OpenSceneGraph/src/osg/Geode.cpp

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#include <stdio.h>
#include <math.h>
#include <osg/Geode>
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#define square(x) ((x)*(x))
using namespace osg;
Geode::Geode()
{
}
Geode::Geode(const Geode& geode,const CopyOp& copyop):
Node(geode,copyop)
{
for(DrawableList::const_iterator itr=geode._drawables.begin();
itr!=geode._drawables.end();
++itr)
{
Drawable* drawable = copyop(itr->get());
if (drawable) addDrawable(drawable);
}
}
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Geode::~Geode()
{
// ref_ptr<> automactially decrements the reference count of all drawables.
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}
const bool Geode::addDrawable( Drawable *gset )
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{
if (gset && !containsDrawable(gset))
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{
// note ref_ptr<> automatically handles incrementing gset's reference count.
_drawables.push_back(gset);
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dirtyBound();
return true;
}
else return false;
}
const bool Geode::removeDrawable( Drawable *gset )
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{
DrawableList::iterator itr = findDrawable(gset);
if (itr!=_drawables.end())
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{
// note ref_ptr<> automatically handles decrementing gset's reference count.
_drawables.erase(itr);
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dirtyBound();
return true;
}
else return false;
}
const bool Geode::replaceDrawable( Drawable *origGset, Drawable *newGset )
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{
if (newGset==NULL || origGset==newGset) return false;
DrawableList::iterator itr = findDrawable(origGset);
if (itr!=_drawables.end())
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{
// note ref_ptr<> automatically handles decrementing origGset's reference count,
// and inccrementing newGset's reference count.
*itr = newGset;
dirtyBound();
return true;
}
else return false;
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}
const bool Geode::computeBound() const
{
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BoundingBox bb;
DrawableList::const_iterator itr;
for(itr=_drawables.begin();
itr!=_drawables.end();
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++itr)
{
bb.expandBy((*itr)->getBound());
}
if (bb.isValid())
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{
_bsphere._center = bb.center();
_bsphere._radius = 0.0f;
for(itr=_drawables.begin();
itr!=_drawables.end();
++itr)
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{
const BoundingBox& bbox = (*itr)->getBound();
for(unsigned int c=0;c<8;++c)
{
_bsphere.expandRadiusBy(bbox.corner(c));
}
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}
_bsphere_computed=true;
return true;
}
else
{
_bsphere.init();
_bsphere_computed=true;
return false;
}
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}
void Geode::compileDrawables(State& state)
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{
for(DrawableList::iterator itr = _drawables.begin();
itr!=_drawables.end();
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++itr)
{
(*itr)->compile(state);
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}
}