OpenSceneGraph/include/osgFX/Validator

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_VALIDATOR_
#define OSGFX_VALIDATOR_
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#include <osgFX/Effect>
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#include <osg/ref_ptr>
#include <osg/StateAttribute>
#include <vector>
namespace osgFX
{
/**
This class is used internally by osgFX::Effect to choose between different
techniques dynamically. The apply() method will call each technique's
validate() method and store the results in a buffered array. The Effect
class will then choose the first technique that could be validated in all
active rendering contexts.
*/
class OSGFX_EXPORT Validator: public osg::StateAttribute {
public:
enum {
VALIDATOR = 0x56616C69
};
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Validator();
Validator(Effect *effect);
Validator(const Validator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_StateAttribute(osgFX, Validator, VALIDATOR);
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void apply(osg::State &state) const;
void compile(osg::State &state) const;
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inline int compare(const osg::StateAttribute &sa) const;
inline void disable() { effect_ = 0; }
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protected:
virtual ~Validator() {}
Validator &operator=(const Validator &) { return *this; }
private:
mutable Effect *effect_;
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};
// INLINE METHODS
inline int Validator::compare(const osg::StateAttribute &sa) const
{
// check the types are equal and then create the rhs variable
//used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Validator,sa)
// compare parameters
COMPARE_StateAttribute_Parameter(effect_)
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return 0;
}
}
#endif