OpenSceneGraph/src/osgViewer/GraphicsWindowWin32.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/GraphicsWindowWin32>
using namespace osgViewer;
namespace osgViewer
{
/** This is the class we need to create for pbuffers, note its not a GraphicsWindow as it won't need any of the event handling and window mapping facilities.*/
class GraphicsContextWin32 : public osg::GraphicsContext
{
public:
GraphicsContextWin32(osg::GraphicsContext::Traits* traits):
_valid(false)
{
_traits = traits;
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; }
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; }
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::void bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
protected:
bool _valid;
};
}
void GraphicsWindowWin32::setWindowDecoration(bool flag)
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::setWindowDecoration() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::init()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::init() Please implement me!"<<std::endl;
}
bool GraphicsWindowWin32::realizeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::realizeImplementation() Please implement me!"<<std::endl;
return false;
}
void GraphicsWindowWin32::makeCurrentImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::makeCurrentImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::closeImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::closeImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::swapBuffersImplementation()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::swapBuffersImplementation() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::checkEvents()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::checkEvents() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::grabFocus()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::grabFocus() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::grabFocusIfPointerInWindow()
{
osg::notify(osg::NOTICE)<<"GraphicWindowWin32::grabFocusIfPointerInWindow() Please implement me!"<<std::endl;
}
void GraphicsWindowWin32::transformMouseXY(float& x, float& y)
{
if (getEventQueue()->getUseFixedMouseInputRange())
{
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
x = eventState->getXmin() + (eventState->getXmax()-eventState->getXmin())*x/float(_traits->width);
y = eventState->getYmin() + (eventState->getYmax()-eventState->getYmin())*y/float(_traits->height);
}
}
struct Win32WindowingSystemInterface : public osg::GraphicsContext::WindowingSystemInterface
{
Win32WindowingSystemInterface()
{
}
virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier& si)
{
osg::notify(osg::NOTICE)<<"Win32WindowingSystemInterface::getNumScreens() Please implement me!"<<std::endl;
return 1;
}
virtual void getScreenResolution(const osg::GraphicsContext::ScreenIdentifier& si, unsigned int& width, unsigned int& height)
{
osg::notify(osg::NOTICE)<<"Win32WindowingSystemInterface::getScreenResolution() Please implement me!"<<std::endl;
}
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits* traits)
{
if (traits->pbuffer)
{
osg::ref_ptr<osgViewer::GraphicsContextWin32> pbuffer = new GraphicsContextWin32(traits);
if (pbuffer->valid()) return pbuffer.release();
else return 0;
}
else
{
osg::ref_ptr<osgViewer::GraphicsWindowWin32> window = new GraphicsWindowWin32(traits);
if (window->valid()) return window.release();
else return 0;
}
}
};
struct RegisterWindowingSystemInterfaceProxy
{
RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(new Win32WindowingSystemInterface);
}
~RegisterWindowingSystemInterfaceProxy()
{
osg::GraphicsContext::setWindowingSystemInterface(0);
}
};
RegisterWindowingSystemInterfaceProxy createWindowingSystemInterfaceProxy;