2007-06-12 22:20:16 +08:00
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/* -*-c++-*-
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*
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* OpenSceneGraph example, osgshaders.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2003-10-05 19:30:54 +08:00
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/************************************************************************
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* *
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* Copyright (C) 2002 3Dlabs Inc. Ltd. *
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* *
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***********************************************************************/
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#ifndef __ogl2_demo_h__
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#define __ogl2_demo_h__
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extern void SetNoiseFrequency(int frequency);
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extern double noise1(double arg);
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extern double noise2(double vec[2]);
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extern double noise3(double vec[3]);
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extern void normalize2(double vec[2]);
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extern void normalize3(double vec[3]);
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/*
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In what follows "alpha" is the weight when the sum is formed.
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Typically it is 2, As this approaches 1 the function is noisier.
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"beta" is the harmonic scaling/spacing, typically 2.
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*/
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extern double PerlinNoise1D(double x,double alpha, double beta, int n);
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extern double PerlinNoise2D(double x,double y,double alpha, double beta, int n);
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extern double PerlinNoise3D(double x,double y,double z,double alpha, double beta, int n);
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#endif // __ogl2_demo_h__
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