OpenSceneGraph/src/osg/ClearNode.cpp

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#include <osg/ClearNode>
#include <algorithm>
using namespace osg;
/**
* ClearNode constructor.
*/
ClearNode::ClearNode()
{
StateSet* stateset = osgNew StateSet;
stateset->setRenderBinDetails(-1,"RenderBin");
setStateSet(stateset);
_requiresClear = true;
_clearColor.set(0.0f,0.0f,0.0f,1.0f);
}