OpenSceneGraph/VisualStudio/osgText/osgText.dsp

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2002-04-14 06:19:29 +08:00
# Microsoft Developer Studio Project File - Name="Core osgText" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osgText - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgText.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "osgText.mak" CFG="Core osgText - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Core osgText - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Core osgText - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGTEXT_LIBRARY" /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGTEXT_LIBRARY" /D "FTGL_LIBRARY_STATIC" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 freetype204MT.lib glu32.lib opengl32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgTextd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
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SOURCE=..\..\src\osgText\Font.cpp
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2002-04-26 23:21:22 +08:00
\c