OpenSceneGraph/examples/osgmovie/osgmovie.cpp

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// -*-c++-*-
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osg/TexMat>
#include <osg/CullFace>
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#include <osg/ImageStream>
#include <osg/io_utils>
#include <osgGA/TrackballManipulator>
#include <osgGA/EventVisitor>
#include <iostream>
osg::ImageStream* s_imageStream = 0;
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class MovieEventHandler : public osgGA::GUIEventHandler
{
public:
MovieEventHandler() {}
void set(osg::Node* node);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
typedef std::vector< osg::ref_ptr<osg::ImageStream> > ImageStreamList;
protected:
virtual ~MovieEventHandler() {}
class FindImageStreamsVisitor : public osg::NodeVisitor
{
public:
FindImageStreamsVisitor(ImageStreamList& imageStreamList):
_imageStreamList(imageStreamList) {}
virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i)->getStateSet());
}
traverse(geode);
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
inline void apply(osg::StateSet* stateset)
{
if (!stateset) return;
osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
if (attr)
{
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
}
}
inline void apply(osg::ImageStream* imagestream)
{
if (imagestream)
{
_imageStreamList.push_back(imagestream);
s_imageStream = imagestream;
}
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}
ImageStreamList& _imageStreamList;
};
ImageStreamList _imageStreamList;
};
void MovieEventHandler::set(osg::Node* node)
{
_imageStreamList.clear();
if (node)
{
FindImageStreamsVisitor fisv(_imageStreamList);
node->accept(fisv);
}
}
bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
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{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
osg::notify(osg::NOTICE)<<"osgmovie - view = "<<view<<std::endl;
osgUtil::LineSegmentIntersector::Intersections intersections;
if (view && view->computeIntersections(ea.getX(), ea.getY(), nv->getNodePath().back(), intersections))
{
#if 1
osg::notify(osg::NOTICE)<<"osgmovie - Vertex interpolation not implemented yet"<<std::endl;
#else
// use the nearest intersection
const osgUtil::LineSegmentIntersector::Intersection& intersection = *(intersections.begin());
osg::Drawable* drawable = intersection.drawable.get();
osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
// get the vertex indices.
const osgUtil::LineSegmentIntersector::Intersection::IndexList& vil = intersection.indexList;
if (vil.size()==3)
{
int i1 = vil[0];
int i2 = vil[1];
int i3 = vil[2];
osg::Vec3 v1 = (*vertices)[i1];
osg::Vec3 v2 = (*vertices)[i2];
osg::Vec3 v3 = (*vertices)[i3];
osg::Vec3 v = intersection.localIntersectionPoint;
osg::Vec3 p1 = intersection.getLocalLineSegment()->start();
osg::Vec3 p2 = intersection.getLocalLineSegment()->end();
osg::Vec3 p12 = p1-p2;
osg::Vec3 v13 = v1-v3;
osg::Vec3 v23 = v2-v3;
osg::Vec3 p1v3 = p1-v3;
osg::Matrix matrix(p12.x(), v13.x(), v23.x(), 0.0,
p12.y(), v13.y(), v23.y(), 0.0,
p12.z(), v13.z(), v23.z(), 0.0,
0.0, 0.0, 0.0, 1.0);
osg::Matrix inverse;
inverse.invert(matrix);
osg::Vec3 ratio = inverse*p1v3;
// extract the baricentric coordinates.
float r1 = ratio.y();
float r2 = ratio.z();
float r3 = 1.0f-r1-r2;
osg::Array* texcoords = (geometry->getNumTexCoordArrays()>0) ? geometry->getTexCoordArray(0) : 0;
osg::Vec2Array* texcoords_Vec2Array = dynamic_cast<osg::Vec2Array*>(texcoords);
if (texcoords_Vec2Array)
{
// we have tex coord array so now we can compute the final tex coord at the point of intersection.
osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
osg::Vec2 tc = tc1*r1 + tc2*r2 + tc3*r3;
osg::notify(osg::NOTICE)<<"We hit tex coords "<<tc<<std::endl;
}
}
else
{
osg::notify(osg::NOTICE)<<"Intersection has insufficient indices to work with";
}
}
#endif
}
else
{
osg::notify(osg::NOTICE)<<"No intersection"<<std::endl;
}
break;
}
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case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='s')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Play"<<std::endl;
(*itr)->play();
}
return true;
}
else if (ea.getKey()=='p')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Pause"<<std::endl;
(*itr)->pause();
}
return true;
}
else if (ea.getKey()=='r')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Restart"<<std::endl;
(*itr)->rewind();
(*itr)->play();
}
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return true;
}
else if (ea.getKey()=='l')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
{
std::cout<<"Toggle Looping Off"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
}
else
{
std::cout<<"Toggle Looping On"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
}
}
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return true;
}
return false;
}
default:
return false;
}
return false;
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}
void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("p","Pause movie");
usage.addKeyboardMouseBinding("s","Play movie");
usage.addKeyboardMouseBinding("r","Restart movie");
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usage.addKeyboardMouseBinding("l","Toggle looping of movie");
}
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osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image, bool useTextureRectangle)
{
if (useTextureRectangle)
{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
0.0f,image->t(), image->s(),0.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::TextureRectangle(image),
osg::StateAttribute::ON);
return pictureQuad;
}
else
{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
0.0f,1.0f, 1.0f,0.0f);
osg::Texture2D* texture = new osg::Texture2D(image);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
texture,
osg::StateAttribute::ON);
return pictureQuad;
}
}
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example demonstrates the use of ImageStream for rendering movies as textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--texture2D","Use Texture2D rather than TextureRectangle.");
arguments.getApplicationUsage()->addCommandLineOption("--shader","Use shaders to post process the video.");
bool useTextureRectangle = true;
bool useShader = false;
// construct the viewer.
osgViewer::Viewer viewer;
while (arguments.read("--texture2D")) useTextureRectangle=false;
while (arguments.read("--shader")) useShader=true;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::Vec3 pos(0.0f,0.0f,0.0f);
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
if (useShader)
{
//useTextureRectangle = false;
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static const char *shaderSourceTextureRec = {
"uniform vec4 cutoff_color;\n"
"uniform samplerRect movie_texture;\n"
"void main(void)\n"
"{\n"
" vec4 texture_color = textureRect(movie_texture, gl_TexCoord[0]); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
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static const char *shaderSourceTexture2D = {
"uniform vec4 cutoff_color;\n"
"uniform sampler2D movie_texture;\n"
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"void main(void)\n"
"{\n"
" vec4 texture_color = texture2D(movie_texture, gl_TexCoord[0]); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
osg::Program* program = new osg::Program;
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT,
useTextureRectangle ? shaderSourceTextureRec : shaderSourceTexture2D));
stateset->addUniform(new osg::Uniform("cutoff_color",osg::Vec4(0.1f,0.1f,0.1f,1.0f)));
stateset->addUniform(new osg::Uniform("movie_texture",0));
stateset->setAttribute(program);
}
for(int i=1;i<arguments.argc();++i)
{
if (arguments.isString(i))
{
osg::Image* image = osgDB::readImageFile(arguments[i]);
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream) imagestream->play();
if (image)
{
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geode->addDrawable(myCreateTexturedQuadGeometry(pos,image->s(),image->t(),image, useTextureRectangle));
pos.z() += image->t()*1.5f;
}
else
{
std::cout<<"Unable to read file "<<arguments[i]<<std::endl;
}
}
}
if (geode->getNumDrawables()==0)
{
// nothing loaded.
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
MovieEventHandler* meh = new MovieEventHandler();
geode->setEventCallback(meh);
meh->set(geode.get());
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// set the scene to render
viewer.setSceneData(geode.get());
// create the windows and run the threads.
return viewer.run();
}