OpenSceneGraph/examples/osgbluemarble/osgbluemarble.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osg/Texture2D>
#include <osg/Geometry>
#include <osg/State>
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#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/ImageOptions>
#include <osgDB/FileNameUtils>
#include <osgUtil/Optimizer>
#include <osgUtil/TriStripVisitor>
#include <osgProducer/Viewer>
class GraphicsContext {
public:
GraphicsContext()
{
rs = new Producer::RenderSurface;
rs->setWindowRectangle(0,0,1,1);
rs->useBorder(false);
rs->useConfigEventThread(false);
rs->realize();
std::cout<<"Realized window"<<std::endl;
}
virtual ~GraphicsContext()
{
}
private:
Producer::ref_ptr<Producer::RenderSurface> rs;
};
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osg::Vec3 computePosition(bool leftHemisphere, double x, double y)
{
double latitude = osg::PI*x;
double longitude = osg::PI*y;
double sin_longitude = sin(longitude);
if (leftHemisphere) return osg::Vec3(cos(latitude)*sin_longitude,sin(latitude)*sin_longitude,-cos(longitude));
else return osg::Vec3(-cos(latitude)*sin_longitude,-sin(latitude)*sin_longitude,-cos(longitude));
}
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bool useCompressedTextures = true;
bool use565 = true;
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osg::Node* createTile(const std::string& filename, bool leftHemisphere, double x, double y, double w,double h)
{
osg::Geode* geode = new osg::Geode;
osg::StateSet* stateset = new osg::StateSet();
osg::ref_ptr<osgDB::ImageOptions> options = new osgDB::ImageOptions;
options->_sourceImageWindowMode = osgDB::ImageOptions::RATIO_WINDOW;
options->_sourceRatioWindow.set(x,1-(y+h),w,h);
options->_destinationImageWindowMode = osgDB::ImageOptions::PIXEL_WINDOW;
options->_destinationPixelWindow.set(0,0,256,256);
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osgDB::ImageOptions::TexCoordRange* texCoordRange = 0;
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osgDB::Registry::instance()->setOptions(options.get());
osg::Image* image = osgDB::readImageFile(filename.c_str());
if (image)
{
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texCoordRange = dynamic_cast<osgDB::ImageOptions::TexCoordRange*>(image->getUserData());
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osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setMaxAnisotropy(8);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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if (useCompressedTextures)
{
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
osg::ref_ptr<osg::State> state = new osg::State;
texture->apply(*state);
image->readImageFromCurrentTexture();
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
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} else if (use565)
{
image->scaleImage(image->s(),image->t(),image->r(),GL_UNSIGNED_SHORT_5_6_5);
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}
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}
geode->setStateSet( stateset );
// unsigned int numColumns = 10;
// unsigned int numRows = 10;
unsigned int numColumns = 10;
unsigned int numRows = 10;
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unsigned int r;
unsigned int c;
osg::Geometry* geometry = new osg::Geometry;
osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows));
osg::Vec3Array& n = *(new osg::Vec3Array(numColumns*numRows));
osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows));
osg::UByte4Array& color = *(new osg::UByte4Array(1));
color[0].set(255,255,255,255);
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osg::Vec2 tex_orig(0.0f,0.0f);
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float rowTexDelta = 1.0f/(float)(numRows-1);
float columnTexDelta = 1.0f/(float)(numColumns-1);
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if (texCoordRange)
{
tex_orig.set(texCoordRange->_x,texCoordRange->_y);
rowTexDelta = texCoordRange->_h/(float)(numRows-1);
columnTexDelta = texCoordRange->_w/(float)(numColumns-1);
std::cout<<"setting tex values to use texCoordRange"<<std::endl;
std::cout<<" tex_orig="<<tex_orig<<std::endl;
std::cout<<" rowTexDelta"<<rowTexDelta<<std::endl;
std::cout<<" columnTexDelta"<<columnTexDelta<<std::endl;
}
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double orig_latitude = osg::PI*x;
double delta_latitude = osg::PI*w/(double)(numColumns-1);
// measure as 0 at south pole, postive going north
double orig_longitude = osg::PI*y;
double delta_longitude = osg::PI*h/(double)(numRows-1);
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osg::Vec2 tex(tex_orig);
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int vi=0;
double longitude = orig_longitude;
osg::Vec3 normal;
for(r=0;r<numRows;++r)
{
double latitude = orig_latitude;
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tex.x() = tex_orig.x();
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for(c=0;c<numColumns;++c)
{
double sin_longitude = sin(longitude);
if (leftHemisphere)
{
normal.set(cos(latitude)*sin_longitude,sin(latitude)*sin_longitude,-cos(longitude));
}
else
{
normal.set(-cos(latitude)*sin_longitude,-sin(latitude)*sin_longitude,-cos(longitude));
}
v[vi] = normal;
n[vi] = normal;
t[vi].set(tex.x(),tex.y());
latitude+=delta_latitude;
tex.x()+=columnTexDelta;
++vi;
}
longitude += delta_longitude;
tex.y() += rowTexDelta;
}
geometry->setVertexArray(&v);
geometry->setNormalArray(&n);
geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setColorArray(&color);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0,&t);
for(r=0;r<numRows-1;++r)
{
osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns));
geometry->addPrimitiveSet(&drawElements);
int ei=0;
for(c=0;c<numColumns;++c)
{
drawElements[ei++] = (r+1)*numColumns+c;
drawElements[ei++] = (r)*numColumns+c;
}
}
osgUtil::TriStripVisitor tsv;
tsv.stripify(*geometry);
//geometry->setUseVertexBufferObjects(true);
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(false);
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{
osg::Vec3 center = computePosition(leftHemisphere, x+w*0.5, y+h*0.5);
osg::Vec3 normal = center;
osg::Vec3 n00 = computePosition(leftHemisphere, x, y);
osg::Vec3 n10 = computePosition(leftHemisphere, x+w, y);
osg::Vec3 n11 = computePosition(leftHemisphere, x+w, y+h);
osg::Vec3 n01 = computePosition(leftHemisphere, x, y+h);
float radius = (center-n00).length();
radius = osg::maximum((center-n10).length(),radius);
radius = osg::maximum((center-n11).length(),radius);
radius = osg::maximum((center-n01).length(),radius);
float min_dot = normal*n00;
min_dot = osg::minimum(normal*n10,min_dot);
min_dot = osg::minimum(normal*n11,min_dot);
min_dot = osg::minimum(normal*n01,min_dot);
float angle = acosf(min_dot)+osg::PI*0.5f;
float deviation = (angle<osg::PI) ? deviation = cosf(angle) : -1.0f;
osg::ClusterCullingCallback* ccc = new osg::ClusterCullingCallback;
ccc->setControlPoint(center);
ccc->setNormal(normal);
ccc->setRadius(radius);
ccc->setDeviation(deviation);
geometry->setCullCallback(ccc);
}
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geode->addDrawable(geometry);
return geode;
}
osg::Node* createTileAndRecurse(const std::string& filename, const std::string& basename, const std::string& extension, bool leftHemisphere, unsigned int noTilesX, unsigned int noTilesY, double x, double y, double w,double h, unsigned int numLevelsLeft)
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{
osg::Group* group = new osg::Group;
double dx = w / (double) noTilesX;
double dy = h / (double) noTilesY;
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if (numLevelsLeft>0)
{
float cut_off_distance = 4.0f*dy*osg::PI;
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float max_visible_distance = 1e7;
// create current layer, and write to disk.
unsigned int numTiles = 0;
double lx = x;
for(unsigned i=0;i<noTilesX;++i,lx+=dx)
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{
double ly = y;
for(unsigned j=0;j<noTilesY;++j,ly+=dy)
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{
// create name for tile.
char char_num = 'A'+numTiles;
std::string lbasename = basename+"_"+char_num;
// create the subtiles and write out to disk.
{
osg::ref_ptr<osg::Node> node = createTileAndRecurse(filename,lbasename,extension,leftHemisphere,2,2,lx,ly,dx,dy,numLevelsLeft-1);
osgDB::writeNodeFile(*node, lbasename+extension);
}
// create PagedLOD for tile.
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osg::PagedLOD* pagedlod = new osg::PagedLOD;
osg::Node* tile = createTile(filename,leftHemisphere,lx,ly,dx,dy);
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pagedlod->addChild(tile, cut_off_distance,max_visible_distance);
pagedlod->setRange(1,0.0f,cut_off_distance);
pagedlod->setFileName(1,lbasename+extension);
pagedlod->setCenter(computePosition(leftHemisphere,lx+dx*0.5,ly+dy*0.5));
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group->addChild(pagedlod);
// increment number of tiles.
++numTiles;
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}
}
}
else
{
double lx = x;
for(unsigned i=0;i<noTilesX;++i,lx+=dx)
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{
double ly = y;
for(unsigned j=0;j<noTilesY;++j,ly+=dy)
{
group->addChild(createTile(filename,leftHemisphere,lx,ly,dx,dy));
}
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}
}
return group;
}
bool createWorld(const std::string& left_hemisphere, const std::string& right_hemisphere, const std::string& baseName, unsigned int numLevels)
{
osgDB::ReaderWriter* readerWriter = osgDB::Registry::instance()->getReaderWriterForExtension("gdal");
if (!readerWriter)
{
std::cout<<"Error: GDAL plugin not available, cannot preceed with database creation"<<std::endl;
return false;
}
osg::Timer timer;
osg::Timer_t start_tick = timer.tick();
// create the world
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std::string path = osgDB::getFilePath(baseName);
std::string base = path.empty()?osgDB::getStrippedName(baseName):
path +'/'+ osgDB::getStrippedName(baseName);
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std::string extension = '.'+osgDB::getLowerCaseFileExtension(baseName);
std::cout << "baseName = "<<baseName<<std::endl;
std::cout << "base = "<<base<<std::endl;
std::cout << "extension = "<<extension<<std::endl;
osg::ref_ptr<osg::Group> group = new osg::Group;
group->addChild(createTileAndRecurse(left_hemisphere, base+"_west", extension, true, 5,5, 0.0, 0.0, 1.0, 1.0, numLevels));
group->addChild(createTileAndRecurse(right_hemisphere, base+"_east", extension, false, 5,5, 0.0, 0.0, 1.0, 1.0, numLevels));
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osg::StateSet* stateset = group->getOrCreateStateSet();
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
osgDB::writeNodeFile(*group, baseName);
osg::Timer_t end_tick = timer.tick();
std::cout << "Time to create world "<<timer.delta_s(start_tick,end_tick)<<std::endl;
return true;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-e <filename>","Specify the east hemisphere input file to process");
arguments.getApplicationUsage()->addCommandLineOption("-w <filename>","Specify the west hemisphere input file to process");
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arguments.getApplicationUsage()->addCommandLineOption("-o <outputfile>","Specify the output master file to generate");
arguments.getApplicationUsage()->addCommandLineOption("-l <numOfLevels>","Specify the number of PagedLOD levels to generate");
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arguments.getApplicationUsage()->addCommandLineOption("--compressed","Create compressed textures (default)");
arguments.getApplicationUsage()->addCommandLineOption("--565","Create R5G5B5A1 textures");
arguments.getApplicationUsage()->addCommandLineOption("--RGB","Create R8G8B8 textures");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
std::string west_hemisphere("land_shallow_topo_west.tif");
while (arguments.read("-w",west_hemisphere)) {}
std::string east_hemisphere("land_shallow_topo_east.tif");
while (arguments.read("-e",east_hemisphere)) {}
std::string basename("bluemarble.ive");
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while (arguments.read("-o",basename)) {}
float numLevels=4;
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while (arguments.read("-l",numLevels)) {}
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while (arguments.read("--compressed")) { useCompressedTextures = true; use565 = false; }
while (arguments.read("--565")) { useCompressedTextures = false; use565 = true;}
while (arguments.read("--RGB")) { useCompressedTextures = false; use565 = false; }
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// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// if (arguments.argc()<=1)
// {
// arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
// return 1;
// }
// create a graphics context to allow us to use OpenGL to compress textures.
GraphicsContext gfx;
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createWorld(west_hemisphere,east_hemisphere,basename,(unsigned int)numLevels);
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return 0;
}