OpenSceneGraph/src/osg/GraphicsContext.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GraphicsContext>
#include <osg/Camera>
#include <osg/View>
#include <osg/FrameBufferObject>
#include <osg/Program>
#include <osg/Drawable>
#include <osg/FragmentProgram>
#include <osg/VertexProgram>
#include <osg/Notify>
#include <map>
#include <sstream>
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using namespace osg;
static ref_ptr<GraphicsContext::WindowingSystemInterface> s_WindowingSystemInterface;
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void GraphicsContext::setWindowingSystemInterface(WindowingSystemInterface* callback)
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{
s_WindowingSystemInterface = callback;
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}
GraphicsContext::WindowingSystemInterface* GraphicsContext::getWindowingSystemInterface()
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{
return s_WindowingSystemInterface.get();
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}
GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits)
{
if (s_WindowingSystemInterface.valid())
return s_WindowingSystemInterface->createGraphicsContext(traits);
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else
return 0;
}
std::string GraphicsContext::ScreenIdentifier::displayName() const
{
std::stringstream ostr;
ostr<<hostName<<":"<<displayNum<<"."<<screenNum;
return ostr.str();
}
typedef std::map<unsigned int, unsigned int> ContextIDMap;
static ContextIDMap s_contextIDMap;
static OpenThreads::Mutex s_contextIDMapMutex;
unsigned int GraphicsContext::createNewContextID()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
// first check to see if we can reuse contextID;
for(ContextIDMap::iterator itr = s_contextIDMap.begin();
itr != s_contextIDMap.end();
++itr)
{
if (itr->second == 0)
{
// reuse contextID;
itr->second = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<<itr->first<<std::endl;
return itr->first;
}
}
unsigned int contextID = s_contextIDMap.size();
s_contextIDMap[contextID] = 1;
osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
if ( (contextID+1) > osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() )
{
osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
// update the the maximum number of graphics contexts,
// to ensure that texture objects and display buffers are configured to the correct size.
osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
}
return contextID;
}
void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
++s_contextIDMap[contextID];
}
void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[contextID]!=0)
{
--s_contextIDMap[contextID];
}
else
{
osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<<contextID<<") called on expired contextID."<<std::endl;
}
osg::notify(osg::INFO)<<"GraphicsContext::decrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
}
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GraphicsContext::GraphicsContext():
_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
_clearMask(0),
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_threadOfLastMakeCurrent(0)
{
setThreadSafeRefUnref(true);
_operationsBlock = new Block;
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}
GraphicsContext::~GraphicsContext()
{
close(false);
}
void GraphicsContext::clear()
{
if (_clearMask==0 || !_traits) return;
glViewport(0, 0, _traits->width, _traits->height);
glScissor(0, 0, _traits->width, _traits->height);
glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
glClear( _clearMask );
}
bool GraphicsContext::realize()
{
if (realizeImplementation())
{
return true;
}
else
{
return false;
}
}
void GraphicsContext::close(bool callCloseImplementation)
{
osg::notify(osg::NOTICE)<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
// switch off the graphics thread...
setGraphicsThread(0);
if (callCloseImplementation && _state.valid() && isRealized())
{
bool sharedContextExists = false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
if (s_contextIDMap[_state->getContextID()]>1) sharedContextExists = true;
}
osg::notify(osg::NOTICE)<<"Closing still viable window "<<sharedContextExists<<" _state->getContextID()="<<_state->getContextID()<<std::endl;
#if 1
// release all the OpenGL objects in the scene graphs associted with this
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
Camera* camera = (*itr);
if (camera)
{
osg::notify(osg::NOTICE)<<"Releasing GL objects for Camera "<<camera<<std::endl;
#if 1
camera->releaseGLObjects(_state.get());
#else
camera->releaseGLObjects(0);
#endif
}
}
#endif
#if 1
osg::notify(osg::NOTICE)<<"Doing makeCurrent "<<std::endl;
makeCurrent();
osg::notify(osg::NOTICE)<<"Doing Flush"<<std::endl;
// flush all the OpenGL object buffer for this context.
double availableTime = 100.0f;
double currentTime = _state->getFrameStamp()?_state->getFrameStamp()->getReferenceTime():0.0;
osg::FrameBufferObject::flushDeletedFrameBufferObjects(_state->getContextID(),currentTime,availableTime);
osg::RenderBuffer::flushDeletedRenderBuffers(_state->getContextID(),currentTime,availableTime);
osg::Texture::flushAllDeletedTextureObjects(_state->getContextID());
osg::Drawable::flushAllDeletedDisplayLists(_state->getContextID());
osg::Drawable::flushDeletedVertexBufferObjects(_state->getContextID(),currentTime,availableTime);
osg::VertexProgram::flushDeletedVertexProgramObjects(_state->getContextID(),currentTime,availableTime);
osg::FragmentProgram::flushDeletedFragmentProgramObjects(_state->getContextID(),currentTime,availableTime);
osg::Program::flushDeletedGlPrograms(_state->getContextID(),currentTime,availableTime);
osg::Shader::flushDeletedGlShaders(_state->getContextID(),currentTime,availableTime);
osg::notify(osg::NOTICE)<<"Done Flush "<<availableTime<<std::endl;
#endif
_state->reset();
releaseContext();
}
if (callCloseImplementation) closeImplementation();
if (_state.valid())
{
decrementContextIDUsageCount(_state->getContextID());
_state = 0;
}
}
void GraphicsContext::makeCurrent()
{
ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
if (_graphicsThread.valid() &&
_threadOfLastMakeCurrent == _graphicsThread.get() &&
_threadOfLastMakeCurrent != OpenThreads::Thread::CurrentThread())
{
// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
_graphicsThread->add(rcbmco);
}
if (!isCurrent()) _mutex.lock();
makeCurrentImplementation();
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
if (rcbmco)
{
// Let the "relase contex, block and make current operation" proceed, which will now move on to trying to aquire the graphics
// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
rcbmco->release();
}
}
void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
{
if (!isCurrent()) _mutex.lock();
makeContextCurrentImplementation(readContext);
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
}
void GraphicsContext::releaseContext()
{
_mutex.unlock();
_threadOfLastMakeCurrent = reinterpret_cast<OpenThreads::Thread*>(0xffff);
}
void GraphicsContext::swapBuffers()
{
if (isCurrent())
{
swapBuffersImplementation();
clear();
}
else if (_graphicsThread.valid() &&
_threadOfLastMakeCurrent == _graphicsThread.get())
{
_graphicsThread->add(new SwapBuffersOperation);
}
else
{
makeCurrent();
swapBuffersImplementation();
clear();
releaseContext();
}
}
void GraphicsContext::createGraphicsThread()
{
if (!_graphicsThread)
{
setGraphicsThread(new GraphicsThread);
}
}
void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
{
if (_graphicsThread==gt) return;
if (_graphicsThread.valid())
{
// need to kill the thread in some way...
_graphicsThread->cancel();
_graphicsThread->_graphicsContext = 0;
}
_graphicsThread = gt;
if (_graphicsThread.valid())
{
_graphicsThread->_graphicsContext = this;
}
}
void GraphicsContext::add(GraphicsOperation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
_operations.push_back(operation);
_operationsBlock->set(true);
}
void GraphicsContext::remove(GraphicsOperation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)==operation) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{
if ((*itr)->getName()==name) itr = _operations.erase(itr);
else ++itr;
}
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
void GraphicsContext::removeAllOperations()
{
osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_operations.clear();
_operationsBlock->set(false);
}
void GraphicsContext::runOperations()
{
for(OperationQueue::iterator itr = _operations.begin();
itr != _operations.end();
)
{
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = *itr;
if (!_currentOperation->getKeep())
{
itr = _operations.erase(itr);
if (_operations.empty())
{
_operationsBlock->set(false);
}
}
else
{
++itr;
}
}
if (_currentOperation.valid())
{
osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
// call the graphics operation.
(*_currentOperation)(this);
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
_currentOperation = 0;
}
}
}
}
void GraphicsContext::addCamera(osg::Camera* camera)
{
_cameras.push_back(camera);
}
void GraphicsContext::removeCamera(osg::Camera* camera)
{
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
if (*itr == camera)
{
_cameras.erase(itr);
return;
}
}
}
void GraphicsContext::resizedImplementation(int x, int y, int width, int height)
{
if (!_traits) return;
double widthChangeRatio = double(width) / double(_traits->width);
double heigtChangeRatio = double(height) / double(_traits->height);
double aspectRatioChange = widthChangeRatio / heigtChangeRatio;
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
{
Camera* camera = (*itr);
Viewport* viewport = camera->getViewport();
if (viewport)
{
if (viewport->x()==0 && viewport->y()==0 &&
viewport->width()>=_traits->width && viewport->height()>=_traits->height)
{
viewport->setViewport(0,0,width,height);
}
else
{
viewport->x() = static_cast<osg::Viewport::value_type>(double(viewport->x())*widthChangeRatio);
viewport->y() = static_cast<osg::Viewport::value_type>(double(viewport->y())*heigtChangeRatio);
viewport->width() = static_cast<osg::Viewport::value_type>(double(viewport->width())*widthChangeRatio);
viewport->height() = static_cast<osg::Viewport::value_type>(double(viewport->height())*heigtChangeRatio);
}
}
// if aspect ratio adjusted change the project matrix to suit.
if (aspectRatioChange != 1.0)
{
osg::View* view = camera->getView();
osg::View::Slave* slave = view ? view->findSlaveForCamera(camera) : 0;
if (slave && camera->getReferenceFrame()==osg::Transform::RELATIVE_RF)
{
slave->_projectionOffset *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
}
else
{
#if 0
osg::Matrixd& pm = camera->getProjectionMatrix();
bool orthographicCamera = (pm(0,3)==0.0) && (pm(1,3)==0.0) && (pm(2,3)==0.0) && (pm(3,3)==1.0);
if (orthographicCamera)
{
double left, right, bottom, top, zNear, zFar;
camera->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
double mid = (right+left)*0.5;
double halfWidth = (right-left)*0.5;
left = mid - halfWidth * aspectRatioChange;
right = mid + halfWidth * aspectRatioChange;
camera->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
}
else
{
double left, right, bottom, top, zNear, zFar;
camera->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
double mid = (right+left)*0.5;
double halfWidth = (right-left)*0.5;
left = mid - halfWidth * aspectRatioChange;
right = mid + halfWidth * aspectRatioChange;
camera->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
}
#else
camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
#endif
}
}
}
_traits->x = x;
_traits->y = y;
_traits->width = width;
_traits->height = height;
}