OpenSceneGraph/src/osgWrappers/osgGA/TrackballManipulator.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osg/Node>
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#include <osg/Quat>
#include <osg/Vec3d>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/TrackballManipulator>
#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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I_BaseType(osgGA::MatrixManipulator);
I_Constructor0();
I_Method0(const char *, className);
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
I_Method0(osg::Matrixd, getMatrix);
I_Method0(osg::Matrixd, getInverseMatrix);
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
I_Method0(float, getFusionDistanceValue);
I_Method1(void, setNode, IN, osg::Node *, x);
I_Method0(const osg::Node *, getNode);
I_Method0(osg::Node *, getNode);
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, home, IN, double, x);
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale);
I_Method0(double, getMinimumZoomScale);
I_Method1(void, setCenter, IN, const osg::Vec3d &, center);
I_Method0(const osg::Vec3d &, getCenter);
I_Method1(void, setRotation, IN, const osg::Quat &, rotation);
I_Method0(const osg::Quat &, getRotation);
I_Method1(void, setDistance, IN, double, distance);
I_Method0(double, getDistance);
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I_Method1(void, setTrackballSize, IN, float, size);
I_Method0(float, getTrackballSize);
I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
I_Property(const osg::Vec3d &, Center);
I_Property(double, Distance);
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I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
I_ReadOnlyProperty(float, FusionDistanceValue);
I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
I_ReadOnlyProperty(osg::Matrixd, Matrix);
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I_Property(double, MinimumZoomScale);
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I_Property(osg::Node *, Node);
I_Property(const osg::Quat &, Rotation);
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I_Property(float, TrackballSize);
END_REFLECTOR