OpenSceneGraph/include/osg/Referenced

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_REFERENCED
#define OSG_REFERENCED 1
#include <osg/Export>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
#include <OpenThreads/Atomic>
#if !defined(_OPENTHREADS_ATOMIC_USE_MUTEX)
# define _OSG_REFERENCED_USE_ATOMIC_OPERATIONS
#endif
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namespace osg {
// forward declare, declared after Referenced below.
class DeleteHandler;
class Observer;
class ObserverSet;
class State;
/** template class to help enforce static initialization order. */
template <typename T, T M()>
struct depends_on
{
depends_on() { M(); }
};
/** Base class for providing reference counted objects.*/
class OSG_EXPORT Referenced
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{
public:
Referenced();
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/** Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead */
explicit Referenced(bool threadSafeRefUnref);
Referenced(const Referenced&);
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inline Referenced& operator = (const Referenced&) { return *this; }
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/** Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.*/
virtual void setThreadSafeRefUnref(bool /*threadSafe*/) {}
/** Get whether a mutex is used to ensure ref() and unref() are thread safe.*/
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
bool getThreadSafeRefUnref() const { return true; }
#else
bool getThreadSafeRefUnref() const { return _refMutex!=0; }
#endif
/** Get the mutex used to ensure thread safety of ref()/unref(). */
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
OpenThreads::Mutex* getRefMutex() const { return getGlobalReferencedMutex(); }
#else
OpenThreads::Mutex* getRefMutex() const { return _refMutex; }
#endif
/** Get the optional global Referenced mutex, this can be shared between all osg::Referenced.*/
static OpenThreads::Mutex* getGlobalReferencedMutex();
/** Increment the reference count by one, indicating that
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this object has another pointer which is referencing it.*/
inline int ref() const;
/** Decrement the reference count by one, indicating that
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a pointer to this object is no longer referencing it. If the
reference count goes to zero, it is assumed that this object
is no longer referenced and is automatically deleted.*/
inline int unref() const;
/** Decrement the reference count by one, indicating that
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a pointer to this object is no longer referencing it. However, do
not delete it, even if ref count goes to 0. Warning, unref_nodelete()
should only be called if the user knows exactly who will
be responsible for, one should prefer unref() over unref_nodelete()
as the latter can lead to memory leaks.*/
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int unref_nodelete() const;
/** Return the number of pointers currently referencing this object. */
inline int referenceCount() const { return _refCount; }
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/** Get the ObserverSet if one is attached, otherwise return NULL.*/
ObserverSet* getObserverSet() const
{
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
return static_cast<ObserverSet*>(_observerSet.get());
#else
return static_cast<ObserverSet*>(_observerSet);
#endif
}
/** Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.*/
ObserverSet* getOrCreateObserverSet() const;
/** Add a Observer that is observing this object, notify the Observer when this object gets deleted.*/
void addObserver(Observer* observer) const;
/** Remove Observer that is observing this object.*/
void removeObserver(Observer* observer) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const {}
public:
friend class DeleteHandler;
/** Set a DeleteHandler to which deletion of all referenced counted objects
* will be delegated.*/
static void setDeleteHandler(DeleteHandler* handler);
/** Get a DeleteHandler.*/
static DeleteHandler* getDeleteHandler();
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protected:
virtual ~Referenced();
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void signalObserversAndDelete(bool signalDelete, bool doDelete) const;
void deleteUsingDeleteHandler() const;
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
mutable OpenThreads::AtomicPtr _observerSet;
mutable OpenThreads::Atomic _refCount;
#else
mutable OpenThreads::Mutex* _refMutex;
mutable int _refCount;
mutable void* _observerSet;
#endif
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};
inline int Referenced::ref() const
{
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
return ++_refCount;
#else
if (_refMutex)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*_refMutex);
return ++_refCount;
}
else
{
return ++_refCount;
}
#endif
}
inline int Referenced::unref() const
{
int newRef;
#if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
newRef = --_refCount;
bool needDelete = (newRef == 0);
#else
bool needDelete = false;
if (_refMutex)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*_refMutex);
newRef = --_refCount;
needDelete = newRef==0;
}
else
{
newRef = --_refCount;
needDelete = newRef==0;
}
#endif
if (needDelete)
{
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signalObserversAndDelete(true,true);
}
return newRef;
}
// intrusive_ptr_add_ref and intrusive_ptr_release allow
// use of osg Referenced classes with boost::intrusive_ptr
inline void intrusive_ptr_add_ref(Referenced* p) { p->ref(); }
inline void intrusive_ptr_release(Referenced* p) { p->unref(); }
}
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#endif