OpenSceneGraph/src/osg/Primitive.cpp

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#include <osg/Primitive>
using namespace osg;
static char* s_PrimitiveNames[] =
{
"Primitive", // 0
"DrawArrays", // 1
"UByteDrawElements", // 2
"UShortDrawElements", // 3
"UIntDrawElements" // 4
};
const char* Primitive::className() const
{
if (_primitiveType>=PrimitivePrimitiveType && _primitiveType<=UIntDrawElementsPrimitiveType)
return s_PrimitiveNames[_primitiveType];
else
return "UnkownAttributeArray";
}