OpenSceneGraph/src/osgPlugins/ac/Geode.cpp

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/* Code for writing AC3D format files, constructs one object per Geode
* since geodes only have 1 material, and AC3D allows multiple materials you
* may not get an exact vopy of an ac3d file used as input.
*
* originally by Roger James.
* upgraded to different types of Geometry primitive by Geoff Michel.
* Old GeoSet parsing code is commented out - will be removed eventually.
*/
#include <assert.h>
#include <list>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/Drawable>
#include <osg/Geometry>
#include <limits>
#include <iomanip>
#include "Exception.h"
#include "Geode.h"
using namespace ac3d;
using namespace std;
void Geode::OutputVertex(int Index, const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices, ostream& fout)
{
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int LocalTexIndex;
int LocalVertexIndex;
if (NULL == pVertexIndices)
LocalVertexIndex = Index;
else
LocalVertexIndex = pVertexIndices->index(Index);
if (NULL != pTexCoords)
{
// Got some tex coords
// Check for an index
if (NULL != pTexIndices)
// Access tex coord array indirectly
LocalTexIndex = pTexIndices->index(Index);
else
LocalTexIndex = Index;
fout << LocalVertexIndex << " " << pTexCoords[LocalTexIndex][0] << " " << pTexCoords[LocalTexIndex][1] << std::endl;
}
else
fout << LocalVertexIndex << " 0 0" << std::endl;
}
void Geode::OutputLines(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; vindex+=2)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,2, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputLineStrip(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
OutputSurfHead(iCurrentMaterial,surfaceFlags,indexEnd-drawArray->getFirst(), fout);
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; ++vindex)
{
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputLineLoop(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
OutputSurfHead(iCurrentMaterial,surfaceFlags,indexEnd-drawArray->getFirst(), fout);
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; ++vindex)
{
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangle(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, ostream& fout)
{
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unsigned int primCount = 0;
unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; ++vindex,++primCount)
{
if ((primCount%3) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,3, fout);
}
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangleStrip(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, std::ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
unsigned int evenodd=0;
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd-2; ++vindex, evenodd++)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,3, fout);
if (evenodd%2==0) {
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
} else {
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
OutputVertex(vindex+2, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangleFan(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, std::ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst()+1; vindex<indexEnd-1; ++vindex)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,3, fout);
OutputVertex(drawArray->getFirst(), pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuads(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, std::ostream& fout)
{
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unsigned int primCount = 0;
unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; ++vindex,++primCount)
{
if ((primCount%4) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,4, fout);
}
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadStrip(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, std::ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd-2; vindex+=2)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,4, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+3, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+2, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputPolygon(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrays* drawArray, std::ostream& fout)
{
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unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
OutputSurfHead(iCurrentMaterial,surfaceFlags,drawArray->getCount(), fout);
for(unsigned int vindex=drawArray->getFirst(); vindex<indexEnd; vindex++)
{
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
//======= draw array length cases
void Geode::OutputTriangleDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end(); ++primItr)
{
unsigned int localPrimLength;
localPrimLength = 3;
for(GLsizei primCount = 0; primCount < *primItr; ++primCount)
{
if ((primCount%localPrimLength)==0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
}
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
++vindex;
}
}
}
void Geode::OutputQuadsDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end()-4; primItr+=4)
{
unsigned int localPrimLength;
localPrimLength = 4;
for(GLsizei primCount = 0; primCount < *primItr; ++primCount)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+3, pVertexIndices, pTexCoords, pTexIndices, fout);
vindex+=4;
}
}
}
void Geode::OutputQuadStripDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end()-2; primItr+=2)
{
unsigned int localPrimLength;
localPrimLength = *primItr;
for(GLsizei primCount = 0; primCount < *primItr; ++primCount)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+3, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+2, pVertexIndices, pTexCoords, pTexIndices, fout);
vindex+=2;
}
}
}
void Geode::OutputPolygonDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end(); ++primItr)
{
unsigned int localPrimLength;
localPrimLength = *primItr;
for(GLsizei primCount = 0; primCount < *primItr; ++primCount)
{
if ((primCount%localPrimLength)==0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
}
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
++vindex;
}
}
}
void Geode::OutputTriangleStripDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end(); ++primItr)
{
unsigned int localPrimLength;
bool evenodd=true;
localPrimLength = 3;
for(GLsizei primCount = 0; primCount < *primItr-2; ++primCount)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
if (evenodd) {
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
} else {
OutputVertex(vindex+1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
OutputVertex(vindex+2, pVertexIndices, pTexCoords, pTexIndices, fout);
++vindex;
evenodd=!evenodd;
}
}
}
void Geode::OutputTriangleFanDARR(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,const osg::DrawArrayLengths* drawArrayLengths, ostream& fout)
{
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unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr <drawArrayLengths->end(); ++primItr)
{
int localPrimLength = *primItr;
for(GLsizei primCount = 0; primCount < localPrimLength - 2; primCount++)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,3, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+1+primCount, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex+2+primCount, pVertexIndices, pTexCoords, pTexIndices, fout);
}
vindex += localPrimLength;
}
}
// DrawElements .... Ubyte
void Geode::OutputTriangleDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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unsigned int primLength =3;
unsigned int primCount = 0;
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangleStripDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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unsigned int localPrimLength = 3;
bool evenodd=true;
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
if (evenodd) {
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
} else {
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
evenodd=!evenodd;
}
}
void Geode::OutputTriangleFanDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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const unsigned int localPrimLength = 3;
unsigned int vindex=*(drawElements->begin());
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadStripDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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const unsigned int localPrimLength=4;
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=2)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+3);
unsigned int vindexp3=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadsDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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const unsigned int localPrimLength=4;
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=4)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
unsigned int vindexp3=*(primItr+3);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputPolygonDelsUByte(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUByte* drawElements, ostream& fout)
{
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unsigned int primLength =drawElements->size();
unsigned int primCount = 0;
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OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
// DrawElements .... UShort
void Geode::OutputTriangleDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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unsigned int primLength =3;
unsigned int primCount = 0;
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangleStripDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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unsigned int localPrimLength = 3;
bool evenodd=true;
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
if (evenodd) {
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
} else {
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
evenodd=!evenodd;
}
}
void Geode::OutputTriangleFanDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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const unsigned int localPrimLength = 3;
unsigned int vindex=*(drawElements->begin());
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadStripDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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const unsigned int localPrimLength=4;
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=2)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+3);
unsigned int vindexp3=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadsDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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const unsigned int localPrimLength=4;
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=4)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
unsigned int vindexp3=*(primItr+3);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputPolygonDelsUShort(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUShort* drawElements, ostream& fout)
{
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unsigned int primLength =drawElements->size();
unsigned int primCount = 0;
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OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
// DrawElements .... UInt
void Geode::OutputTriangleDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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unsigned int primLength =3;
unsigned int primCount = 0;
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputTriangleStripDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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unsigned int localPrimLength = 3;
bool evenodd=true;
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
if (evenodd) {
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
} else {
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
evenodd=!evenodd;
}
}
void Geode::OutputTriangleFanDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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const unsigned int localPrimLength = 3;
unsigned int vindex=*(drawElements->begin());
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-2; ++primItr)
{
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadStripDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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const unsigned int localPrimLength = 4;
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=2)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+3);
unsigned int vindexp3=*(primItr+2);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputQuadsDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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const unsigned int localPrimLength=4;
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end()-3; primItr+=4)
{
unsigned int vindex=*primItr;
unsigned int vindexp1=*(primItr+1);
unsigned int vindexp2=*(primItr+2);
unsigned int vindexp3=*(primItr+3);
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp1, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp2, pVertexIndices, pTexCoords, pTexIndices, fout);
OutputVertex(vindexp3, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
void Geode::OutputPolygonDelsUInt(const int iCurrentMaterial, const unsigned int surfaceFlags,
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const osg::IndexArray *pVertexIndices, const osg::Vec2 *pTexCoords, const osg::IndexArray *pTexIndices,
const osg::DrawElementsUInt* drawElements, ostream& fout)
{
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unsigned int primLength =drawElements->size();
unsigned int primCount = 0;
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OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr<drawElements->end(); ++primCount,++primItr)
{
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
}
const int Geode::ProcessMaterial(ostream& fout, const unsigned int igeode)
{
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// outputs materials from one geode
// extended for multiple geode models, GWM 2003.
// called before all the geometry as ac3d expects all materials in the header.
// returns number of materials made
unsigned int i;
const unsigned int iNumDrawables = getNumDrawables();
const osg::StateSet::RefAttributePair* pRAP;
unsigned int iNumMaterials=0;
// Let ac3d optimise the file
// whiz round and get a list of materials
// these may be duplicates of materials on other Geode/geometry sets.
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// Scan for materials
for (i = 0; i < iNumDrawables; i++)
{
const osg::Drawable* Drawable = getDrawable(i);
if (Drawable) {
const osg::StateSet* theState = Drawable->getStateSet();
if (theState) {
pRAP = theState->getAttributePair(osg::StateAttribute::MATERIAL);
if (NULL != pRAP)
{
const osg::Material *pMaterial = dynamic_cast<const osg::Material*>(pRAP->first.get());
if (NULL != pMaterial)
{
const osg::Vec4& Diffuse = pMaterial->getDiffuse(osg::Material::FRONT_AND_BACK);
const osg::Vec4& Ambient = pMaterial->getAmbient(osg::Material::FRONT_AND_BACK);
const osg::Vec4& Emissive = pMaterial->getEmission(osg::Material::FRONT_AND_BACK);
const osg::Vec4& Specular = pMaterial->getSpecular(osg::Material::FRONT_AND_BACK);
fout << "MATERIAL "
<< "\"osg"<<igeode<<"mat"<<i
<< "\" rgb " << Diffuse[0] << " " << Diffuse[1] << " " << Diffuse[2] << " "
<< "amb " << Ambient[0] << " " << Ambient[1] << " " << Ambient[2] << " "
<< "emis " << Emissive[0] << " " << Emissive[1] << " " << Emissive[2] << " "
<< "spec " << Specular[0] << " " << Specular[1] << " " << Specular[2] << " "
<< "shi " << (int)pMaterial->getShininess(osg::Material::FRONT_AND_BACK) << " "
<< "trans " << 1.0 - Diffuse[3] << std::endl;
iNumMaterials++;
}
}
}
}
}
return iNumMaterials;
}
void Geode::ProcessGeometry(ostream& fout, const unsigned int ioffset)
{
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// outputs one geode
// extended for multiple geode models, GWM 2003.
unsigned int i, j; //, k, m;
const unsigned int iNumDrawables = getNumDrawables();
int iNumMaterials = 0;
const osg::StateSet::RefAttributePair* pRAP=NULL;
// Let ac3d optimise the file
// whiz round and get a list of materails
// write them out
// write out an object for each drawable.
// Write out world object
int ngeometry=0; // not all drawables are geometry, text is not converted to facets.
for (i = 0; i < iNumDrawables; i++)
{ // so here we count the geometries to be converted to AC3D
const osg::Drawable* Drawable = getDrawable(i);
if (Drawable) {
const osg::Geometry *pGeometry = Drawable->asGeometry();
if (NULL != pGeometry) ngeometry++;
}
}
if (ngeometry>1) { // create a group
fout << "OBJECT group" << std::endl;
fout << "kids " << ngeometry << std::endl;
}
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// Process each drawable in turn
for (i = 0; i < iNumDrawables; i++)
{
const osg::Drawable* Drawable = getDrawable(i);
if (Drawable) {
const osg::StateSet* theState = Drawable->getStateSet();
const osg::Geometry *pGeometry = Drawable->asGeometry();
if (NULL != pGeometry)
{
int iCurrentMaterial = -1;
if (theState) {
pRAP = theState->getAttributePair(osg::StateAttribute::MATERIAL);
if (NULL != pRAP)
{
iCurrentMaterial = ioffset+iNumMaterials;
iNumMaterials++;
}
}
//const osg::Vec3Array
const osg::Array *pVertexArray = pGeometry->getVertexArray();
if (NULL != pVertexArray)
{
const unsigned int iNumVertices = pVertexArray->getNumElements(); // size();
const osg::IndexArray *pVertexIndices = pGeometry->getVertexIndices();
const osg::IndexArray * pTexIndices = pGeometry->getTexCoordIndices(0);
const osg::Vec2 *pTexCoords = NULL;
fout << "OBJECT poly" << std::endl;
fout << "name \"" << getName() << "\"" << std::endl;
// Use zero offset co-ordinate as location IS OPTIONAL
// fout << "loc " << "0 0 0" << std::endl;
/* you could have an offset for the coordinates; it was suggested that the first coord would do.
if((*pVertexArray).getType()==osg::Array::Vec3ArrayType) {
const osg::Vec3Array *verts=static_cast<const osg::Vec3Array*>(pVertexArray);
fout << (*verts)[0][0] << " " << (*verts)[0][1] << " " << (*verts)[0][2] << std::endl;
} else if((*pVertexArray).getType()==osg::Array::Vec2ArrayType) {
const osg::Vec2Array *verts=static_cast<const osg::Vec2Array*>(pVertexArray);
fout << (*verts)[0][0] << " " << (*verts)[0][1] << " " << 0 << std::endl;
} else if((*pVertexArray).getType()==osg::Array::Vec4ArrayType) {
const osg::Vec4Array *verts=static_cast<const osg::Vec4Array*>(pVertexArray);
fout << (*verts)[0][0] << " " << (*verts)[0][1] << " " << (*verts)[0][2] << std::endl;
}
<< (*pVertexArray)[0][0] << " "
<< (*pVertexArray)[0][1] << " "
<< (*pVertexArray)[0][2] << std::endl; */
// Check for a texture
if (theState)
{
const osg::StateSet::TextureModeList& TextureModeList = theState->getTextureModeList();
const osg::StateSet::TextureAttributeList& TextureAttributeList = theState->getTextureAttributeList();
if (TextureAttributeList.size() > 0)
{
// Dont yet know how to handle more than one texture
assert(TextureAttributeList.size() == 1);
assert(TextureModeList.size() == 1);
const osg::StateSet::ModeList& ModeList = TextureModeList[0];
assert(ModeList.size() == 1);
// Check for a single mode of GL_TEXTURE_2D and ON
osg::StateSet::ModeList::value_type ModeValuePair = *ModeList.begin();
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assert(ModeValuePair.first == GL_TEXTURE_2D);
assert(ModeValuePair.second == osg::StateAttribute::ON);
const osg::StateSet::AttributeList& AttributeList = TextureAttributeList[0];
// assert(AttributeList.size() == 1);
const osg::Texture2D *pTexture2D = dynamic_cast<const osg::Texture2D*>(AttributeList.begin()->second.first.get());
// assert(NULL != pTexture2D);
if (NULL != pTexture2D)
{
float fRep_s, fRep_t;
float fOffset_s, fOffset_t;
pTexCoords = (const osg::Vec2*)pGeometry->getTexCoordArray(0)->getDataPointer();
// OK now see if I can calcualate the repeats
osg::Texture::WrapMode eWrapMode_s = pTexture2D->getWrap(osg::Texture::WRAP_S);
//osg::Texture::WrapMode eWrapMode_t = pTexture2D->getWrap(osg::Texture::WRAP_T);
if (eWrapMode_s == osg::Texture::REPEAT)
{
if (NULL != pTexCoords)
{
// Find max min s coords
float fMin = std::numeric_limits<float>::max();
float fMax = std::numeric_limits<float>::min();
unsigned int iNumTexCoords = pGeometry->getTexCoordArray(0)->getNumElements();
for (j = 0; j < iNumTexCoords; j++)
{
if (pTexCoords[j][0] > fMax)
fMax = pTexCoords[j][0];
if (pTexCoords[j][0] < fMin)
fMin = pTexCoords[j][0];
}
fRep_s = fMax - fMin;
fOffset_s = fMin;
fMin = std::numeric_limits<float>::max();
fMax = std::numeric_limits<float>::min();
for (j = 0; j < iNumTexCoords; j++)
{
if (pTexCoords[j][1] > fMax)
fMax = pTexCoords[j][1];
if (pTexCoords[j][1] < fMin)
fMin = pTexCoords[j][1];
}
fRep_t = fMax - fMin;
fOffset_t = fMin;
}
else
{
fRep_s = 1.0;
fOffset_s = 0.0;
fRep_t = 1.0;
fOffset_t = 0.0;
}
}
else
{
fRep_s = 1.0;
fOffset_s = 0.0;
fRep_t = 1.0;
fOffset_t = 0.0;
}
{ // replace back slash with / for ac3d convention GWM Sep 2003
std::string fname=pTexture2D->getImage()->getFileName();
unsigned int pos;
for (pos=0; pos< fname.length(); pos++) {
if (fname[pos] == '\\') fname[pos]='/';
}
fout << "texture \"" << fname << "\"" << std::endl;
}
// fout << "texrep " << fRep_s << " " << fRep_t << std::endl;
// fout << "texoff " << fOffset_s << " " << fOffset_s << std::endl;
// Temp frig
fout << "texrep 1 1" << std::endl;
fout << "texoff 0 0" << std::endl;
}
}
}
fout << "numvert " << iNumVertices << std::endl;
for (j = 0; j < iNumVertices; j++)
{ // use 3 types of osg::Vec for coordinates....
if((*pVertexArray).getType()==osg::Array::Vec3ArrayType) {
const osg::Vec3Array *verts=static_cast<const osg::Vec3Array*>(pVertexArray);
fout << (*verts)[j][0] << " " << (*verts)[j][1] << " " << (*verts)[j][2] << std::endl;
} else if((*pVertexArray).getType()==osg::Array::Vec2ArrayType) {
const osg::Vec2Array *verts=static_cast<const osg::Vec2Array*>(pVertexArray);
fout << (*verts)[j][0] << " " << (*verts)[j][1] << " " << 0 << std::endl;
} else if((*pVertexArray).getType()==osg::Array::Vec4ArrayType) {
const osg::Vec4Array *verts=static_cast<const osg::Vec4Array*>(pVertexArray);
fout << (*verts)[j][0] << " " << (*verts)[j][1] << " " << (*verts)[j][2] << std::endl;
}
}
// Generate a surface for each primitive
unsigned int iNumSurfaces = 0; // complex tri-strip etc prims use more triangles
osg::Geometry::PrimitiveSetList::const_iterator pItr;
for(pItr = pGeometry->getPrimitiveSetList().begin(); pItr != pGeometry->getPrimitiveSetList().end(); ++pItr) {
const osg::PrimitiveSet* primitiveset = pItr->get();
//const osg::PrimitiveSet::Type type = primitiveset->getType();
unsigned int iNumPrimitives = primitiveset->getNumPrimitives();
unsigned int iNumIndices = primitiveset->getNumIndices();
GLenum mode=primitiveset->getMode();
switch(mode) {
case(osg::PrimitiveSet::POINTS):
iNumSurfaces+=1; // all points go in one big list
break;
case(osg::PrimitiveSet::LINES): // each line is a pair of vertices
case(osg::PrimitiveSet::TRIANGLES): // each tri = 3 verts
case(osg::PrimitiveSet::QUADS):
case(osg::PrimitiveSet::LINE_LOOP):
case(osg::PrimitiveSet::LINE_STRIP):
case(osg::PrimitiveSet::POLYGON):
iNumSurfaces+=iNumPrimitives;
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
case(osg::PrimitiveSet::TRIANGLE_FAN):
iNumSurfaces+=iNumIndices-2*iNumPrimitives;
break;
case(osg::PrimitiveSet::QUAD_STRIP):
iNumSurfaces+=(iNumIndices-2*iNumPrimitives)/2;
break;
default:
break; // unknown shape
}
}
fout << "numsurf " << iNumSurfaces << std::endl;
for(pItr = pGeometry->getPrimitiveSetList().begin(); pItr != pGeometry->getPrimitiveSetList().end(); ++pItr)
{
const osg::PrimitiveSet* primitiveset = pItr->get();
GLenum mode=primitiveset->getMode();
unsigned int primLength;
unsigned int surfaceFlags = 0x00;
switch(mode)
{
case(osg::PrimitiveSet::POINTS):
primLength = 1;
surfaceFlags = 0x02;
break;
case(osg::PrimitiveSet::LINES):
primLength = 2;
surfaceFlags = 0x02;
break;
case(osg::PrimitiveSet::TRIANGLES):
primLength = 3;
break;
case(osg::PrimitiveSet::QUADS):
primLength = 4;
break;
default:
primLength = 0;
break; // compute later when =0.
}
// osg::StateAttribute::GLModeValue backface =theState->getMode(osg::StateAttribute::CULLFACE);
// if (backface==osg::StateAttribute::ON) surfaceFlags |= 0x10;
// else if (backface==osg::StateAttribute::OFF) surfaceFlags &= 0x0f;
const osg::DrawArrays* drawArray = static_cast<const osg::DrawArrays*>(primitiveset);
switch(primitiveset->getType())
{
case(osg::PrimitiveSet::DrawArraysPrimitiveType):
{
switch(mode)
{
case(osg::PrimitiveSet::POINTS):
break;
case(osg::PrimitiveSet::LINES):
OutputLines(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::LINE_LOOP):
OutputLineLoop(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::LINE_STRIP):
OutputLineStrip(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::TRIANGLES):
OutputTriangle(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::QUADS):
OutputQuads(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
OutputTriangleStrip(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_FAN):
OutputTriangleFan(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::QUAD_STRIP):
OutputQuadStrip(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
case(osg::PrimitiveSet::POLYGON):
OutputPolygon(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArray, fout);
break;
default:
break; // unknown shape
}
break;
}
case(osg::PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const osg::DrawArrayLengths* drawArrayLengths = static_cast<const osg::DrawArrayLengths*>(primitiveset);
switch(mode)
{
case(osg::PrimitiveSet::TRIANGLES):
OutputTriangleDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
case(osg::PrimitiveSet::QUADS):
OutputQuadsDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
OutputTriangleStripDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_FAN):
OutputTriangleFanDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
case(osg::PrimitiveSet::QUAD_STRIP):
OutputQuadStripDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
case(osg::PrimitiveSet::POLYGON):
OutputPolygonDARR(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawArrayLengths, fout);
break;
default:
break; // unknown shape
}
/* const osg::DrawArrayLengths* drawArrayLengths = static_cast<const osg::DrawArrayLengths*>(primitiveset);
unsigned int vindex = drawArrayLengths->getFirst();
for(osg::DrawArrayLengths::const_iterator primItr = drawArrayLengths->begin(); primItr !=drawArrayLengths->end(); ++primItr)
{
unsigned int localPrimLength;
if (primLength == 0) localPrimLength = *primItr;
else localPrimLength = primLength;
for(GLsizei primCount = 0; primCount < *primItr; ++primCount)
{
if ((primCount%localPrimLength)==0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,localPrimLength, fout);
}
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
++vindex;
}
}*/
break;
}
case(osg::PrimitiveSet::DrawElementsUBytePrimitiveType):
{
const osg::DrawElementsUByte* drawElements = static_cast<const osg::DrawElementsUByte*>(primitiveset);
switch(mode)
{
case(osg::PrimitiveSet::TRIANGLES):
OutputTriangleDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUADS):
OutputQuadsDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
OutputTriangleStripDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_FAN):
OutputTriangleFanDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUAD_STRIP):
OutputQuadStripDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::POLYGON):
OutputPolygonDelsUByte(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
default:
break; // unknown shape
}
/* if (primLength == 0)
primLength = primitiveset->getNumIndices();
const osg::DrawElementsUByte* drawElements = static_cast<const osg::DrawElementsUByte*>(primitiveset);
unsigned int primCount = 0;
for(osg::DrawElementsUByte::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
}
*/
break;
}
case(osg::PrimitiveSet::DrawElementsUShortPrimitiveType):
{
const osg::DrawElementsUShort* drawElements = static_cast<const osg::DrawElementsUShort*>(primitiveset);
switch(mode)
{
case(osg::PrimitiveSet::TRIANGLES):
OutputTriangleDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUADS):
OutputQuadsDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
OutputTriangleStripDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_FAN):
OutputTriangleFanDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUAD_STRIP):
OutputQuadStripDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::POLYGON):
OutputPolygonDelsUShort(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
default:
break; // unknown shape
}
/* if (primLength == 0)
if (primLength == 0)
primLength = primitiveset->getNumIndices();
const osg::DrawElementsUShort* drawElements = static_cast<const osg::DrawElementsUShort*>(primitiveset);
unsigned int primCount = 0;
for(osg::DrawElementsUShort::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength) == 0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
} */
break;
}
case(osg::PrimitiveSet::DrawElementsUIntPrimitiveType):
{
const osg::DrawElementsUInt* drawElements = static_cast<const osg::DrawElementsUInt*>(primitiveset);
switch(mode)
{
case(osg::PrimitiveSet::TRIANGLES):
OutputTriangleDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUADS):
OutputQuadsDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_STRIP):
OutputTriangleStripDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::TRIANGLE_FAN):
OutputTriangleFanDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::QUAD_STRIP):
OutputQuadStripDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
case(osg::PrimitiveSet::POLYGON):
OutputPolygonDelsUInt(iCurrentMaterial,surfaceFlags, pVertexIndices, pTexCoords, pTexIndices, drawElements, fout);
break;
default:
break; // unknown shape
}
/* if (primLength == 0)
if (primLength == 0)
primLength = primitiveset->getNumIndices();
const osg::DrawElementsUInt* drawElements = static_cast<const osg::DrawElementsUInt*>(primitiveset);
unsigned int primCount=0;
for(osg::DrawElementsUInt::const_iterator primItr=drawElements->begin(); primItr!=drawElements->end(); ++primCount,++primItr)
{
if ((primCount%primLength)==0)
{
OutputSurfHead(iCurrentMaterial,surfaceFlags,primLength, fout);
}
unsigned int vindex=*primItr;
OutputVertex(vindex, pVertexIndices, pTexCoords, pTexIndices, fout);
} */
break;
}
default:
{
break;
}
}
}
}
fout << "kids 0" << endl;
}
}
else
{ // not sure what else it could be, but perhaps, perhaps, perhaps.
}
}
}