Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 18:17:56 +08:00
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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2006-07-19 04:53:16 +08:00
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#include <osg/ApplicationUsage>
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Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 18:17:56 +08:00
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#include <osg/Matrixd>
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#include <osg/Node>
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2006-07-19 04:53:16 +08:00
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#include <osg/Quat>
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#include <osg/Vec3d>
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Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 18:17:56 +08:00
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/TrackballManipulator>
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#include <osgUtil/SceneView>
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2005-05-16 17:41:10 +08:00
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 18:17:56 +08:00
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BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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2005-05-16 17:41:10 +08:00
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0();
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I_Method0(const char *, className);
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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I_Method0(osg::Matrixd, getMatrix);
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I_Method0(osg::Matrixd, getInverseMatrix);
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
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I_Method0(float, getFusionDistanceValue);
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I_Method1(void, setNode, IN, osg::Node *, x);
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I_Method0(const osg::Node *, getNode);
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I_Method0(osg::Node *, getNode);
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, home, IN, double, x);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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2005-11-18 01:45:04 +08:00
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I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale);
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I_Method0(double, getMinimumZoomScale);
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2005-11-18 23:00:34 +08:00
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I_Method1(void, setCenter, IN, const osg::Vec3d &, center);
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I_Method0(const osg::Vec3d &, getCenter);
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I_Method1(void, setRotation, IN, const osg::Quat &, rotation);
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I_Method0(const osg::Quat &, getRotation);
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I_Method1(void, setDistance, IN, double, distance);
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I_Method0(double, getDistance);
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2005-05-16 17:41:10 +08:00
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I_Method1(void, setTrackballSize, IN, float, size);
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I_Method0(float, getTrackballSize);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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2005-11-18 23:00:34 +08:00
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I_Property(const osg::Vec3d &, Center);
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I_Property(double, Distance);
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2005-05-16 17:41:10 +08:00
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I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
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I_ReadOnlyProperty(float, FusionDistanceValue);
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I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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I_ReadOnlyProperty(osg::Matrixd, Matrix);
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2005-11-18 01:45:04 +08:00
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I_Property(double, MinimumZoomScale);
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2005-05-16 17:41:10 +08:00
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I_Property(osg::Node *, Node);
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2005-11-18 23:00:34 +08:00
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I_Property(const osg::Quat &, Rotation);
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2005-05-16 17:41:10 +08:00
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I_Property(float, TrackballSize);
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Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.
Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors. I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 18:17:56 +08:00
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END_REFLECTOR
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