OpenSceneGraph/include/osgDB/InputStream

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_INPUTSTREAM
#define OSGDB_INPUTSTREAM
#include <osg/Endian>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Vec2ui>
#include <osg/Vec3ui>
#include <osg/Vec4ui>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osgDB/ReaderWriter>
#include <osgDB/StreamOperator>
#include <osgDB/Options>
#include <iostream>
#include <sstream>
namespace osgDB
{
class InputException : public osg::Referenced
{
public:
InputException( const std::vector<std::string>& fields, const std::string& err ) : _error(err)
{
for ( unsigned int i=0; i<fields.size(); ++i )
{
_field += fields[i];
_field += " ";
}
}
const std::string& getField() const { return _field; }
const std::string& getError() const { return _error; }
protected:
std::string _field;
std::string _error;
};
class OSGDB_EXPORT InputStream
{
public:
typedef std::map< unsigned int, osg::ref_ptr<osg::Array> > ArrayMap;
typedef std::map< unsigned int, osg::ref_ptr<osg::Object> > IdentifierMap;
enum ReadType
{
READ_UNKNOWN = 0,
READ_SCENE,
READ_IMAGE,
READ_OBJECT
};
InputStream( const osgDB::Options* options );
virtual ~InputStream();
From Wang Rui, "The file attached includes two new features for the serialization IO functionality. First, custom serializer version control should work now, just by defining a new REGISTER_CUSTOM_OBJECT_WRAPPER macro. For example: // A custom class namespace CustomDomain { class MyGroup : public osg::Group { public: META_Node( CustomDomain, MyGroup ); void setMyName( const std::string& n ); const std::string& getMyName() const; void setMyID( int id ); int getMyID() const; ... }; } // The serialization wrapper using a custom domain name REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain, CustomDomain_MyGroup, new CustomDomain::MyGroup, CustomDomain::MyGroup, "osg::Object osg::Node osg::Group CustomDomain::MyGroup" ) { ADD_STRING_SERIALIZER( MyName, std::string() ); { UPDATE_TO_VERSION_SCOPED( 1 ); // Updated for a new domain version ADD_INT_SERIALIZER( MyID, 0 ); } } Save the class instance as follows: osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") ); The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0. This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes. Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out. Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
2013-06-24 16:48:55 +08:00
void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; }
int getFileVersion( const std::string& d=std::string() ) const;
bool isBinary() const { return _in->isBinary(); }
const osgDB::Options* getOptions() const { return _options.get(); }
// Serialization related functions
InputStream& operator>>( bool& b ) { _in->readBool(b); checkStream(); return *this; }
InputStream& operator>>( char& c ) { _in->readChar(c); checkStream(); return *this; }
InputStream& operator>>( signed char& c ) { _in->readSChar(c); checkStream(); return *this; }
InputStream& operator>>( unsigned char& c ) { _in->readUChar(c); checkStream(); return *this; }
InputStream& operator>>( short& s ) { _in->readShort(s); checkStream(); return *this; }
InputStream& operator>>( unsigned short& s ) { _in->readUShort(s); checkStream(); return *this; }
InputStream& operator>>( int& i ) { _in->readInt(i); checkStream(); return *this; }
InputStream& operator>>( unsigned int& i ) { _in->readUInt(i); checkStream(); return *this; }
InputStream& operator>>( long& l ) { _in->readLong(l); checkStream(); return *this; }
InputStream& operator>>( unsigned long& l ) { _in->readULong(l); checkStream(); return *this; }
InputStream& operator>>( float& f ) { _in->readFloat(f); checkStream(); return *this; }
InputStream& operator>>( double& d ) { _in->readDouble(d); checkStream(); return *this; }
InputStream& operator>>( std::string& s ) { _in->readString(s); checkStream(); return *this; }
InputStream& operator>>( std::istream& (*fn)(std::istream&) ) { _in->readStream(fn); checkStream(); return *this; }
InputStream& operator>>( std::ios_base& (*fn)(std::ios_base&) ) { _in->readBase(fn); checkStream(); return *this; }
InputStream& operator>>( ObjectGLenum& value ) { _in->readGLenum(value); checkStream(); return *this; }
InputStream& operator>>( ObjectProperty& prop ) { _in->readProperty(prop); checkStream(); return *this; }
InputStream& operator>>( ObjectMark& mark ) { _in->readMark(mark); checkStream(); return *this; }
InputStream& operator>>( osg::Vec2b& v );
InputStream& operator>>( osg::Vec3b& v );
InputStream& operator>>( osg::Vec4b& v );
InputStream& operator>>( osg::Vec2ub& v );
InputStream& operator>>( osg::Vec3ub& v );
InputStream& operator>>( osg::Vec4ub& v );
InputStream& operator>>( osg::Vec2s& v );
InputStream& operator>>( osg::Vec3s& v );
InputStream& operator>>( osg::Vec4s& v );
InputStream& operator>>( osg::Vec2us& v );
InputStream& operator>>( osg::Vec3us& v );
InputStream& operator>>( osg::Vec4us& v );
InputStream& operator>>( osg::Vec2i& v );
InputStream& operator>>( osg::Vec3i& v );
InputStream& operator>>( osg::Vec4i& v );
InputStream& operator>>( osg::Vec2ui& v );
InputStream& operator>>( osg::Vec3ui& v );
InputStream& operator>>( osg::Vec4ui& v );
InputStream& operator>>( osg::Vec2f& v );
InputStream& operator>>( osg::Vec3f& v );
InputStream& operator>>( osg::Vec4f& v );
InputStream& operator>>( osg::Vec2d& v );
InputStream& operator>>( osg::Vec3d& v );
InputStream& operator>>( osg::Vec4d& v );
InputStream& operator>>( osg::Quat& q );
InputStream& operator>>( osg::Plane& p );
InputStream& operator>>( osg::Matrixf& mat );
InputStream& operator>>( osg::Matrixd& mat );
InputStream& operator>>( osg::BoundingBoxf& bb );
InputStream& operator>>( osg::BoundingBoxd& bb );
InputStream& operator>>( osg::BoundingSpheref& bs );
InputStream& operator>>( osg::BoundingSphered& bs );
InputStream& operator>>( osg::ref_ptr<osg::Image>& ptr ) { ptr = readImage(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::Array>& ptr ) { if (_fileVersion>=112) ptr = readObjectOfType<osg::Array>(); else ptr = readArray(); return *this; }
InputStream& operator>>( osg::ref_ptr<osg::PrimitiveSet>& ptr ) { if (_fileVersion>=112) ptr = readObjectOfType<osg::PrimitiveSet>(); else ptr = readPrimitiveSet(); return *this; }
template<typename T> InputStream& operator>>( osg::ref_ptr<T>& ptr )
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
{ ptr = readObjectOfType<T>(); return *this; }
// Convenient methods for reading
bool matchString( const std::string& str ) { return _in->matchString(str); }
void advanceToCurrentEndBracket() { _in->advanceToCurrentEndBracket(); }
void readWrappedString( std::string& str ) { _in->readWrappedString(str); checkStream(); }
void readCharArray( char* s, unsigned int size ) { _in->readCharArray(s, size); }
void readComponentArray( char* s, unsigned int numElements, unsigned int numComponentsPerElements, unsigned int componentSizeInBytes) { _in->readComponentArray( s, numElements, numComponentsPerElements, componentSizeInBytes); }
// readSize() use unsigned int for all sizes.
unsigned int readSize() { unsigned int size; *this>>size; return size; }
// Global reading functions
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<osg::Array> readArray();
osg::ref_ptr<osg::PrimitiveSet> readPrimitiveSet();
osg::ref_ptr<osg::Image> readImage(bool readFromExternal=true);
template<typename T>
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<T> readObjectOfType()
{
osg::ref_ptr<osg::Object> obj = readObject();
T* ptr = dynamic_cast<T*>(obj.get());
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
if (ptr) { return ptr; }
else return 0;
}
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<osg::Object> readObject( osg::Object* existingObj=0 );
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
osg::ref_ptr<osg::Object> readObjectFields( const std::string& className, unsigned int id, osg::Object* existingObj=0);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 21:42:19 +08:00
template<typename T>
osg::ref_ptr<T> readObjectFieldsOfType( const std::string& className, unsigned int id, osg::Object* existingObj=0)
{
osg::ref_ptr<osg::Object> obj = readObjectFields(className, id, existingObj);
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr) { return ptr; }
else return 0;
}
2018-04-21 00:18:22 +08:00
/// set an input iterator, used directly when not using InputStream with a traditional file related stream.
void setInputIterator( InputIterator* ii ) { _in = ii; }
2018-04-21 00:18:22 +08:00
/// start reading from InputStream treating it as a traditional file related stream, handles headers and versioning
ReadType start( InputIterator* );
void decompress();
// Schema handlers
void readSchema( std::istream& fin );
void resetSchema();
// Exception handlers
inline void throwException( const std::string& msg );
const InputException* getException() const { return _exception.get(); }
// Property & mask variables
ObjectProperty PROPERTY;
ObjectMark BEGIN_BRACKET;
ObjectMark END_BRACKET;
protected:
inline void checkStream();
void setWrapperSchema( const std::string& name, const std::string& properties );
template<typename T>
void readArrayImplementation( T* a, unsigned int numComponentsPerElements, unsigned int componentSizeInBytes );
ArrayMap _arrayMap;
IdentifierMap _identifierMap;
typedef std::map<std::string, int> VersionMap;
VersionMap _domainVersionMap;
From Wang Rui, "I'd like to submit my latest modification of the serialization IO functionalities. It includes two main parts: a version checking macro for handling backward-compatiblity since 3.0, and enhencement of current schema mechanism. I also change the option handling process to use getPluginStringData(), and add new USE_SERIALIZER_WRAPPER macro in the Registry header to allow for static-link usage as well. The enhencement of schema machanism just tells the type of each serializer while outputting them, such as: osg::Group = Children:1 The meaning of the number can be found in the osgDB/Serializer header, BaseSerializer::Type enum. It may help 3rdparty utilities understand the structure of the wrapper and do some reflection work in the future. The new macro UPDATE_TO_VERSION can help indicate the InputStream (no affect on the writer) that a serializer is added/removed since certain OSG version. An example wrapper file is also attached. The Geode_modified.cpp is based on the serializers/osg/Geode.cpp file (hey, don't merge it :-), but assumes that a new user serializer 'Test' is added since version 65 (that is, the OSG_SOVERSION): REGISTER_OBJECT_WRAPPER( Geode, ... ) { ADD_USER_SERIALIZER( Drawables ); // origin ones UPDATE_TO_VERSION( 65 ) { ADD_USER_SERIALIZER( Test ); // a serializer added from version 65 } } All kinds of ADD_... macros following UPDATE_TO_VERSION will automatically apply the updated version. The braces here are only for typesetting! While reading an osgt/osgb/osgx file, OSG will now check if the file version (recorded as the writer's soversion, instead of previous meaningless "#Version 2") is equal or greater than Test's version, and try reading it, or just ignore it if file version is lesser. And we also have the REMOVE_SERIALIZER macro will mark a named serializer as removed in some version, with which all files generated by further versions will just ignore it: UPDATE_TO_VERSION( 70 ) { REMOVE_SERIALIZER( Test ); } This means that from version 70, the serializer Test is removed (but not actually erased from the list) and should not be read anymore. If the read file version is less than 70 (and equal or greater than 65), Test will still be handled when reading; otherwise it will be ignored to keep compatiblity on different OSG versions. "
2010-11-09 20:41:55 +08:00
int _fileVersion;
bool _useSchemaData;
bool _forceReadingImage;
std::vector<std::string> _fields;
osg::ref_ptr<InputIterator> _in;
osg::ref_ptr<InputException> _exception;
osg::ref_ptr<const osgDB::Options> _options;
// object to used to read field properties that will be discarded.
osg::ref_ptr<osg::Object> _dummyReadObject;
// store here to avoid a new and a leak in InputStream::decompress
std::stringstream* _dataDecompress;
};
void InputStream::throwException( const std::string& msg )
{
_exception = new InputException(_fields, msg);
}
void InputStream::checkStream()
{
_in->checkStream();
if ( _in->isFailed() )
throwException( "InputStream: Failed to read from stream." );
}
}
#endif