OpenSceneGraph/CMakeModules/OsgCPack.cmake

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# This script sets up packaging targets for each "COMPONENT" as specified in INSTALL commands
#
# for each component a CPackConfig-<component>.cmake is generated in the build tree
# and a target is added to call cpack for it (e.g. package_openscenegaph
# A target for generating a package with everything that gets INSTALLED is generated (package_openscenegraph-all)
# A target for making all of the abaove packages is generated (package_ALL)
#
# package filenames are created on the form <package>-<platform>-<arch>[-<compiler>]-<build_type>[-static].tar.gz
# ...where compiler optionally set using a cmake gui (OSG_CPACK_COMPILER). This script tries to guess compiler version for msvc generators
# ...build_type matches CMAKE_BUILD_TYPE for all generators but the msvc ones
# resolve architecture. The reason i "change" i686 to i386 is that debian packages
# require i386 so this is for the future
IF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
SET(SYSTEM_ARCH "i386")
ELSE("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
SET(SYSTEM_ARCH ${CMAKE_SYSTEM_PROCESSOR})
ENDIF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
# set a default system name - use CMake setting (Linux|Windows|...)
SET(SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
#message(STATUS "CMAKE_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}")
#message(STATUS "CMAKE_SYSTEM_PROCESSOR ${CMAKE_SYSTEM_PROCESSOR}")
# for msvc the SYSTEM_NAME is set win32/64 instead of "Windows"
IF(MSVC)
IF(CMAKE_CL_64)
SET(SYSTEM_NAME "win64")
ELSE(CMAKE_CL_64)
SET(SYSTEM_NAME "win32")
ENDIF(CMAKE_CL_64)
ENDIF(MSVC)
# Guess the compiler (is this desired for other platforms than windows?)
IF(NOT DEFINED OSG_CPACK_COMPILER)
INCLUDE(OsgDetermineCompiler)
ENDIF(NOT DEFINED OSG_CPACK_COMPILER)
# expose the compiler setting to the user
SET(OSG_CPACK_COMPILER "${OSG_COMPILER}" CACHE STRING "This ia short string (vc90, vc80sp1, gcc-4.3, ...) describing your compiler. The string is used for creating package filenames")
IF(OSG_CPACK_COMPILER)
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH}-${OSG_CPACK_COMPILER})
ELSE(OSG_CPACK_COMPILER)
SET(OSG_CPACK_SYSTEM_SPEC_STRING ${SYSTEM_NAME}-${SYSTEM_ARCH})
ENDIF(OSG_CPACK_COMPILER)
## variables that apply to all packages
SET(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}")
# these goes for all platforms. Setting these stops the CPack.cmake script from generating options about other package compression formats (.z .tz, etc.)
SET(CPACK_GENERATOR "TGZ")
SET(CPACK_SOURCE_GENERATOR "TGZ")
# for ms visual studio we use it's internally defined variable to get the configuration (debug,release, ...)
IF(MSVC_IDE)
SET(OSG_CPACK_CONFIGURATION "$(OutDir)")
SET(PACKAGE_TARGET_PREFIX "Package ")
ELSE(MSVC_IDE)
# on un*x an empty CMAKE_BUILD_TYPE means release
IF(CMAKE_BUILD_TYPE)
SET(OSG_CPACK_CONFIGURATION ${CMAKE_BUILD_TYPE})
ELSE(CMAKE_BUILD_TYPE)
SET(OSG_CPACK_CONFIGURATION "Release")
ENDIF(CMAKE_BUILD_TYPE)
SET(PACKAGE_TARGET_PREFIX "package_")
ENDIF(MSVC_IDE)
# Get all defined components
GET_CMAKE_PROPERTY(CPACK_COMPONENTS_ALL COMPONENTS)
IF(NOT CPACK_COMPONENTS_ALL)
# cmake 2.6.0 don't supply the COMPONENTS property.
# I set it manually to be the packages that can always be packaged
MESSAGE("When building packages please consider using cmake version 2.6.1 or above")
SET(CPACK_COMPONENTS_ALL libopenscenegraph libopenthreads openscenegraph libopenscenegraph-dev libopenthreads-dev)
ENDIF(NOT CPACK_COMPONENTS_ALL)
# Create a target that will be used to generate all packages defined below
SET(PACKAGE_ALL_TARGETNAME "${PACKAGE_TARGET_PREFIX}ALL")
ADD_CUSTOM_TARGET(${PACKAGE_ALL_TARGETNAME})
MACRO(GENERATE_PACKAGING_TARGET package_name)
SET(CPACK_PACKAGE_NAME ${package_name})
# the doc packages don't need a system-arch specification
IF(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION})
ELSE(${package} MATCHES -doc)
SET(OSG_PACKAGE_FILE_NAME ${package_name}-${OPENSCENEGRAPH_VERSION}-${OSG_CPACK_SYSTEM_SPEC_STRING}-${OSG_CPACK_CONFIGURATION})
IF(NOT DYNAMIC_OPENSCENEGRAPH)
SET(OSG_PACKAGE_FILE_NAME ${OSG_PACKAGE_FILE_NAME}-static)
ENDIF(NOT DYNAMIC_OPENSCENEGRAPH)
ENDIF(${package} MATCHES -doc)
CONFIGURE_FILE("${OpenSceneGraph_SOURCE_DIR}/CMakeModules/OsgCPackConfig.cmake.in" "${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake" IMMEDIATE)
SET(PACKAGE_TARGETNAME "${PACKAGE_TARGET_PREFIX}${package_name}")
# This is naive and will probably need fixing eventually
IF(MSVC)
SET(MOVE_COMMAND "move")
ELSE(MSVC)
SET(MOVE_COMMAND "mv")
ENDIF(MSVC)
# Create a target that creates the current package
# and rename the package to give it proper filename
ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMENT "Run CPack packaging for ${package_name}..."
)
# Add the exact same custom command to the all package generating target.
# I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.tar.gz" "${OSG_PACKAGE_FILE_NAME}.tar.gz"
COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.tar.gz -> ${OSG_PACKAGE_FILE_NAME}.tar.gz"
)
ENDMACRO(GENERATE_PACKAGING_TARGET)
# Create configs and targets for a package including all components
SET(OSG_CPACK_COMPONENT ALL)
GENERATE_PACKAGING_TARGET(openscenegraph-all)
# Create configs and targets for each component
FOREACH(package ${CPACK_COMPONENTS_ALL})
SET(OSG_CPACK_COMPONENT ${package})
GENERATE_PACKAGING_TARGET(${package})
ENDFOREACH(package ${CPACK_COMPONENTS_ALL})