OpenSceneGraph/src/osg/Texture.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/Image>
#include <osg/Texture>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
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using namespace osg;
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#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::vector<GLuint> TextureObjectVector;
typedef std::map<unsigned int,TextureObjectVector> DeletedTextureObjectCache;
static DeletedTextureObjectCache s_deletedTextureObjectCache;
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void Texture::deleteTextureObject(unsigned int contextID,GLuint handle)
{
if (handle!=0)
{
// insert the handle into the cache for the appropriate context.
s_deletedTextureObjectCache[contextID].push_back(handle);
}
}
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void Texture::flushDeletedTextureObjects(unsigned int contextID)
{
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
if (citr!=s_deletedTextureObjectCache.end())
{
TextureObjectVector textureObjectSet;
// this swap will transfer the content of and empty citr->second
// in one quick pointer change.
textureObjectSet.swap(citr->second);
for(TextureObjectVector::iterator titr=textureObjectSet.begin();
titr!=textureObjectSet.end();
++titr)
{
glDeleteTextures( 1L, &(*titr ));
}
}
}
Texture::Texture():
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_useHardwareMipMapGeneration(true),
_unrefImageDataAfterApply(false),
_borderColor(0.0, 0.0, 0.0, 0.0),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormat(0)
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{
}
Texture::Texture(const Texture& text,const CopyOp& copyop):
StateAttribute(text,copyop),
_wrap_s(text._wrap_s),
_wrap_t(text._wrap_t),
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_useHardwareMipMapGeneration(text._useHardwareMipMapGeneration),
_unrefImageDataAfterApply(text._unrefImageDataAfterApply),
_borderColor(text._borderColor),
_internalFormatMode(text._internalFormatMode),
_internalFormat(text._internalFormat)
{
}
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Texture::~Texture()
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{
// delete old texture objects.
dirtyTextureObject();
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}
int Texture::compareTexture(const Texture& rhs) const
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{
COMPARE_StateAttribute_Parameter(_wrap_s)
COMPARE_StateAttribute_Parameter(_wrap_t)
COMPARE_StateAttribute_Parameter(_wrap_r)
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_useHardwareMipMapGeneration)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
COMPARE_StateAttribute_Parameter(_internalFormat)
return 0;
}
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void Texture::setWrap(WrapParameter which, WrapMode wrap)
{
switch( which )
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{
case WRAP_S : _wrap_s = wrap; dirtyTextureParameters(); break;
case WRAP_T : _wrap_t = wrap; dirtyTextureParameters(); break;
case WRAP_R : _wrap_r = wrap; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
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}
}
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Texture::WrapMode Texture::getWrap(WrapParameter which) const
{
switch( which )
{
case WRAP_S : return _wrap_s;
case WRAP_T : return _wrap_t;
case WRAP_R : return _wrap_r;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
}
}
void Texture::setFilter(FilterParameter which, FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; dirtyTextureParameters(); break;
case MAG_FILTER : _mag_filter = filter; dirtyTextureParameters(); break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
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Texture::FilterMode Texture::getFilter(FilterParameter which) const
{
switch( which )
{
case MIN_FILTER : return _min_filter;
case MAG_FILTER : return _mag_filter;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
}
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}
void Texture::setMaxAnisotropy(float anis)
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{
if (_maxAnisotropy!=anis)
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{
_maxAnisotropy = anis;
dirtyTextureParameters();
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void Texture::dirtyTextureObject()
{
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for(unsigned int i=0;i<_handleList.size();++i)
{
if (_handleList[i] != 0)
{
Texture::deleteTextureObject(i,_handleList[i]);
_handleList[i] = 0;
}
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}
}
void Texture::dirtyTextureParameters()
{
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for(unsigned int i=0;i<_texParametersDirtyList.size();++i)
{
_texParametersDirtyList[i] = 1;
}
}
void Texture::computeInternalFormatWithImage(const osg::Image& image) const
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{
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const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same paramters for each graphics context...
const Extensions* extensions = getExtensions(contextID,true);
// static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
// static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
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GLint internalFormat = image.getInternalTextureFormat();
switch(_internalFormatMode)
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{
case(USE_IMAGE_DATA_FORMAT):
internalFormat = image.getInternalTextureFormat();
break;
case(USE_ARB_COMPRESSION):
if (extensions->isTextureCompressionARBSupported())
{
switch(image.getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT1_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT3_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT5_COMPRESSION):
if (extensions->isTextureCompressionS3TCSupported())
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_USER_DEFINED_FORMAT):
internalFormat = _internalFormat;
break;
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}
_internalFormat = internalFormat;
}
bool Texture::isCompressedInternalFormat() const
{
return isCompressedInternalFormat(getInternalFormat());
}
bool Texture::isCompressedInternalFormat(GLint internalFormat) const
{
switch(internalFormat)
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{
case(GL_COMPRESSED_ALPHA_ARB):
case(GL_COMPRESSED_INTENSITY_ARB):
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case(GL_COMPRESSED_LUMINANCE_ARB):
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return true;
default:
return false;
}
}
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void Texture::applyTexParameters(GLenum target, State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
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const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
WrapMode ws = _wrap_s, wt = _wrap_t, wr = _wrap_r;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
if (!extensions->isTextureMirroredRepeatSupported())
{
if (ws == MIRROR)
ws = REPEAT;
if (wt == MIRROR)
wt = REPEAT;
if (wr == MIRROR)
wr = REPEAT;
}
// GL_EXT_texture_edge_clamp, fall-back CLAMP
if (!extensions->isTextureEdgeClampSupported())
{
if (ws == CLAMP_TO_EDGE)
ws = CLAMP;
if (wt == CLAMP_TO_EDGE)
wt = CLAMP;
if (wr == CLAMP_TO_EDGE)
wr = CLAMP;
}
if(!extensions->isTextureBorderClampSupported())
{
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
if(wr == CLAMP_TO_BORDER)
wr = CLAMP;
}
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
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glTexParameteri( target, GL_TEXTURE_WRAP_R, wr );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (extensions->isTextureFilterAnisotropicSupported())
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
if (extensions->isTextureBorderClampSupported())
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
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getTextureParameterDirty(state.getContextID()) = false;
}
void Texture::applyTexImage2D_load(GLenum target, const Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
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const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
; bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
unsigned char* data = (unsigned char*)image->data();
int s_powerOfTwo = Image::computeNearestPowerOfTwo(image->s());
int t_powerOfTwo = Image::computeNearestPowerOfTwo(image->t());
// cap the size to what the graphics hardware can handle.
if (s_powerOfTwo>extensions->maxTextureSize()) s_powerOfTwo = extensions->maxTextureSize();
if (t_powerOfTwo>extensions->maxTextureSize()) t_powerOfTwo = extensions->maxTextureSize();
bool needImageRescale = s_powerOfTwo!=image->s() || t_powerOfTwo!=image->t();
if (needImageRescale)
{
// resize the image to power of two.
if (image->isMipmap())
{
notify(WARN)<<"Warning:: Mipmapped osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
else if (compressed_image)
{
notify(WARN)<<"Warning:: Compressed osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(s_powerOfTwo,image->getPixelFormat(),image->getDataType(),image->getPacking())*t_powerOfTwo;
data = new unsigned char [newTotalSize];
if (!data)
{
notify(WARN)<<"Warning:: Not enough memory to resize image, cannot apply to texture."<<std::endl;
return;
}
if (!image->getFileName().empty()) notify(NOTICE) << "Scaling image '"<<image->getFileName()<<"' from ("<<image->s()<<","<<image->t()<<") to ("<<s_powerOfTwo<<","<<t_powerOfTwo<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<image->s()<<","<<image->t()<<") to ("<<s_powerOfTwo<<","<<t_powerOfTwo<<")"<<std::endl;
// rescale the image to the correct size.
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
gluScaleImage(image->getPixelFormat(),
image->s(),image->t(),image->getDataType(),image->data(),
s_powerOfTwo,t_powerOfTwo,image->getDataType(),data);
}
bool useHardwareMipMapGeneration = !image->isMipmap() && _useHardwareMipMapGeneration && generateMipMapSupported;
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if ( !compressed_image)
{
numMimpmapLevels = 1;
glTexImage2D( target, 0, _internalFormat,
s_powerOfTwo, t_powerOfTwo, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data );
}
else if (extensions->isCompressedTexImage2DSupported())
{
numMimpmapLevels = 1;
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((s_powerOfTwo+3)/4)*((t_powerOfTwo+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, 0, _internalFormat,
s_powerOfTwo, t_powerOfTwo,0,
size,
data);
}
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
// we require mip mapping.
if(image->isMipmap())
{
// image is mip mapped so we take the mip map levels from the image.
numMimpmapLevels = image->getNumMipmapLevels();
int width = s_powerOfTwo;
int height = t_powerOfTwo;
if( !compressed_image )
{
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexImage2D( target, k, _internalFormat,
width, height, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
extensions->glCompressedTexImage2D(target, k, _internalFormat,
width, height, 0,
size, image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
else
{
if ( !compressed_image)
{
numMimpmapLevels = 0;
gluBuild2DMipmaps( target, _internalFormat,
s_powerOfTwo,t_powerOfTwo,
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
data );
int width = image->s();
int height = image->t();
for( numMimpmapLevels = 0 ; (width || height) ; ++numMimpmapLevels)
{
width >>= 1;
height >>= 1;
}
}
else
{
notify(WARN)<<"Warning:: Compressed image cannot be mip mapped"<<std::endl;
}
}
}
inwidth = s_powerOfTwo;
inheight = t_powerOfTwo;
if (needImageRescale)
{
// clean up the resized image.
delete [] data;
}
}
void Texture::applyTexImage2D_subload(GLenum target, const Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// image size has changed so we have to re-load the image from scratch.
if (image->s()!=inwidth || image->t()!=inheight)
{
applyTexImage2D_load(target, image, state, inwidth, inheight,numMimpmapLevels);
return;
}
// else image size the same as when loaded so we can go ahead and subload
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
unsigned char* data = (unsigned char*)image->data();
int s_powerOfTwo = Image::computeNearestPowerOfTwo(image->s());
int t_powerOfTwo = Image::computeNearestPowerOfTwo(image->t());
// cap the size to what the graphics hardware can handle.
if (s_powerOfTwo>extensions->maxTextureSize()) s_powerOfTwo = extensions->maxTextureSize();
if (t_powerOfTwo>extensions->maxTextureSize()) t_powerOfTwo = extensions->maxTextureSize();
bool needImageRescale = s_powerOfTwo!=image->s() || t_powerOfTwo!=image->t();
if (needImageRescale)
{
// resize the image to power of two.
if (image->isMipmap())
{
notify(WARN)<<"Warning:: Mipmapped osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
else if (compressed_image)
{
notify(WARN)<<"Warning:: Compressed osg::Image not a power of two, cannot apply to texture."<<std::endl;
return;
}
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(s_powerOfTwo,image->getPixelFormat(),image->getDataType(),image->getPacking())*t_powerOfTwo;
data = new unsigned char [newTotalSize];
if (!data)
{
notify(WARN)<<"Warning:: Not enough memory to resize image, cannot apply to texture."<<std::endl;
return;
}
if (!image->getFileName().empty()) notify(NOTICE) << "Scaling image '"<<image->getFileName()<<"' from ("<<image->s()<<","<<image->t()<<") to ("<<s_powerOfTwo<<","<<t_powerOfTwo<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<image->s()<<","<<image->t()<<") to ("<<s_powerOfTwo<<","<<t_powerOfTwo<<")"<<std::endl;
// rescale the image to the correct size.
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
gluScaleImage(image->getPixelFormat(),
image->s(),image->t(),image->getDataType(),image->data(),
s_powerOfTwo,t_powerOfTwo,image->getDataType(),data);
}
bool useHardwareMipMapGeneration = !image->isMipmap() && _useHardwareMipMapGeneration && generateMipMapSupported;
if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration)
{
bool hardwareMipMapOn = false;
if (_min_filter != LINEAR && _min_filter != NEAREST)
{
if (useHardwareMipMapGeneration) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
hardwareMipMapOn = true;
}
if (!compressed_image)
{
glTexSubImage2D( target, 0,
0, 0,
s_powerOfTwo, t_powerOfTwo,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data );
}
else if (extensions->isCompressedTexImage2DSupported())
{
extensions->glCompressedTexSubImage2D(target, 0,
0,0,
s_powerOfTwo, t_powerOfTwo,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data );
}
if (hardwareMipMapOn) glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
}
else
{
if (image->isMipmap())
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = s_powerOfTwo;
int height = t_powerOfTwo;
if( !compressed_image )
{
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexSubImage2D( target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if (extensions->isCompressedTexImage2DSupported())
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
extensions->glCompressedTexSubImage2D(target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
else
{
if (!compressed_image)
{
numMimpmapLevels = 0;
int width = s_powerOfTwo;
int height = t_powerOfTwo;
glPixelStorei(GL_PACK_ALIGNMENT,image->getPacking());
unsigned int newTotalSize = osg::Image::computeRowWidthInBytes(width,image->getPixelFormat(),image->getDataType(),image->getPacking())*height;
unsigned char* copyData1 = new unsigned char [newTotalSize];
unsigned char* copyData2 = new unsigned char [newTotalSize];
unsigned char* tmpdata = data;
int previous_width = width;
int previous_height = height;
for( GLsizei k = 0 ; (width || height) ;++k)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
if (k>0)
{
if (data!=copyData1)
{
gluScaleImage(image->getPixelFormat(),
previous_width,previous_height,image->getDataType(),data,
width,height,image->getDataType(),copyData1);
data = copyData1;
}
else
{
gluScaleImage(image->getPixelFormat(),
previous_width,previous_height,image->getDataType(),data,
width,height,image->getDataType(),copyData2);
data = copyData2;
}
}
glTexSubImage2D( target, k,
0, 0,
width, height,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
data);
previous_width = width;
previous_height = height;
width >>= 1;
height >>= 1;
}
delete [] copyData1;
delete [] copyData2;
// restore the data paramters so it can be deleted if it was allocated locally via needImageRescale
data = tmpdata;
}
else
{
notify(WARN)<<"Warning:: Compressed image cannot be mip mapped"<<std::endl;
}
}
}
if (needImageRescale)
{
// clean up the resized image.
delete [] data;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Static map to manage the deletion of texture objects are the right time.
//////////////////////////////////////////////////////////////////////////////////////////////
#include <map>
#include <set>
void Texture::compile(State& state) const
{
apply(state);
}
typedef buffered_value< ref_ptr<Texture::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
Texture::Extensions* Texture::getExtensions(unsigned int contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
return s_extensions[contextID].get();
}
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void Texture::setExtensions(unsigned int contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
Texture::Extensions::Extensions()
{
setupGLExtenions();
}
Texture::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isTextureFilterAnisotropicSupported = rhs._isTextureFilterAnisotropicSupported;
_isTextureCompressionARBSupported = rhs._isTextureCompressionARBSupported;
_isTextureCompressionS3TCSupported = rhs._isTextureCompressionS3TCSupported;
_isTextureMirroredRepeatSupported = rhs._isTextureMirroredRepeatSupported;
_isTextureEdgeClampSupported = rhs._isTextureEdgeClampSupported;
_isTextureBorderClampSupported = rhs._isTextureBorderClampSupported;
_isGenerateMipMapSupported = rhs._isGenerateMipMapSupported;
_maxTextureSize = rhs._maxTextureSize;
_glCompressedTexImage2D = rhs._glCompressedTexImage2D;
}
void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isTextureFilterAnisotropicSupported) _isTextureFilterAnisotropicSupported = false;
if (!rhs._isTextureMirroredRepeatSupported) _isTextureMirroredRepeatSupported = false;
if (!rhs._isTextureEdgeClampSupported) _isTextureEdgeClampSupported = false;
if (!rhs._isTextureBorderClampSupported) _isTextureBorderClampSupported = false;
if (!rhs._isTextureCompressionARBSupported) _isTextureCompressionARBSupported = false;
if (!rhs._isTextureCompressionS3TCSupported) _isTextureCompressionS3TCSupported = false;
if (!rhs._isGenerateMipMapSupported) _isGenerateMipMapSupported = false;
if (rhs._maxTextureSize<_maxTextureSize) _maxTextureSize = rhs._maxTextureSize;
if (!rhs._glCompressedTexImage2D) _glCompressedTexImage2D = 0;
}
void Texture::Extensions::setupGLExtenions()
{
_isTextureFilterAnisotropicSupported = isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
_isTextureCompressionARBSupported = isGLExtensionSupported("GL_ARB_texture_compression");
_isTextureCompressionS3TCSupported = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
_isTextureMirroredRepeatSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
_isTextureEdgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
_isTextureBorderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
_isGenerateMipMapSupported = (strncmp((const char*)glGetString(GL_VERSION),"1.4",3)>=0) ||
isGLExtensionSupported("GL_SGIS_generate_mipmap");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&_maxTextureSize);
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
if (osg_max_size<_maxTextureSize)
{
_maxTextureSize = osg_max_size;
}
}
_glCompressedTexImage2D = getGLExtensionFuncPtr("glCompressedTexImage2D","glCompressedTexImage2DARB");
_glCompressedTexSubImage2D = getGLExtensionFuncPtr("glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");;
_glGetCompressedTexImage = getGLExtensionFuncPtr("glGetCompressedTexImage","glGetCompressedTexImageARB");;
2001-01-11 00:32:10 +08:00
}
void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
{
if (_glCompressedTexImage2D)
{
typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
((CompressedTexImage2DArbProc)_glCompressedTexImage2D)(target, level, internalformat, width, height, border, imageSize, data);
}
else
{
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
}
}
void Texture::Extensions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei type, const GLvoid *data) const
{
if (_glCompressedTexImage2D)
{
typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei type, const GLvoid *data);
((CompressedTexSubImage2DArbProc)_glCompressedTexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, data);
}
else
{
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
}
}
void Texture::Extensions::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const
{
if (_glGetCompressedTexImage)
{
typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
((GetCompressedTexImageArbProc)_glGetCompressedTexImage)(target, level, data);
}
else
{
notify(WARN)<<"Error: glGetCompressedTexImage not supported by OpenGL driver"<<std::endl;
}
}