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// -*-c++-*-
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# include <osgViewer/Viewer>
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# include <osgDB/ReadFile>
# include <osg/Geode>
# include <osg/Geometry>
# include <osg/StateSet>
# include <osg/Material>
# include <osg/Texture2D>
# include <osg/TextureRectangle>
# include <osg/TexMat>
# include <osg/CullFace>
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# include <osg/ImageStream>
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# include <osg/io_utils>
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# include <osgGA/TrackballManipulator>
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# include <osgGA/EventVisitor>
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# include <iostream>
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osg : : ImageStream * s_imageStream = 0 ;
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class MovieEventHandler : public osgGA : : GUIEventHandler
{
public :
MovieEventHandler ( ) { }
void set ( osg : : Node * node ) ;
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virtual bool handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & aa , osg : : Object * , osg : : NodeVisitor * nv ) ;
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virtual void getUsage ( osg : : ApplicationUsage & usage ) const ;
typedef std : : vector < osg : : ref_ptr < osg : : ImageStream > > ImageStreamList ;
protected :
virtual ~ MovieEventHandler ( ) { }
class FindImageStreamsVisitor : public osg : : NodeVisitor
{
public :
FindImageStreamsVisitor ( ImageStreamList & imageStreamList ) :
_imageStreamList ( imageStreamList ) { }
virtual void apply ( osg : : Geode & geode )
{
apply ( geode . getStateSet ( ) ) ;
for ( unsigned int i = 0 ; i < geode . getNumDrawables ( ) ; + + i )
{
apply ( geode . getDrawable ( i ) - > getStateSet ( ) ) ;
}
traverse ( geode ) ;
}
virtual void apply ( osg : : Node & node )
{
apply ( node . getStateSet ( ) ) ;
traverse ( node ) ;
}
inline void apply ( osg : : StateSet * stateset )
{
if ( ! stateset ) return ;
osg : : StateAttribute * attr = stateset - > getTextureAttribute ( 0 , osg : : StateAttribute : : TEXTURE ) ;
if ( attr )
{
osg : : Texture2D * texture2D = dynamic_cast < osg : : Texture2D * > ( attr ) ;
if ( texture2D ) apply ( dynamic_cast < osg : : ImageStream * > ( texture2D - > getImage ( ) ) ) ;
osg : : TextureRectangle * textureRec = dynamic_cast < osg : : TextureRectangle * > ( attr ) ;
if ( textureRec ) apply ( dynamic_cast < osg : : ImageStream * > ( textureRec - > getImage ( ) ) ) ;
}
}
inline void apply ( osg : : ImageStream * imagestream )
{
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if ( imagestream )
{
_imageStreamList . push_back ( imagestream ) ;
s_imageStream = imagestream ;
}
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}
ImageStreamList & _imageStreamList ;
} ;
ImageStreamList _imageStreamList ;
} ;
void MovieEventHandler : : set ( osg : : Node * node )
{
_imageStreamList . clear ( ) ;
if ( node )
{
FindImageStreamsVisitor fisv ( _imageStreamList ) ;
node - > accept ( fisv ) ;
}
}
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bool MovieEventHandler : : handle ( const osgGA : : GUIEventAdapter & ea , osgGA : : GUIActionAdapter & aa , osg : : Object * , osg : : NodeVisitor * nv )
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{
switch ( ea . getEventType ( ) )
{
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case ( osgGA : : GUIEventAdapter : : MOVE ) :
case ( osgGA : : GUIEventAdapter : : PUSH ) :
case ( osgGA : : GUIEventAdapter : : RELEASE ) :
{
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osgViewer : : View * view = dynamic_cast < osgViewer : : View * > ( & aa ) ;
osg : : notify ( osg : : NOTICE ) < < " osgmovie - view = " < < view < < std : : endl ;
osgUtil : : LineSegmentIntersector : : Intersections intersections ;
if ( view & & view - > computeIntersections ( ea . getX ( ) , ea . getY ( ) , nv - > getNodePath ( ) . back ( ) , intersections ) )
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{
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# if 1
osg : : notify ( osg : : NOTICE ) < < " osgmovie - Vertex interpolation not implemented yet " < < std : : endl ;
# else
// use the nearest intersection
const osgUtil : : LineSegmentIntersector : : Intersection & intersection = * ( intersections . begin ( ) ) ;
osg : : Drawable * drawable = intersection . drawable . get ( ) ;
osg : : Geometry * geometry = drawable ? drawable - > asGeometry ( ) : 0 ;
osg : : Vec3Array * vertices = geometry ? dynamic_cast < osg : : Vec3Array * > ( geometry - > getVertexArray ( ) ) : 0 ;
if ( vertices )
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{
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// get the vertex indices.
const osgUtil : : LineSegmentIntersector : : Intersection : : IndexList & vil = intersection . indexList ;
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if ( vil . size ( ) = = 3 )
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{
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int i1 = vil [ 0 ] ;
int i2 = vil [ 1 ] ;
int i3 = vil [ 2 ] ;
osg : : Vec3 v1 = ( * vertices ) [ i1 ] ;
osg : : Vec3 v2 = ( * vertices ) [ i2 ] ;
osg : : Vec3 v3 = ( * vertices ) [ i3 ] ;
osg : : Vec3 v = intersection . localIntersectionPoint ;
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osg : : Vec3 p1 = intersection . getLocalLineSegment ( ) - > start ( ) ;
osg : : Vec3 p2 = intersection . getLocalLineSegment ( ) - > end ( ) ;
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osg : : Vec3 p12 = p1 - p2 ;
osg : : Vec3 v13 = v1 - v3 ;
osg : : Vec3 v23 = v2 - v3 ;
osg : : Vec3 p1v3 = p1 - v3 ;
osg : : Matrix matrix ( p12 . x ( ) , v13 . x ( ) , v23 . x ( ) , 0.0 ,
p12 . y ( ) , v13 . y ( ) , v23 . y ( ) , 0.0 ,
p12 . z ( ) , v13 . z ( ) , v23 . z ( ) , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 ) ;
osg : : Matrix inverse ;
inverse . invert ( matrix ) ;
osg : : Vec3 ratio = inverse * p1v3 ;
// extract the baricentric coordinates.
float r1 = ratio . y ( ) ;
float r2 = ratio . z ( ) ;
float r3 = 1.0f - r1 - r2 ;
osg : : Array * texcoords = ( geometry - > getNumTexCoordArrays ( ) > 0 ) ? geometry - > getTexCoordArray ( 0 ) : 0 ;
osg : : Vec2Array * texcoords_Vec2Array = dynamic_cast < osg : : Vec2Array * > ( texcoords ) ;
if ( texcoords_Vec2Array )
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{
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// we have tex coord array so now we can compute the final tex coord at the point of intersection.
osg : : Vec2 tc1 = ( * texcoords_Vec2Array ) [ i1 ] ;
osg : : Vec2 tc2 = ( * texcoords_Vec2Array ) [ i2 ] ;
osg : : Vec2 tc3 = ( * texcoords_Vec2Array ) [ i3 ] ;
osg : : Vec2 tc = tc1 * r1 + tc2 * r2 + tc3 * r3 ;
osg : : notify ( osg : : NOTICE ) < < " We hit tex coords " < < tc < < std : : endl ;
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}
}
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else
{
osg : : notify ( osg : : NOTICE ) < < " Intersection has insufficient indices to work with " ;
}
}
# endif
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}
else
{
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osg : : notify ( osg : : NOTICE ) < < " No intersection " < < std : : endl ;
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}
break ;
}
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case ( osgGA : : GUIEventAdapter : : KEYDOWN ) :
{
if ( ea . getKey ( ) = = ' s ' )
{
for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
std : : cout < < " Play " < < std : : endl ;
( * itr ) - > play ( ) ;
}
return true ;
}
else if ( ea . getKey ( ) = = ' p ' )
{
for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
std : : cout < < " Pause " < < std : : endl ;
( * itr ) - > pause ( ) ;
}
return true ;
}
else if ( ea . getKey ( ) = = ' r ' )
{
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for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
std : : cout < < " Restart " < < std : : endl ;
( * itr ) - > rewind ( ) ;
( * itr ) - > play ( ) ;
}
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return true ;
}
else if ( ea . getKey ( ) = = ' l ' )
{
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for ( ImageStreamList : : iterator itr = _imageStreamList . begin ( ) ;
itr ! = _imageStreamList . end ( ) ;
+ + itr )
{
if ( ( * itr ) - > getLoopingMode ( ) = = osg : : ImageStream : : LOOPING )
{
std : : cout < < " Toggle Looping Off " < < std : : endl ;
( * itr ) - > setLoopingMode ( osg : : ImageStream : : NO_LOOPING ) ;
}
else
{
std : : cout < < " Toggle Looping On " < < std : : endl ;
( * itr ) - > setLoopingMode ( osg : : ImageStream : : LOOPING ) ;
}
}
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return true ;
}
return false ;
}
default :
return false ;
}
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return false ;
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}
void MovieEventHandler : : getUsage ( osg : : ApplicationUsage & usage ) const
{
usage . addKeyboardMouseBinding ( " p " , " Pause movie " ) ;
usage . addKeyboardMouseBinding ( " s " , " Play movie " ) ;
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usage . addKeyboardMouseBinding ( " r " , " Restart movie " ) ;
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usage . addKeyboardMouseBinding ( " l " , " Toggle looping of movie " ) ;
}
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osg : : Geometry * myCreateTexturedQuadGeometry ( const osg : : Vec3 & pos , float width , float height , osg : : Image * image , bool useTextureRectangle )
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{
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if ( useTextureRectangle )
{
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osg : : Geometry * pictureQuad = osg : : createTexturedQuadGeometry ( pos ,
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osg : : Vec3 ( width , 0.0f , 0.0f ) ,
osg : : Vec3 ( 0.0f , 0.0f , height ) ,
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0.0f , image - > t ( ) , image - > s ( ) , 0.0f ) ;
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pictureQuad - > getOrCreateStateSet ( ) - > setTextureAttributeAndModes ( 0 ,
new osg : : TextureRectangle ( image ) ,
osg : : StateAttribute : : ON ) ;
return pictureQuad ;
}
else
{
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osg : : Geometry * pictureQuad = osg : : createTexturedQuadGeometry ( pos ,
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osg : : Vec3 ( width , 0.0f , 0.0f ) ,
osg : : Vec3 ( 0.0f , 0.0f , height ) ,
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0.0f , 1.0f , 1.0f , 0.0f ) ;
osg : : Texture2D * texture = new osg : : Texture2D ( image ) ;
texture - > setFilter ( osg : : Texture : : MIN_FILTER , osg : : Texture : : LINEAR ) ;
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pictureQuad - > getOrCreateStateSet ( ) - > setTextureAttributeAndModes ( 0 ,
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texture ,
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osg : : StateAttribute : : ON ) ;
return pictureQuad ;
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}
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " example demonstrates the use of ImageStream for rendering movies as textures. " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
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arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --texture2D " , " Use Texture2D rather than TextureRectangle. " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --shader " , " Use shaders to post process the video. " ) ;
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bool useTextureRectangle = true ;
bool useShader = false ;
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// construct the viewer.
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osgViewer : : Viewer viewer ;
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while ( arguments . read ( " --texture2D " ) ) useTextureRectangle = false ;
while ( arguments . read ( " --shader " ) ) useShader = true ;
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// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
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osg : : ref_ptr < osg : : Geode > geode = new osg : : Geode ;
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osg : : Vec3 pos ( 0.0f , 0.0f , 0.0f ) ;
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osg : : StateSet * stateset = geode - > getOrCreateStateSet ( ) ;
stateset - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
if ( useShader )
{
//useTextureRectangle = false;
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static const char * shaderSourceTextureRec = {
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" uniform vec4 cutoff_color; \n "
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" uniform samplerRect movie_texture; \n "
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" void main(void) \n "
" { \n "
" vec4 texture_color = textureRect(movie_texture, gl_TexCoord[0]); \n "
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n "
" gl_FragColor = texture_color; \n "
" } \n "
} ;
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static const char * shaderSourceTexture2D = {
" uniform vec4 cutoff_color; \n "
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" uniform sampler2D movie_texture; \n "
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" void main(void) \n "
" { \n "
" vec4 texture_color = texture2D(movie_texture, gl_TexCoord[0]); \n "
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n "
" gl_FragColor = texture_color; \n "
" } \n "
} ;
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osg : : Program * program = new osg : : Program ;
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program - > addShader ( new osg : : Shader ( osg : : Shader : : FRAGMENT ,
useTextureRectangle ? shaderSourceTextureRec : shaderSourceTexture2D ) ) ;
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stateset - > addUniform ( new osg : : Uniform ( " cutoff_color " , osg : : Vec4 ( 0.1f , 0.1f , 0.1f , 1.0f ) ) ) ;
stateset - > addUniform ( new osg : : Uniform ( " movie_texture " , 0 ) ) ;
stateset - > setAttribute ( program ) ;
}
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for ( int i = 1 ; i < arguments . argc ( ) ; + + i )
{
if ( arguments . isString ( i ) )
{
osg : : Image * image = osgDB : : readImageFile ( arguments [ i ] ) ;
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osg : : ImageStream * imagestream = dynamic_cast < osg : : ImageStream * > ( image ) ;
if ( imagestream ) imagestream - > play ( ) ;
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if ( image )
{
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geode - > addDrawable ( myCreateTexturedQuadGeometry ( pos , image - > s ( ) , image - > t ( ) , image , useTextureRectangle ) ) ;
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pos . z ( ) + = image - > t ( ) * 1.5f ;
}
else
{
std : : cout < < " Unable to read file " < < arguments [ i ] < < std : : endl ;
}
}
}
if ( geode - > getNumDrawables ( ) = = 0 )
{
// nothing loaded.
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arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
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return 1 ;
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}
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
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MovieEventHandler * meh = new MovieEventHandler ( ) ;
geode - > setEventCallback ( meh ) ;
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meh - > set ( geode . get ( ) ) ;
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// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
// set the scene to render
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viewer . setSceneData ( geode . get ( ) ) ;
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// create the windows and run the threads.
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return viewer . run ( ) ;
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}