OpenSceneGraph/src/osgWrappers/osg/Projection.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Projection>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::Projection)
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I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Projection &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Constructor1(IN, const osg::Matrix &, matix);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, setMatrix, IN, const osg::Matrix &, mat);
I_Method0(const osg::Matrix &, getMatrix);
I_Method1(void, preMult, IN, const osg::Matrix &, mat);
I_Method1(void, postMult, IN, const osg::Matrix &, mat);
I_Property(const osg::Matrix &, Matrix);
END_REFLECTOR