OpenSceneGraph/include/osgManipulator/CommandManager

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_COMMANDMANAGER
#define OSGMANIPULATOR_COMMANDMANAGER 1
#include <osgManipulator/Dragger>
#include <osgManipulator/Selection>
#include <osgManipulator/Constraint>
namespace osgManipulator {
/**
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* Deprecated. CommandManager class is now no longer required as Dragger now matains all references to Constraints and Selections.
*/
class OSGMANIPULATOR_EXPORT CommandManager : public osg::Referenced
{
public:
CommandManager();
/**
* Connect a dragger to a selection. The selection will begin listening
* to commands generated by the dragger. This can be called multiple
* times to connect many selections to a dragger.
*/
virtual bool connect(Dragger& dragger, Selection& selection);
virtual bool connect(Dragger& dragger, Constraint& constrain);
/** Disconnect the selections from a dragger. */
virtual bool disconnect(Dragger& dragger);
typedef std::list< osg::ref_ptr<Selection> > Selections;
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/** Returns the selections connected to the dragger */
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Selections getConnectedSelections(Dragger& dragger);
protected:
virtual ~CommandManager();
};
}
#endif