2001-09-20 05:19:47 +08:00
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include <osg/Drawable>
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#include <osg/State>
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#include <osg/Notify>
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using namespace osg;
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Drawable::DeletedDisplayListCache Drawable::s_deletedDisplayListCache;
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Drawable::Drawable()
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{
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_bbox_computed = false;
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// Note, if your are defining a subclass from drawable which is
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// dynamically updated then you should set both the following to
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// to false in your constructor. This will prevent any display
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// lists from being automatically created and safeguard the
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// dynamic updating of data.
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_supportsDisplayList = true;
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_useDisplayList = true;
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}
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2002-02-07 09:07:11 +08:00
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
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Object(drawable,copyop),
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_dstate(copyop(drawable._dstate.get())),
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_supportsDisplayList(drawable._supportsDisplayList),
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_useDisplayList(drawable._useDisplayList),
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_globjList(drawable._globjList),
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_bbox(drawable._bbox),
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_bbox_computed(drawable._bbox_computed),
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_drawCallback(drawable._drawCallback)
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{}
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2001-09-20 05:19:47 +08:00
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Drawable::~Drawable()
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{
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dirtyDisplayList();
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}
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void Drawable::compile(State& state)
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{
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if (!_useDisplayList) return;
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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uint contextID = state.getContextID();
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// fill in array if required.
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while (_globjList.size()<=contextID) _globjList.push_back(0);
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// get the globj for the current contextID.
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uint& globj = _globjList[contextID];
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// call the globj if already set otherwise comple and execute.
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if( globj != 0 )
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{
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glDeleteLists( globj, 1 );
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}
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if (_dstate.valid())
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{
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_dstate->compile(state);
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}
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globj = glGenLists( 1 );
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glNewList( globj, GL_COMPILE );
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drawImmediateMode(state);
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glEndList();
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}
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void Drawable::setSupportsDisplayList(const bool flag)
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{
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// if value unchanged simply return.
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if (_supportsDisplayList==flag) return;
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// if previously set to true then need to check about display lists.
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if (_supportsDisplayList)
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{
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if (_useDisplayList)
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{
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// used to support display lists and display lists switched
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// on so now delete them and turn useDisplayList off.
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dirtyDisplayList();
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_useDisplayList = false;
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}
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}
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// set with new value.
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_supportsDisplayList=flag;
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}
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void Drawable::setUseDisplayList(const bool flag)
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{
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// if value unchanged simply return.
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if (_useDisplayList==flag) return;
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// if was previously set to true, remove display list.
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if (_useDisplayList)
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{
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dirtyDisplayList();
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}
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if (_supportsDisplayList)
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{
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// set with new value.
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_useDisplayList = flag;
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}
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else // does not support display lists.
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{
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if (flag)
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{
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2001-12-15 07:18:28 +08:00
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notify(WARN)<<"Warning: attempt to setUseDisplayList(true) on a drawable with does not support display lists."<<std::endl;
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2001-09-20 05:19:47 +08:00
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}
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else
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{
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// set with new value.
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_useDisplayList = false;
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}
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}
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}
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void Drawable::dirtyDisplayList()
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{
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for(uint i=0;i<_globjList.size();++i)
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{
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if (_globjList[i] != 0)
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{
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Drawable::deleteDisplayList(i,_globjList[i]);
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_globjList[i] = 0;
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}
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}
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}
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void Drawable::deleteDisplayList(uint contextID,uint globj)
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{
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if (globj!=0)
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{
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// insert the globj into the cache for the appropriate context.
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s_deletedDisplayListCache[contextID].insert(globj);
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}
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}
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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void Drawable::flushDeletedDisplayLists(uint contextID)
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{
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DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
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if (citr!=s_deletedDisplayListCache.end())
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{
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std::set<uint>& displayListSet = citr->second;
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for(std::set<uint>::iterator gitr=displayListSet.begin();
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gitr!=displayListSet.end();
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++gitr)
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{
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glDeleteLists(*gitr,1);
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}
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s_deletedDisplayListCache.erase(citr);
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}
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}
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