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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
< HTML >
< HEAD >
< TITLE > class SG_EXPORT osg::Matrix< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
< / HEAD >
< BODY BGCOLOR = "#ffffff" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::Matrix< / A > < / H2 > < / H2 > < HR >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 95 >
< param name = classes value = "CReferenced,MReferenced.html,CObject,MObject.html,CMatrix,MMatrix.html" >
< param name = before value = "M,M,M" >
< param name = after value = "Md_SP,Md_,M" >
< param name = indent value = "0,1,2" >
< param name = arrowdir value = "down" >
< / APPLET >
< HR >
< DL >
< P > < DL >
< DT > < H3 > Public Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > float < B > < A HREF = "#DOC.2.47.1" > _mat< / A > < / B > [4][4]
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.2" > fully_realized< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.47.3" > META_Object< / A > < / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.47.4" > Matrix< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.47.5" > Matrix< / A > < / B > ( const <!1> < A HREF = "Matrix.html#DOC.2.47.5" > Matrix< / A > & other )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > explicit < B > < A HREF = "#DOC.2.47.6" > Matrix< / A > < / B > ( float const* const def )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.47.7" > Matrix< / A > < / B > ( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.47.8" > ~Matrix< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Matrix.html" > Matrix< / A > & < B > < A HREF = "#DOC.2.47.9" > operator = < / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > int < B > < A HREF = "#DOC.2.47.10" > compare< / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.11" > operator < < / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.12" > operator == < / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.13" > operator != < / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline float& < B > < A HREF = "#DOC.2.47.14" > operator()< / A > < / B > (int col, int row)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline float < B > < A HREF = "#DOC.2.47.15" > operator()< / A > < / B > (int col, int row) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.16" > set< / A > < / B > ( float const* const )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.17" > set< / A > < / B > ( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const float* < B > < A HREF = "#DOC.2.47.18" > values< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.19" > makeIdent< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.20" > makeScale< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.21" > makeScale< / A > < / B > ( float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.22" > makeTrans< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.23" > makeTrans< / A > < / B > ( float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.24" > makeRot< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & from, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & to )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.25" > makeRot< / A > < / B > ( float angle, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & orientation )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.26" > makeRot< / A > < / B > ( float angle, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.27" > makeRot< / A > < / B > ( const <!1> < A HREF = "Quat.html" > Quat< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.28" > makeRot< / A > < / B > ( float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.29" > invert< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.47.30" > invertAffine< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.31" > scale< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.32" > scale< / A > < / B > ( float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.33" > trans< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.34" > trans< / A > < / B > ( float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.35" > rotate< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.36" > rotate< / A > < / B > ( float, float, float, float )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.37" > rotate< / A > < / B > ( const <!1> < A HREF = "Quat.html" > Quat< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.38" > setTrans< / A > < / B > ( float tx, float ty, float tz )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.39" > setTrans< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.40" > getTrans< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.41" > copy< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.42" > preScale< / A > < / B > ( float sx, float sy, float sz, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.43" > postScale< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float sx, float sy, float sz )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.44" > preScale< / A > < / B > ( float sx, float sy, float sz )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.45" > postScale< / A > < / B > ( float sx, float sy, float sz )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.46" > preTrans< / A > < / B > ( float tx, float ty, float tz, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.47" > postTrans< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float tx, float ty, float tz )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.48" > preTrans< / A > < / B > ( float tx, float ty, float tz)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.49" > postTrans< / A > < / B > ( float tx, float ty, float tz )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.50" > preRot< / A > < / B > ( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > , const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.51" > postRot< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.52" > preRot< / A > < / B > ( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.53" > postRot< / A > < / B > ( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.54" > transform3x3< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)
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< DD > < I > apply apply an 3x3 transform of v*M[02,02] < / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline static <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.55" > transform3x3< / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v)
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< DD > < I > apply apply an 3x3 transform of M[02,02]*v < / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.56" > mult< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & , const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
< DD > < I > nd of Deprecated methods < / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.57" > preMult< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.47.58" > postMult< / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > < B > < A HREF = "#DOC.2.47.60" > operator * < / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & other ) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.47.61" > operator *= < / A > < / B > ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & other )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.47.62" > operator = < / A > < / B > ( const <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > & p )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.47.63" > Matrix< / A > < / B > ( const <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > & p )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.64" > scale< / A > < / B > (float sx, float sy, float sz)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.65" > scale< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.66" > trans< / A > < / B > (float tx, float ty, float tz)
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.67" > trans< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.68" > rotate< / A > < / B > ( const <!1> < A HREF = "Quat.html" > Quat< / A > & q )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.69" > rotate< / A > < / B > (float angle, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > < B > < A HREF = "#DOC.2.47.70" > rotate< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & from, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & to )
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.71" > postMult< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v ) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.72" > preMult< / A > < / B > ( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v ) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.47.73" > postMult< / A > < / B > ( const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v ) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.47.74" > preMult< / A > < / B > ( const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v ) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.75" > transform3x3< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.76" > transform3x3< / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v)
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.47.77" > operator* < / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v) const
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.47.78" > operator* < / A > < / B > (const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v) const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
class < B > < A HREF = "MatrixProduct.html" > MatrixProduct< / A > < / B >
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< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Object.html" > Object< / A > :< / H3 >
< DL >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > clone< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isSameKindAs< / B > (const <!1> < A HREF = "Object.html" > Object< / A > *) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > className< / B > () const
< / DL > < / P >
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< / DL >
< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline const int < B > referenceCount< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< DL >
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< A NAME = "_mat" > < / A >
< A NAME = "DOC.2.47.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > float _mat[4][4]< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "fully_realized" > < / A >
< A NAME = "DOC.2.47.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool fully_realized< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "META_Object" > < / A >
< A NAME = "DOC.2.47.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_Object(<!1> < A HREF = "Matrix.html" > Matrix< / A > )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "Matrix" > < / A >
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< A NAME = "DOC.2.47.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Matrix()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Matrix" > < / A >
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< A NAME = "DOC.2.47.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Matrix( const <!1> < A HREF = "Matrix.html#DOC.2.47.5" > Matrix< / A > & other )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "Matrix" > < / A >
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< A NAME = "DOC.2.47.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > explicit Matrix( float const* const def )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "Matrix" > < / A >
< A NAME = "DOC.2.47.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Matrix" > < / A >
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< A NAME = "DOC.2.47.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~Matrix()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "operator = " > < / A >
< A NAME = "DOC.2.47.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Matrix.html" > Matrix< / A > & operator = (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "compare" > < / A >
< A NAME = "DOC.2.47.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > int compare(const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "operator < " > < / A >
< A NAME = "DOC.2.47.11" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool operator < (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "operator == " > < / A >
< A NAME = "DOC.2.47.12" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool operator == (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator != " > < / A >
< A NAME = "DOC.2.47.13" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool operator != (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator()" > < / A >
< A NAME = "DOC.2.47.14" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline float& operator()(int col, int row)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator()" > < / A >
< A NAME = "DOC.2.47.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline float operator()(int col, int row) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "set" > < / A >
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< A NAME = "DOC.2.47.16" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void set( float const* const )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "set" > < / A >
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< A NAME = "DOC.2.47.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "values" > < / A >
< A NAME = "DOC.2.47.18" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const float* values()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeIdent" > < / A >
< A NAME = "DOC.2.47.19" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeIdent()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeScale" > < / A >
< A NAME = "DOC.2.47.20" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeScale( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeScale" > < / A >
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< A NAME = "DOC.2.47.21" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeScale( float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeTrans" > < / A >
< A NAME = "DOC.2.47.22" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeTrans( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeTrans" > < / A >
< A NAME = "DOC.2.47.23" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeTrans( float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeRot" > < / A >
< A NAME = "DOC.2.47.24" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeRot( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & from, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & to )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeRot" > < / A >
< A NAME = "DOC.2.47.25" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeRot( float angle, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & orientation )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeRot" > < / A >
< A NAME = "DOC.2.47.26" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeRot( float angle, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeRot" > < / A >
< A NAME = "DOC.2.47.27" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeRot( const <!1> < A HREF = "Quat.html" > Quat< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "makeRot" > < / A >
< A NAME = "DOC.2.47.28" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void makeRot( float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "invert" > < / A >
< A NAME = "DOC.2.47.29" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool invert( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "invertAffine" > < / A >
< A NAME = "DOC.2.47.30" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool invertAffine( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "scale" > < / A >
< A NAME = "DOC.2.47.31" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > scale( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "scale" > < / A >
< A NAME = "DOC.2.47.32" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > scale( float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "trans" > < / A >
< A NAME = "DOC.2.47.33" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > trans( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "trans" > < / A >
< A NAME = "DOC.2.47.34" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > trans( float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.35" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.36" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate( float, float, float, float )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.37" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate( const <!1> < A HREF = "Quat.html" > Quat< / A > & )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setTrans" > < / A >
< A NAME = "DOC.2.47.38" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setTrans( float tx, float ty, float tz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setTrans" > < / A >
< A NAME = "DOC.2.47.39" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setTrans( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTrans" > < / A >
< A NAME = "DOC.2.47.40" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > Vec3< / A > getTrans() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "copy" > < / A >
< A NAME = "DOC.2.47.41" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void copy( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "preScale" > < / A >
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< A NAME = "DOC.2.47.42" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preScale( float sx, float sy, float sz, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "postScale" > < / A >
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< A NAME = "DOC.2.47.43" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postScale( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float sx, float sy, float sz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preScale" > < / A >
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< A NAME = "DOC.2.47.44" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preScale( float sx, float sy, float sz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "postScale" > < / A >
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< A NAME = "DOC.2.47.45" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postScale( float sx, float sy, float sz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preTrans" > < / A >
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< A NAME = "DOC.2.47.46" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preTrans( float tx, float ty, float tz, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "postTrans" > < / A >
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< A NAME = "DOC.2.47.47" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postTrans( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float tx, float ty, float tz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preTrans" > < / A >
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< A NAME = "DOC.2.47.48" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preTrans( float tx, float ty, float tz)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "postTrans" > < / A >
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< A NAME = "DOC.2.47.49" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postTrans( float tx, float ty, float tz )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preRot" > < / A >
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< A NAME = "DOC.2.47.50" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preRot( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > , const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "postRot" > < / A >
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< A NAME = "DOC.2.47.51" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postRot( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "preRot" > < / A >
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< A NAME = "DOC.2.47.52" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preRot( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "postRot" > < / A >
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< A NAME = "DOC.2.47.53" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postRot( float deg, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "transform3x3" > < / A >
< A NAME = "DOC.2.47.54" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Vec3.html" > Vec3< / A > transform3x3(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)< / B > < / TT >
< DD > apply apply an 3x3 transform of v*M[02,02]
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "transform3x3" > < / A >
< A NAME = "DOC.2.47.55" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline static <!1> < A HREF = "Vec3.html" > Vec3< / A > transform3x3(const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v)< / B > < / TT >
< DD > apply apply an 3x3 transform of M[02,02]*v
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "mult" > < / A >
< A NAME = "DOC.2.47.56" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void mult( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & , const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
< DD > nd of Deprecated methods
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "preMult" > < / A >
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< A NAME = "DOC.2.47.57" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void preMult( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "postMult" > < / A >
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< A NAME = "DOC.2.47.58" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void postMult( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator * " > < / A >
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< A NAME = "DOC.2.47.60" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > operator * ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & other ) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "operator *= " > < / A >
< A NAME = "DOC.2.47.61" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void operator *= ( const <!1> < A HREF = "Matrix.html" > Matrix< / A > & other )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "operator = " > < / A >
< A NAME = "DOC.2.47.62" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void operator = ( const <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > & p )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "Matrix" > < / A >
< A NAME = "DOC.2.47.63" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Matrix( const <!1> < A HREF = "MatrixProduct.html" > MatrixProduct< / A > & p )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "scale" > < / A >
< A NAME = "DOC.2.47.64" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > scale(float sx, float sy, float sz)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "scale" > < / A >
< A NAME = "DOC.2.47.65" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > scale(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "trans" > < / A >
< A NAME = "DOC.2.47.66" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > trans(float tx, float ty, float tz)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "trans" > < / A >
< A NAME = "DOC.2.47.67" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > trans(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.68" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate( const <!1> < A HREF = "Quat.html" > Quat< / A > & q )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.69" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate(float angle, float <!1> < A HREF = "Viewport.html#DOC.2.109.6" > x< / A > , float <!1> < A HREF = "Viewport.html#DOC.2.109.7" > y< / A > , float <!1> < A HREF = "Vec4.html#DOC.2.108.13" > z< / A > )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "rotate" > < / A >
< A NAME = "DOC.2.47.70" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Matrix.html" > Matrix< / A > rotate(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & from, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & to )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "postMult" > < / A >
< A NAME = "DOC.2.47.71" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > postMult( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v ) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preMult" > < / A >
< A NAME = "DOC.2.47.72" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > preMult( const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v ) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "postMult" > < / A >
< A NAME = "DOC.2.47.73" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > postMult( const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v ) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "preMult" > < / A >
< A NAME = "DOC.2.47.74" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > preMult( const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v ) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "transform3x3" > < / A >
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< A NAME = "DOC.2.47.75" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > transform3x3(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "transform3x3" > < / A >
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< A NAME = "DOC.2.47.76" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > transform3x3(const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator* " > < / A >
< A NAME = "DOC.2.47.77" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > operator* (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator* " > < / A >
< A NAME = "DOC.2.47.78" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec4.html" > Vec4< / A > operator* (const <!1> < A HREF = "Vec4.html" > Vec4< / A > & v) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
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< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
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< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
< / HTML >