile(arguments.argc() > 1 ? arguments[1] : "al.obj");
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outline->addChild(model0.get());
// must have stencil buffer...
osg::DisplaySettings::instance()->setMinimumNumStencilBits(1);
// construct the viewer
osgViewer::Viewer viewer;
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viewer.setSceneData(root.get());
// must clear stencil buffer...
unsigned int clearMask = viewer.getCamera()->getClearMask();
viewer.getCamera()->setClearMask(clearMask | GL_STENCIL_BUFFER_BIT);
viewer.getCamera()->setClearStencil(0);
return viewer.run();
}