OpenSceneGraph/src/osg/OccluderNode.cpp

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#include <osg/OccluderNode>
using namespace osg;
OccluderNode::OccluderNode()
{
}
OccluderNode::OccluderNode(const OccluderNode& node,const CopyOp& copyop):
Group(node,copyop),
_occluder(dynamic_cast<ConvexPlanerOccluder*>(copyop(node._occluder.get())))
{
}
const bool OccluderNode::computeBound() const
{
bool result = Group::computeBound();
if (getOccluder())
{
BoundingBox bb;
const ConvexPlanerPolygon::VertexList& vertexList = getOccluder()->getOccluder().getVertexList();
for(ConvexPlanerPolygon::VertexList::const_iterator itr=vertexList.begin();
itr!=vertexList.end();
++itr)
{
bb.expandBy(*itr);
}
if (bb.valid())
{
_bsphere.expandBy(bb);
_bsphere_computed=true;
result = true;
}
}
return result;
}