56 lines
1.0 KiB
C
56 lines
1.0 KiB
C
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#ifndef __BROADCASTER_H
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#define __BROADCASTER_H
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////////////////////////////////////////////////////////////
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// Broadcaster.h
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//
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// Class definition for broadcasting a buffer to a LAN
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//
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#ifndef WIN32
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#include <netinet/in.h>
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#endif
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class Broadcaster
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{
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public :
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Broadcaster( void );
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~Broadcaster( void );
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// Set the broadcast port
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void setPort( const short port );
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// Set the buffer to be broadcast
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void setBuffer( void *buffer, const unsigned int buffer_size );
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// Set a recipient host. If this is used, the Broadcaster
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// no longer broadcasts, but rather directs UDP packets at
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// host.
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void setHost( const char *hostname );
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// Sync broadcasts the buffer
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void sync( void );
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private :
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bool init( void );
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private :
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#if defined (WIN32)
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SOCKET _so;
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#else
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int _so;
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#endif
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bool _initialized;
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short _port;
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void *_buffer;
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unsigned int _buffer_size;
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#if defined (WIN32)
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SOCKADDR_IN saddr;
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#else
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struct sockaddr_in saddr;
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#endif
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unsigned long _address;
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};
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#endif
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