OpenSceneGraph/src/osgWrappers/osg/GraphicsThread.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
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BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp)
I_EnumLabel(osg::BarrierOperation::NO_OPERATION);
I_EnumLabel(osg::BarrierOperation::GL_FLUSH);
I_EnumLabel(osg::BarrierOperation::GL_FINISH);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)
I_BaseType(osg::GraphicsThread::Operation);
I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION);
I_Method0(void, release);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Block)
I_VirtualBaseType(osg::Referenced);
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I_Constructor0();
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I_Method0(void, block);
I_Method0(void, release);
I_Method0(void, reset);
I_Method1(void, set, IN, bool, doRelease);
I_WriteOnlyProperty(bool, );
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
I_BaseType(osg::Referenced);
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I_Constructor0();
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I_MethodWithDefaults2(void, add, IN, osg::GraphicsThread::Operation *, operation, , IN, bool, waitForCompletion, false);
I_Method1(void, remove, IN, osg::GraphicsThread::Operation *, operation);
I_Method1(void, remove, IN, const std::string &, name);
I_Method0(void, removeAllOperations);
I_Method0(osg::ref_ptr< osg::GraphicsThread::Operation >, getCurrentOperation);
I_Method0(void, run);
I_Method1(void, setDone, IN, bool, done);
I_Method0(bool, getDone);
I_Method0(int, cancel);
I_ReadOnlyProperty(osg::ref_ptr< osg::GraphicsThread::Operation >, CurrentOperation);
I_Property(bool, Done);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread::Operation)
I_VirtualBaseType(osg::Referenced);
I_Constructor2(IN, const std::string &, name, IN, bool, keep);
I_Method1(void, setName, IN, const std::string &, name);
I_Method0(const std::string &, getName);
I_Method1(void, setKeep, IN, bool, keep);
I_Method0(bool, getKeep);
I_Method0(void, release);
I_Property(bool, Keep);
I_Property(const std::string &, Name);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
I_BaseType(osg::GraphicsThread::Operation);
I_BaseType(osg::Block);
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I_Constructor0();
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I_Method0(void, release);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation)
I_BaseType(osg::GraphicsThread::Operation);
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I_Constructor0();
END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsThread::Operation >)
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I_Constructor0();
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I_Constructor1(IN, osg::GraphicsThread::Operation *, ptr);
I_Constructor1(IN, const osg::ref_ptr< osg::GraphicsThread::Operation > &, rp);
I_Method0(osg::GraphicsThread::Operation *, get);
I_Method0(bool, valid);
I_Method0(osg::GraphicsThread::Operation *, release);
I_Method1(void, swap, IN, osg::ref_ptr< osg::GraphicsThread::Operation > &, rp);
I_ReadOnlyProperty(osg::GraphicsThread::Operation *, );
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END_REFLECTOR