OpenSceneGraph/src/osg/CMakeLists.txt

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CMake
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# FIXME: For OS X, need flag for Framework or dylib
IF (DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSG_LIBRARY)
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ELSE (DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
SET(LIB_NAME osg)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/AlphaFunc
${HEADER_PATH}/AnimationPath
${HEADER_PATH}/ApplicationUsage
${HEADER_PATH}/ArgumentParser
${HEADER_PATH}/Array
${HEADER_PATH}/AutoTransform
${HEADER_PATH}/Billboard
${HEADER_PATH}/BlendColor
${HEADER_PATH}/BlendEquation
${HEADER_PATH}/BlendFunc
${HEADER_PATH}/BoundingBox
${HEADER_PATH}/BoundingSphere
${HEADER_PATH}/BoundsChecking
${HEADER_PATH}/BufferObject
${HEADER_PATH}/Camera
${HEADER_PATH}/CameraNode
${HEADER_PATH}/CameraView
${HEADER_PATH}/ClampColor
${HEADER_PATH}/ClearNode
${HEADER_PATH}/ClipNode
${HEADER_PATH}/ClipPlane
${HEADER_PATH}/ClusterCullingCallback
${HEADER_PATH}/CollectOccludersVisitor
${HEADER_PATH}/ColorMask
${HEADER_PATH}/ColorMatrix
${HEADER_PATH}/ComputeBoundsVisitor
${HEADER_PATH}/ConvexPlanarOccluder
${HEADER_PATH}/ConvexPlanarPolygon
${HEADER_PATH}/CoordinateSystemNode
${HEADER_PATH}/CopyOp
${HEADER_PATH}/CullFace
${HEADER_PATH}/CullSettings
${HEADER_PATH}/CullStack
${HEADER_PATH}/CullingSet
${HEADER_PATH}/DeleteHandler
${HEADER_PATH}/Depth
${HEADER_PATH}/DisplaySettings
${HEADER_PATH}/DrawPixels
${HEADER_PATH}/Drawable
${HEADER_PATH}/Endian
${HEADER_PATH}/Export
${HEADER_PATH}/Fog
${HEADER_PATH}/FragmentProgram
${HEADER_PATH}/FrameBufferObject
${HEADER_PATH}/FrameStamp
${HEADER_PATH}/FrontFace
${HEADER_PATH}/GL
${HEADER_PATH}/GL2Extensions
${HEADER_PATH}/GLExtensions
${HEADER_PATH}/GLObjects
${HEADER_PATH}/GLU
${HEADER_PATH}/Geode
${HEADER_PATH}/Geometry
${HEADER_PATH}/GraphicsContext
${HEADER_PATH}/GraphicsThread
${HEADER_PATH}/Group
${HEADER_PATH}/Hint
${HEADER_PATH}/Image
${HEADER_PATH}/ImageStream
${HEADER_PATH}/LOD
${HEADER_PATH}/Light
${HEADER_PATH}/LightModel
${HEADER_PATH}/LightSource
${HEADER_PATH}/LineSegment
${HEADER_PATH}/LineStipple
${HEADER_PATH}/LineWidth
${HEADER_PATH}/LogicOp
${HEADER_PATH}/Material
${HEADER_PATH}/Math
${HEADER_PATH}/Matrix
${HEADER_PATH}/MatrixTransform
${HEADER_PATH}/Matrixd
${HEADER_PATH}/Matrixf
${HEADER_PATH}/Multisample
${HEADER_PATH}/Node
${HEADER_PATH}/NodeCallback
${HEADER_PATH}/NodeTrackerCallback
${HEADER_PATH}/NodeVisitor
${HEADER_PATH}/Notify
${HEADER_PATH}/Object
${HEADER_PATH}/OccluderNode
${HEADER_PATH}/OperationsThread
${HEADER_PATH}/PagedLOD
${HEADER_PATH}/Plane
${HEADER_PATH}/Point
${HEADER_PATH}/PointSprite
${HEADER_PATH}/PolygonMode
${HEADER_PATH}/PolygonOffset
${HEADER_PATH}/PolygonStipple
${HEADER_PATH}/Polytope
${HEADER_PATH}/PositionAttitudeTransform
${HEADER_PATH}/PrimitiveSet
${HEADER_PATH}/Program
${HEADER_PATH}/Projection
${HEADER_PATH}/ProxyNode
${HEADER_PATH}/Quat
${HEADER_PATH}/Referenced
${HEADER_PATH}/RenderInfo
${HEADER_PATH}/Scissor
${HEADER_PATH}/Sequence
${HEADER_PATH}/ShadeModel
${HEADER_PATH}/Shader
${HEADER_PATH}/ShadowVolumeOccluder
${HEADER_PATH}/Shape
${HEADER_PATH}/ShapeDrawable
${HEADER_PATH}/State
${HEADER_PATH}/StateAttribute
${HEADER_PATH}/StateSet
${HEADER_PATH}/Stats
${HEADER_PATH}/Stencil
${HEADER_PATH}/StencilTwoSided
${HEADER_PATH}/Switch
${HEADER_PATH}/TemplatePrimitiveFunctor
${HEADER_PATH}/TexEnv
${HEADER_PATH}/TexEnvCombine
${HEADER_PATH}/TexEnvFilter
${HEADER_PATH}/TexGen
${HEADER_PATH}/TexGenNode
${HEADER_PATH}/TexMat
${HEADER_PATH}/Texture
${HEADER_PATH}/Texture1D
${HEADER_PATH}/Texture2D
${HEADER_PATH}/Texture3D
${HEADER_PATH}/TextureCubeMap
${HEADER_PATH}/TextureRectangle
${HEADER_PATH}/Timer
${HEADER_PATH}/Transform
${HEADER_PATH}/TriangleFunctor
${HEADER_PATH}/TriangleIndexFunctor
${HEADER_PATH}/TransferFunction
${HEADER_PATH}/Uniform
${HEADER_PATH}/Vec2
${HEADER_PATH}/Vec2b
${HEADER_PATH}/Vec2d
${HEADER_PATH}/Vec2f
${HEADER_PATH}/Vec2s
${HEADER_PATH}/Vec3
${HEADER_PATH}/Vec3b
${HEADER_PATH}/Vec3d
${HEADER_PATH}/Vec3f
${HEADER_PATH}/Vec3s
${HEADER_PATH}/Vec4
${HEADER_PATH}/Vec4b
${HEADER_PATH}/Vec4d
${HEADER_PATH}/Vec4f
${HEADER_PATH}/Vec4s
${HEADER_PATH}/Vec4ub
${HEADER_PATH}/Version
${HEADER_PATH}/VertexProgram
${HEADER_PATH}/View
${HEADER_PATH}/Viewport
${HEADER_PATH}/buffered_value
${HEADER_PATH}/fast_back_stack
${HEADER_PATH}/io_utils
${HEADER_PATH}/observer_ptr
${HEADER_PATH}/ref_ptr
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)
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${LIB_PUBLIC_HEADERS}
AlphaFunc.cpp
AnimationPath.cpp
ApplicationUsage.cpp
ArgumentParser.cpp
Array.cpp
AutoTransform.cpp
Billboard.cpp
BlendColor.cpp
BlendEquation.cpp
BlendFunc.cpp
BoundingBox.cpp
BoundingSphere.cpp
BufferObject.cpp
Camera.cpp
CameraView.cpp
ClampColor.cpp
ClearNode.cpp
ClipNode.cpp
ClipPlane.cpp
ClusterCullingCallback.cpp
CollectOccludersVisitor.cpp
ColorMask.cpp
ColorMatrix.cpp
ComputeBoundsVisitor.cpp
ConvexPlanarOccluder.cpp
ConvexPlanarPolygon.cpp
CoordinateSystemNode.cpp
CopyOp.cpp
CullFace.cpp
CullSettings.cpp
CullStack.cpp
CullingSet.cpp
DeleteHandler.cpp
Depth.cpp
DisplaySettings.cpp
DrawPixels.cpp
Drawable.cpp
Fog.cpp
FragmentProgram.cpp
FrameBufferObject.cpp
FrameStamp.cpp
FrontFace.cpp
GLExtensions.cpp
GLObjects.cpp
Geode.cpp
Geometry.cpp
GraphicsContext.cpp
GraphicsThread.cpp
Group.cpp
Hint.cpp
Image.cpp
ImageStream.cpp
LOD.cpp
Light.cpp
LightModel.cpp
LightSource.cpp
LineSegment.cpp
LineStipple.cpp
LineWidth.cpp
LogicOp.cpp
Material.cpp
MatrixDecomposition.cpp
MatrixTransform.cpp
# We don't build this one
# Matrix_implementation.cpp
Matrixd.cpp
Matrixf.cpp
Multisample.cpp
Node.cpp
NodeCallback.cpp
NodeTrackerCallback.cpp
NodeVisitor.cpp
Notify.cpp
Object.cpp
OccluderNode.cpp
OperationsThread.cpp
PagedLOD.cpp
Point.cpp
PointSprite.cpp
PolygonMode.cpp
PolygonOffset.cpp
PolygonStipple.cpp
PositionAttitudeTransform.cpp
PrimitiveSet.cpp
Program.cpp
Projection.cpp
ProxyNode.cpp
Quat.cpp
Referenced.cpp
Scissor.cpp
Sequence.cpp
ShadeModel.cpp
Shader.cpp
ShadowVolumeOccluder.cpp
Shape.cpp
ShapeDrawable.cpp
State.cpp
StateAttribute.cpp
StateSet.cpp
Stats.cpp
Stencil.cpp
StencilTwoSided.cpp
Switch.cpp
TexEnv.cpp
TexEnvCombine.cpp
TexEnvFilter.cpp
TexGen.cpp
TexGenNode.cpp
TexMat.cpp
Texture.cpp
Texture1D.cpp
Texture2D.cpp
Texture3D.cpp
TextureCubeMap.cpp
TextureRectangle.cpp
TransferFunction.cpp
Timer.cpp
Transform.cpp
Uniform.cpp
Version.cpp
VertexProgram.cpp
View.cpp
Viewport.cpp
dxtctool.cpp
dxtctool.h
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)
LINK_INTERNAL(${LIB_NAME}
OpenThreads
)
LINK_EXTERNAL(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} )
LINK_CORELIB_DEFAULT(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} )
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INCLUDE(ModuleInstall OPTIONAL)