OpenSceneGraph/src/osg/NodeVisitor.cpp

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#include <osg/NodeVisitor>
#include <osg/Transform>
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#include <stdlib.h>
using namespace osg;
NodeVisitor::NodeVisitor(TraversalMode tm)
{
_visitorType = NODE_VISITOR;
_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
}
NodeVisitor::NodeVisitor(VisitorType type,TraversalMode tm)
{
_visitorType = type;
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_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
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_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
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}
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NodeVisitor::~NodeVisitor()
{
// if (_traversalVisitor) detach from _traversalVisitor;
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}
void NodeVisitor::setTraversalMode(const TraversalMode mode)
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{
if (_traversalMode==mode) return;
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if (mode==TRAVERSE_VISITOR)
{
if (_traversalVisitor==NULL) _traversalMode = TRAVERSE_NONE;
else _traversalMode = TRAVERSE_VISITOR;
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}
else
{
if (_traversalVisitor.valid()) _traversalVisitor=NULL;
_traversalMode = mode;
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}
}
void NodeVisitor::setTraversalVisitor(NodeVisitor* nv)
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{
if (_traversalVisitor==nv) return;
_traversalVisitor = nv;
if (_traversalVisitor.valid()) _traversalMode = TRAVERSE_VISITOR;
else _traversalMode = TRAVERSE_NONE;
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}
class TransformVisitor : public NodeVisitor
{
public:
enum CoordMode
{
WORLD_TO_LOCAL,
LOCAL_TO_WORLD
};
CoordMode _coordMode;
Matrix& _matrix;
NodeVisitor* _nodeVisitor;
TransformVisitor(Matrix& matrix,CoordMode coordMode,NodeVisitor* nv):
NodeVisitor(),
_coordMode(coordMode),
_matrix(matrix),
_nodeVisitor(nv)
{}
virtual void apply(Transform& transform)
{
if (_coordMode==LOCAL_TO_WORLD)
{
osg::Matrix localToWorldMat;
transform.getLocalToWorldMatrix(localToWorldMat,_nodeVisitor);
_matrix.preMult(localToWorldMat);
}
else // worldToLocal
{
osg::Matrix worldToLocalMat;
transform.getWorldToLocalMatrix(worldToLocalMat,_nodeVisitor);
_matrix.postMult(worldToLocalMat);
}
}
};
const bool NodeVisitor::getLocalToWorldMatrix(Matrix& matrix, Node* node)
{
TransformVisitor tv(matrix,TransformVisitor::LOCAL_TO_WORLD,this);
for(NodePath::iterator itr=_nodePath.begin();
itr!=_nodePath.end();
++itr)
{
if (*itr==node) return true; // don't account for matrix attached to specified node
(*itr)->accept(tv);
}
return true;
}
const bool NodeVisitor::getWorldToLocalMatrix(Matrix& matrix, Node* node)
{
TransformVisitor tv(matrix,TransformVisitor::WORLD_TO_LOCAL,this);
for(NodePath::iterator itr=_nodePath.begin();
itr!=_nodePath.end();
++itr)
{
if (*itr==node) return true; // don't account for matrix attached to specified node
(*itr)->accept(tv);
}
return true;
}