OpenSceneGraph/examples/osgviewerMFC/MFC_OSG.h

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#pragma once
#include <osgViewer/Viewer>
#include <osgViewer/StatsHandler>
#include <osgViewer/GraphicsWindowWin32>
#include <osgGA/TrackballManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgDB/DatabasePager>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <string>
class cOSG
{
public:
cOSG(HWND hWnd);
~cOSG(){};
void InitOSG(std::string filename);
void InitManipulators(void);
void InitSceneGraph(void);
void InitCameraConfig(void);
void SetupWindow(void);
void SetupCamera(void);
static void Render(void* ptr);
osgViewer::Viewer* getViewer() { return mViewer.get(); }
private:
std::string m_ModelName;
HWND m_hWnd;
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mRoot;
osg::ref_ptr<osg::Node> mModel;
osg::ref_ptr<osgGA::TrackballManipulator> trackball;
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator;
};