OpenSceneGraph/src/osgGA/KeySwitchCameraManipulator.cpp

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#include <osgGA/KeySwitchCameraManipulator>
#include <osg/Notify>
using namespace osgGA;
void KeySwitchCameraManipulator::addCameraManipulator(int key, std::string name, CameraManipulator *cm)
{
if(!cm) return;
_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setNode(_current->getNode());
_current->setCamera(_current->getCamera());
}
}
void KeySwitchCameraManipulator::addNumberedCameraManipulator(CameraManipulator *cm)
{
if(!cm) return;
addCameraManipulator('1'+_manips.size(),"camera",cm);
}
bool KeySwitchCameraManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
if(ea.getEventType()==GUIEventAdapter::KEYDOWN){
KeyManipMap::iterator it=_manips.find(ea.getKey());
if(it != _manips.end()){
osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<std::endl;
it->second.second->setNode(_current->getNode());
it->second.second->setCamera(_current->getCamera());
it->second.second->init(ea,aa);
_current = it->second.second;
//_cameraManipChangeCallbacks.notify(this);
}
}
return _current->handle(ea,aa);
}