OpenSceneGraph/include/osgUtil/RenderStage

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSGUTIL_RENDERSTAGE
#define OSGUTIL_RENDERSTAGE 1
#include <osg/ColorMask>
#include <osg/Viewport>
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#include <osgUtil/RenderBin>
#include <osgUtil/RenderStageLighting>
namespace osgUtil {
/**
* RenderState base class. Used for encapsulate a complete stage in
* rendering - setting up of viewport, the projection and model
* matrices and rendering the RenderBin's enclosed with this RenderStage.
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* RenderStage also has a dependency list of other RenderStages, each
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* of which must be called before the rendering of this stage. These
* 'pre' rendering stages are used for advanced rendering techniques
* like multistage pixel shading or impostors.
*/
class OSGUTIL_EXPORT RenderStage : public RenderBin
{
public:
RenderStage();
virtual osg::Object* cloneType() const { return osgNew RenderStage(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return osgNew RenderStage(); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStage*>(obj)!=0L; }
virtual const char* className() const { return "RenderStage"; }
virtual void reset();
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/** Set the viewport.*/
void setViewport(osg::Viewport* viewport) { _viewport = viewport; }
/** Get the const viewport. */
const osg::Viewport* getViewport() const { return _viewport.get(); }
/** Get the viewport. */
osg::Viewport* getViewport() { return _viewport.get(); }
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/** Set the clear mask used in glClear(..).
* Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
void setClearMask(const GLbitfield mask) { _clearMask = mask; }
/** Get the clear mask.*/
const GLbitfield getClearMask() const { return _clearMask; }
void setColorMask(osg::ColorMask* cm) { _colorMask = cm; }
osg::ColorMask* getColorMask() { return _colorMask.get(); }
const osg::ColorMask* getColorMask() const { return _colorMask.get(); }
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/** Set the clear color used in glClearColor(..).
* glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/
void setClearColor(const osg::Vec4& color) { _clearColor=color; }
/** Get the clear color.*/
const osg::Vec4& getClearColor() const { return _clearColor; }
/** Set the clear accum used in glClearAccum(..).
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true*/
void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
/** Get the clear accum.*/
const osg::Vec4& getClearAccum() const { return _clearAccum; }
/** Set the clear depth used in glClearDepth(..). Defaults to 1.0
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true*/
void setClearDepth(const double depth) { _clearDepth=depth; }
/** Get the clear depth.*/
const double getClearDepth() const { return _clearDepth; }
/** Set the clear stencil value used in glClearStencil(). Defaults to 1.0
* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
void setClearStencil(const int stencil) { _clearStencil=stencil; }
/** Get the clear color.*/
const int getClearStencil() const { return _clearStencil; }
void setRenderStageLighting(RenderStageLighting* rsl) { _renderStageLighting = rsl; }
RenderStageLighting* getRenderStageLighting() const
{
if (!_renderStageLighting.valid()) _renderStageLighting = osgNew RenderStageLighting;
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return _renderStageLighting.get();
}
virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
getRenderStageLighting()->addPositionedAttribute(matrix,attr);
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}
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virtual void draw(osg::State& state,RenderLeaf*& previous);
void addToDependencyList(RenderStage* rs);
/** extract stats for current draw list. */
bool getStats(osg::Statistics* primStats);
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public:
typedef std::vector< osg::ref_ptr<RenderStage> > DependencyList;
bool _stageDrawnThisFrame;
DependencyList _dependencyList;
// viewport x,y,width,height.
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osg::ref_ptr<osg::Viewport> _viewport;
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GLbitfield _clearMask;
osg::ref_ptr<osg::ColorMask> _colorMask;
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osg::Vec4 _clearColor;
osg::Vec4 _clearAccum;
double _clearDepth;
int _clearStencil;
mutable osg::ref_ptr<RenderStageLighting> _renderStageLighting;
protected:
virtual ~RenderStage();
};
}
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#endif