OpenSceneGraph/src/osgPlugins/flt/LodRecord.h

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// LodRecord.h
#ifndef __FLT_LOD_RECORD_H
#define __FLT_LOD_RECORD_H
#include "opcodes.h"
#include "Record.h"
#include "RecordVisitor.h"
namespace flt {
////////////////////////////////////////////////////////////////////
//
// LodRecord
//
////////////////////////////////////////////////////////////////////
struct SLevelOfDetail
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{
SRecHeader RecHeader;
char szIdent[8]; // 7 char ASCII ID; 0 terminates
int32 iSpare; // Spare
float64 dfSwitchInDist; // Switch in distance
float64 dfSwitchOutDist;// Switch out distance
int16 iSpecialId_1; // Special effects ID 1 - defined by real time
int16 iSpecialId_2; // Special effects ID 2 - defined by real time
int32 diFlags; // Flags (bits, from left to right)
// 0 = Use previous slant range
// 1 = SPT flag: 0 if replacement LOD, 1 for additive LOD
// 2 = Freeze center (don't recalculate)
// 3-31 Spare
float64x3 Center; // Center coordinate (x,y,z) of LOD block
float64 dfTransitionRange; // Transition Range for Morphing
};
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class LodRecord : public PrimNodeRecord
{
public:
LodRecord();
virtual Record* clone() const { return new LodRecord(); }
virtual const char* className() const { return "LodRecord"; }
virtual int classOpcode() const { return LOD_OP; }
virtual size_t sizeofData() const { return sizeof(SLevelOfDetail); }
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virtual void accept(RecordVisitor& rv) { rv.apply(*this); }
// virtual void traverse(RecordVisitor& rv);
SLevelOfDetail* getData() const { return (SLevelOfDetail*)_pData; }
virtual const std::string getName( void ) const { return std::string(getData()->szIdent); }
protected:
virtual ~LodRecord();
virtual void endian();
};
////////////////////////////////////////////////////////////////////
//
// OldLodRecord
//
////////////////////////////////////////////////////////////////////
struct SOldLOD
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{
SRecHeader RecHeader;
char szIdent[8]; // 7 char ASCII ID; 0 terminates
uint32 dwSwitchInDist; // Switch in distance
uint32 dwSwitchOutDist; // Switch out distance
int16 iSpecialId_1; // Special effects ID 1 - defined by real time
int16 iSpecialId_2; // Special effects ID 2 - defined by real time
int32 diFlags; // Flags (bits, from left to right)
// 0 = Use previous slant range
// 1 = SPT flag: 0 if replacement LOD, 1 for additive LOD
// 2 = Freeze center (don't recalculate)
// 3-31 Spare
int32 Center[3]; // Center coordinate (x,y,z) of LOD block
// int32 spare[14];
};
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class OldLodRecord : public PrimNodeRecord
{
public:
OldLodRecord();
virtual Record* clone() const { return new OldLodRecord(); }
virtual const char* className() const { return "OldLodRecord"; }
virtual int classOpcode() const { return OLD_LOD_OP; }
virtual size_t sizeofData() const { return sizeof(SOldLOD); }
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virtual void accept(RecordVisitor& rv) { rv.apply(*this); }
// virtual void traverse(RecordVisitor& rv);
SOldLOD* getData() const { return (SOldLOD*)_pData; }
// virtual const std::string getName( void ) const { return std::string(getData()->szIdent); }
protected:
virtual ~OldLodRecord();
virtual void endian();
};
}; // end namespace flt
#endif