OpenSceneGraph/src/osg/Drawable.cpp

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#include <stdio.h>
#include <math.h>
#include <float.h>
#include <osg/Drawable>
#include <osg/State>
#include <osg/Notify>
using namespace osg;
Drawable::DeletedDisplayListCache Drawable::s_deletedDisplayListCache;
Drawable::Drawable()
{
_bbox_computed = false;
// Note, if your are defining a subclass from drawable which is
// dynamically updated then you should set both the following to
// to false in your constructor. This will prevent any display
// lists from being automatically created and safeguard the
// dynamic updating of data.
_supportsDisplayList = true;
_useDisplayList = true;
}
Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
Object(drawable,copyop),
_dstate(copyop(drawable._dstate.get())),
_supportsDisplayList(drawable._supportsDisplayList),
_useDisplayList(drawable._useDisplayList),
_globjList(drawable._globjList),
_bbox(drawable._bbox),
_bbox_computed(drawable._bbox_computed),
_drawCallback(drawable._drawCallback)
{}
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Drawable::~Drawable()
{
dirtyDisplayList();
}
void Drawable::compile(State& state)
{
if (!_useDisplayList) return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
uint contextID = state.getContextID();
// fill in array if required.
while (_globjList.size()<=contextID) _globjList.push_back(0);
// get the globj for the current contextID.
uint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
}
if (_dstate.valid())
{
_dstate->compile(state);
}
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE );
drawImmediateMode(state);
glEndList();
}
void Drawable::setSupportsDisplayList(const bool flag)
{
// if value unchanged simply return.
if (_supportsDisplayList==flag) return;
// if previously set to true then need to check about display lists.
if (_supportsDisplayList)
{
if (_useDisplayList)
{
// used to support display lists and display lists switched
// on so now delete them and turn useDisplayList off.
dirtyDisplayList();
_useDisplayList = false;
}
}
// set with new value.
_supportsDisplayList=flag;
}
void Drawable::setUseDisplayList(const bool flag)
{
// if value unchanged simply return.
if (_useDisplayList==flag) return;
// if was previously set to true, remove display list.
if (_useDisplayList)
{
dirtyDisplayList();
}
if (_supportsDisplayList)
{
// set with new value.
_useDisplayList = flag;
}
else // does not support display lists.
{
if (flag)
{
notify(WARN)<<"Warning: attempt to setUseDisplayList(true) on a drawable with does not support display lists."<<std::endl;
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}
else
{
// set with new value.
_useDisplayList = false;
}
}
}
void Drawable::dirtyDisplayList()
{
for(uint i=0;i<_globjList.size();++i)
{
if (_globjList[i] != 0)
{
Drawable::deleteDisplayList(i,_globjList[i]);
_globjList[i] = 0;
}
}
}
void Drawable::deleteDisplayList(uint contextID,uint globj)
{
if (globj!=0)
{
// insert the globj into the cache for the appropriate context.
s_deletedDisplayListCache[contextID].insert(globj);
}
}
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedDisplayLists(uint contextID)
{
DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
if (citr!=s_deletedDisplayListCache.end())
{
std::set<uint>& displayListSet = citr->second;
for(std::set<uint>::iterator gitr=displayListSet.begin();
gitr!=displayListSet.end();
++gitr)
{
glDeleteLists(*gitr,1);
}
s_deletedDisplayListCache.erase(citr);
}
}