69 lines
2.4 KiB
Plaintext
69 lines
2.4 KiB
Plaintext
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||
|
*
|
||
|
* This library is open source and may be redistributed and/or modified under
|
||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||
|
* (at your option) any later version. The full license is in LICENSE file
|
||
|
* included with this distribution, and on the openscenegraph.org website.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* OpenSceneGraph Public License for more details.
|
||
|
*/
|
||
|
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
|
||
|
|
||
|
#ifndef OSGMANIPULATOR_SELECTION
|
||
|
#define OSGMANIPULATOR_SELECTION 1
|
||
|
|
||
|
#include <osgManipulator/Export>
|
||
|
#include <osg/MatrixTransform>
|
||
|
|
||
|
namespace osgManipulator {
|
||
|
|
||
|
class MotionCommand;
|
||
|
class TranslateInLineCommand;
|
||
|
class TranslateInPlaneCommand;
|
||
|
class Scale1DCommand;
|
||
|
class Scale2DCommand;
|
||
|
class ScaleUniformCommand;
|
||
|
class Rotate3DCommand;
|
||
|
|
||
|
/** Computes the nodepath from the given node all the way upto the root. */
|
||
|
extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np);
|
||
|
|
||
|
/**
|
||
|
* Selection listens to motion commands generated by draggers.
|
||
|
*/
|
||
|
class OSGMANIPULATOR_EXPORT Selection : public osg::MatrixTransform
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
Selection();
|
||
|
|
||
|
/**
|
||
|
* Receive motion commands and set the MatrixTransform accordingly to
|
||
|
* transform selections. Returns true on success.
|
||
|
*/
|
||
|
virtual bool receive(const MotionCommand&);
|
||
|
virtual bool receive(const TranslateInLineCommand& command) { return receive((MotionCommand&)command); }
|
||
|
virtual bool receive(const TranslateInPlaneCommand& command) { return receive((MotionCommand&)command); }
|
||
|
virtual bool receive(const Scale1DCommand& command) { return receive((MotionCommand&)command); }
|
||
|
virtual bool receive(const Scale2DCommand& command) { return receive((MotionCommand&)command); }
|
||
|
virtual bool receive(const ScaleUniformCommand& command) { return receive((MotionCommand&)command); }
|
||
|
virtual bool receive(const Rotate3DCommand& command) { return receive((MotionCommand&)command); }
|
||
|
|
||
|
protected:
|
||
|
|
||
|
virtual ~Selection();
|
||
|
|
||
|
osg::Matrix _startMotionMatrix;
|
||
|
|
||
|
osg::Matrix _localToWorld;
|
||
|
osg::Matrix _worldToLocal;
|
||
|
};
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|