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#######################################################################################################
# macro for linking libraries that come from Findxxxx commands, so there is a variable that contains the
# full path of the library name. in order to differentiate release and debug, this macro get the
# NAME of the variables, so the macro gets as arguments the target name and the following list of parameters
# is intended as a list of variable names each one containing the path of the libraries to link to
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# The existence of a variable name with _DEBUG appended is tested and, in case it' s value is used
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# for linking to when in debug mode
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# the content of this library for linking when in debugging
#######################################################################################################
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# VALID_BUILDER_VERSION: used for replacing CMAKE_VERSION (available in v2.6.3 RC9) and VERSION_GREATER/VERSION_LESS (available in 2.6.2 RC4).
# This can be replaced by "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" from 2.6.4.
SET ( VALID_BUILDER_VERSION OFF )
MACRO ( BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER )
SET ( VALID_BUILDER_VERSION OFF )
IF ( CMAKE_MAJOR_VERSION GREATER ${ MAJOR_VER } )
SET ( VALID_BUILDER_VERSION ON )
ELSEIF ( CMAKE_MAJOR_VERSION EQUAL ${ MAJOR_VER } )
IF ( CMAKE_MINOR_VERSION GREATER ${ MINOR_VER } )
SET ( VALID_BUILDER_VERSION ON )
ELSEIF ( CMAKE_MINOR_VERSION EQUAL ${ MINOR_VER } )
IF ( CMAKE_PATCH_VERSION GREATER ${ PATCH_VER } )
SET ( VALID_BUILDER_VERSION ON )
ENDIF ( CMAKE_PATCH_VERSION GREATER ${ PATCH_VER } )
ENDIF ( )
ENDIF ( )
ENDMACRO ( BUILDER_VERSION_GREATER MAJOR_VER MINOR_VER PATCH_VER )
# CMAKE24: if CMake version is <2.6.0.
SET ( CMAKE24 OFF )
IF ( ${ CMAKE_MAJOR_VERSION } EQUAL 2 AND ${ CMAKE_MINOR_VERSION } LESS 5 )
SET ( CMAKE24 ON )
ENDIF ( ${ CMAKE_MAJOR_VERSION } EQUAL 2 AND ${ CMAKE_MINOR_VERSION } LESS 5 )
# CMAKE_VERSION_TEST: Define whether "IF(${CMAKE_VERSION} VERSION_LESS "x.y.z")" can be used or not.
BUILDER_VERSION_GREATER ( 2 6 3 )
SET ( CMAKE_VERSION_TEST ${ VALID_BUILDER_VERSION } ) # >= 2.6.4
SET ( VALID_BUILDER_VERSION OFF )
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MACRO ( LINK_WITH_VARIABLES TRGTNAME )
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FOREACH ( varname ${ ARGN } )
IF ( ${ varname } _DEBUG )
TARGET_LINK_LIBRARIES ( ${ TRGTNAME } optimized "${${varname}}" debug "${${varname}_DEBUG}" )
ELSE ( ${ varname } _DEBUG )
TARGET_LINK_LIBRARIES ( ${ TRGTNAME } "${${varname}}" )
ENDIF ( ${ varname } _DEBUG )
ENDFOREACH ( varname )
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ENDMACRO ( LINK_WITH_VARIABLES TRGTNAME )
MACRO ( LINK_INTERNAL TRGTNAME )
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IF ( NOT CMAKE24 )
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TARGET_LINK_LIBRARIES ( ${ TRGTNAME } ${ ARGN } )
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ELSE ( NOT CMAKE24 )
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FOREACH ( LINKLIB ${ ARGN } )
IF ( MSVC AND OSG_MSVC_VERSIONED_DLL )
#when using versioned names, the .dll name differ from .lib name, there is a problem with that:
#CMake 2.4.7, at least seem to use PREFIX instead of IMPORT_PREFIX for computing linkage info to use into projects,
# so we full path name to specify linkage, this prevent automatic inferencing of dependencies, so we add explicit depemdencies
#to library targets used
From David Fries,"We are needing to compile Debug, Release, and MinSizeWithDebInfo, but
currently only Debug appends "d" so the Release and MinSizeWithDebInfo
(and MinSizeRel) all produce the same filenames. This set of changes
lets each build type have a cmake defined string appended, defaulting
to Release none, Debug d, RelWithDebInfo rd, MinSizeRel s. But a user
still can have Release, RelWithDebInfo, and MinSizeRel to produce the
same filenames. It does so by setting the preprocessor define
OSG_LIBRARY_POSTFIX in src/osgDB/CMakeLists.txt to one of the
previously defined cmake variables CMAKE_DEBUG_POSTFIX
CMAKE_RELEASE_POSTFIX CMAKE_RELWITHDEBINFO_POSTFIX
CMAKE_MINSIZEREL_POSTFIX. This method cuts down on the #ifdef _DEBUG
#else preprocessor directives in Registry.cpp as the extension is
always passed in OSG_LIBRARY_POSTFIX. That and __MINGW32__ didn't
have the _DEBUG check which looks like a bug."
2010-03-11 01:19:35 +08:00
TARGET_LINK_LIBRARIES ( ${ TRGTNAME } optimized "${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_RELEASE_POSTFIX}.lib" debug "${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_DEBUG_POSTFIX}.lib" )
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ADD_DEPENDENCIES ( ${ TRGTNAME } ${ LINKLIB } )
ELSE ( MSVC AND OSG_MSVC_VERSIONED_DLL )
From David Fries,"We are needing to compile Debug, Release, and MinSizeWithDebInfo, but
currently only Debug appends "d" so the Release and MinSizeWithDebInfo
(and MinSizeRel) all produce the same filenames. This set of changes
lets each build type have a cmake defined string appended, defaulting
to Release none, Debug d, RelWithDebInfo rd, MinSizeRel s. But a user
still can have Release, RelWithDebInfo, and MinSizeRel to produce the
same filenames. It does so by setting the preprocessor define
OSG_LIBRARY_POSTFIX in src/osgDB/CMakeLists.txt to one of the
previously defined cmake variables CMAKE_DEBUG_POSTFIX
CMAKE_RELEASE_POSTFIX CMAKE_RELWITHDEBINFO_POSTFIX
CMAKE_MINSIZEREL_POSTFIX. This method cuts down on the #ifdef _DEBUG
#else preprocessor directives in Registry.cpp as the extension is
always passed in OSG_LIBRARY_POSTFIX. That and __MINGW32__ didn't
have the _DEBUG check which looks like a bug."
2010-03-11 01:19:35 +08:00
TARGET_LINK_LIBRARIES ( ${ TRGTNAME } optimized "${LINKLIB}${CMAKE_RELEASE_POSTFIX}" debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}" )
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ENDIF ( MSVC AND OSG_MSVC_VERSIONED_DLL )
ENDFOREACH ( LINKLIB )
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ENDIF ( NOT CMAKE24 )
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ENDMACRO ( LINK_INTERNAL TRGTNAME )
MACRO ( LINK_EXTERNAL TRGTNAME )
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FOREACH ( LINKLIB ${ ARGN } )
TARGET_LINK_LIBRARIES ( ${ TRGTNAME } "${LINKLIB}" )
ENDFOREACH ( LINKLIB )
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ENDMACRO ( LINK_EXTERNAL TRGTNAME )
#######################################################################################################
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# macro for common setup of core libraries: it links OPENGL_LIBRARIES in undifferentiated mode
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#######################################################################################################
MACRO ( LINK_CORELIB_DEFAULT CORELIB_NAME )
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#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET ( ALL_GL_LIBRARIES ${ OPENGL_gl_LIBRARY } )
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IF ( OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE )
SET ( ALL_GL_LIBRARIES ${ ALL_GL_LIBRARIES } ${ OPENGL_egl_LIBRARY } )
ENDIF ( )
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LINK_EXTERNAL ( ${ CORELIB_NAME } ${ ALL_GL_LIBRARIES } )
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LINK_WITH_VARIABLES ( ${ CORELIB_NAME } OPENTHREADS_LIBRARY )
IF ( OPENSCENEGRAPH_SONAMES )
SET_TARGET_PROPERTIES ( ${ CORELIB_NAME } PROPERTIES VERSION ${ OPENSCENEGRAPH_VERSION } SOVERSION ${ OPENSCENEGRAPH_SOVERSION } )
ENDIF ( OPENSCENEGRAPH_SONAMES )
2013-10-07 17:33:46 +08:00
2007-03-26 21:02:38 +08:00
ENDMACRO ( LINK_CORELIB_DEFAULT CORELIB_NAME )
2007-03-19 20:30:26 +08:00
#######################################################################################################
# macro for common setup of plugins, examples and applications it expect some variables to be set:
# either within the local CMakeLists or higher in hierarchy
# TARGET_NAME is the name of the folder and of the actually .exe or .so or .dll
# TARGET_TARGETNAME is the name of the target , this get buit out of a prefix, if present and TARGET_TARGETNAME
# TARGET_SRC are the sources of the target
# TARGET_H are the eventual headers of the target
# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
# TARGET_LABEL is the label IDE should show up for targets
##########################################################################################################
MACRO ( SETUP_LINK_LIBRARIES )
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######################################################################
#
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# This set up the libraries to link to, it assumes there are two variable: one common for a group of examples or plugins
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# kept in the variable TARGET_COMMON_LIBRARIES and an example or plugin specific kept in TARGET_ADDED_LIBRARIES
# they are combined in a single list checked for unicity
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# the suffix ${CMAKE_DEBUG_POSTFIX} is used for differentiating optimized and debug
#
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# a second variable TARGET_EXTERNAL_LIBRARIES hold the list of libraries not differentiated between debug and optimized
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##################################################################################
SET ( TARGET_LIBRARIES ${ TARGET_COMMON_LIBRARIES } )
FOREACH ( LINKLIB ${ TARGET_ADDED_LIBRARIES } )
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SET ( TO_INSERT TRUE )
FOREACH ( value ${ TARGET_COMMON_LIBRARIES } )
IF ( ${ value } STREQUAL ${ LINKLIB } )
SET ( TO_INSERT FALSE )
ENDIF ( ${ value } STREQUAL ${ LINKLIB } )
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ENDFOREACH ( value ${ TARGET_COMMON_LIBRARIES } )
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IF ( TO_INSERT )
LIST ( APPEND TARGET_LIBRARIES ${ LINKLIB } )
ENDIF ( TO_INSERT )
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ENDFOREACH ( LINKLIB )
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#SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES})
SET ( ALL_GL_LIBRARIES ${ OPENGL_gl_LIBRARY } )
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IF ( OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE )
SET ( ALL_GL_LIBRARIES ${ ALL_GL_LIBRARIES } ${ OPENGL_egl_LIBRARY } )
ENDIF ( )
2007-08-30 18:41:15 +08:00
# FOREACH(LINKLIB ${TARGET_LIBRARIES})
# TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} optimized ${LINKLIB} debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}")
# ENDFOREACH(LINKLIB)
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LINK_INTERNAL ( ${ TARGET_TARGETNAME } ${ TARGET_LIBRARIES } )
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# FOREACH(LINKLIB ${TARGET_EXTERNAL_LIBRARIES})
# TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} ${LINKLIB})
# ENDFOREACH(LINKLIB)
TARGET_LINK_LIBRARIES ( ${ TARGET_TARGETNAME } ${ TARGET_EXTERNAL_LIBRARIES } )
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IF ( TARGET_LIBRARIES_VARS )
LINK_WITH_VARIABLES ( ${ TARGET_TARGETNAME } ${ TARGET_LIBRARIES_VARS } )
ENDIF ( TARGET_LIBRARIES_VARS )
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IF ( MSVC AND OSG_MSVC_VERSIONED_DLL )
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#when using full path name to specify linkage, it seems that already linked libs must be specified
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LINK_EXTERNAL ( ${ TARGET_TARGETNAME } ${ ALL_GL_LIBRARIES } )
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ENDIF ( MSVC AND OSG_MSVC_VERSIONED_DLL )
2007-03-19 20:30:26 +08:00
ENDMACRO ( SETUP_LINK_LIBRARIES )
############################################################################################
# this is the common set of command for all the plugins
#
2010-11-09 22:39:32 +08:00
# Sets the output directory property for CMake >= 2.6.0, giving an output path RELATIVE to default one
MACRO ( SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR )
BUILDER_VERSION_GREATER ( 2 8 0 )
IF ( NOT VALID_BUILDER_VERSION )
# If CMake <= 2.8.0 (Testing CMAKE_VERSION is possible in >= 2.6.4)
IF ( MSVC_IDE )
# Using the "prefix" hack
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PREFIX "../${RELATIVE_OUTDIR}/" )
ELSE ( MSVC_IDE )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PREFIX "${RELATIVE_OUTDIR}/" )
ENDIF ( MSVC_IDE )
ELSE ( NOT VALID_BUILDER_VERSION )
# Using the output directory properties
# Global properties (All generators but VS & Xcode)
FILE ( TO_CMAKE_PATH TMPVAR "CMAKE_ARCHIVE_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${TMPVAR}" )
FILE ( TO_CMAKE_PATH TMPVAR "CMAKE_RUNTIME_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TMPVAR}" )
FILE ( TO_CMAKE_PATH TMPVAR "CMAKE_LIBRARY_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TMPVAR}" )
# Per-configuration property (VS, Xcode)
FOREACH ( CONF ${ CMAKE_CONFIGURATION_TYPES } ) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
STRING ( TOUPPER "${CONF}" CONF ) # Go uppercase (DEBUG, RELEASE...)
# We use "FILE(TO_CMAKE_PATH", to create nice looking paths
FILE ( TO_CMAKE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES "ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}" )
FILE ( TO_CMAKE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES "RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}" )
FILE ( TO_CMAKE_PATH "${CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES "LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}" )
ENDFOREACH ( CONF ${ CMAKE_CONFIGURATION_TYPES } )
ENDIF ( NOT VALID_BUILDER_VERSION )
ENDMACRO ( SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR )
2011-03-08 21:51:13 +08:00
#######################################################################################################
# macro for common setup of libraries it expect some variables to be set:
# either within the local CMakeLists or higher in hierarchy
# LIB_NAME is the name of the target library
# TARGET_SRC are the sources of the target
# TARGET_H are the eventual headers of the target
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# TARGET_H_NO_MODULE_INSTALL are headers that belong to target but shouldn't get installed by the ModuleInstall script
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# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
# TARGET_LABEL is the label IDE should show up for targets
##########################################################################################################
MACRO ( SETUP_LIBRARY LIB_NAME )
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IF ( GLCORE_FOUND )
INCLUDE_DIRECTORIES ( ${ GLCORE_INCLUDE_DIR } )
ENDIF ( )
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SET ( TARGET_NAME ${ LIB_NAME } )
SET ( TARGET_TARGETNAME ${ LIB_NAME } )
ADD_LIBRARY ( ${ LIB_NAME }
$ { O P E N S C E N E G R A P H _ U S E R _ D E F I N E D _ D Y N A M I C _ O R _ S T A T I C }
$ { T A R G E T _ H }
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$ { T A R G E T _ H _ N O _ M O D U L E _ I N S T A L L }
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$ { T A R G E T _ S R C }
)
2011-03-10 22:44:49 +08:00
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES FOLDER "OSG Core" )
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore.
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
2013-10-07 18:05:09 +08:00
IF ( APPLE )
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "" )
ENDIF ( )
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IF ( TARGET_LABEL )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PROJECT_LABEL "${TARGET_LABEL}" )
ENDIF ( TARGET_LABEL )
2013-10-07 17:33:46 +08:00
2011-03-09 00:35:37 +08:00
IF ( TARGET_LIBRARIES )
LINK_INTERNAL ( ${ LIB_NAME } ${ TARGET_LIBRARIES } )
ENDIF ( )
IF ( TARGET_EXTERNAL_LIBRARIES )
LINK_EXTERNAL ( ${ LIB_NAME } ${ TARGET_EXTERNAL_LIBRARIES } )
ENDIF ( )
IF ( TARGET_LIBRARIES_VARS )
LINK_WITH_VARIABLES ( ${ LIB_NAME } ${ TARGET_LIBRARIES_VARS } )
ENDIF ( TARGET_LIBRARIES_VARS )
LINK_CORELIB_DEFAULT ( ${ LIB_NAME } )
2013-10-07 17:33:46 +08:00
2011-03-11 18:24:12 +08:00
INCLUDE ( ModuleInstall OPTIONAL )
2011-03-08 21:51:13 +08:00
ENDMACRO ( SETUP_LIBRARY LIB_NAME )
2007-03-20 01:24:19 +08:00
MACRO ( SETUP_PLUGIN PLUGIN_NAME )
2014-04-29 20:18:51 +08:00
IF ( GLCORE_FOUND )
INCLUDE_DIRECTORIES ( ${ GLCORE_INCLUDE_DIR } )
ENDIF ( )
2008-05-27 06:36:58 +08:00
SET ( TARGET_NAME ${ PLUGIN_NAME } )
2007-03-20 01:24:19 +08:00
2007-04-27 17:49:28 +08:00
#MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
## we have set up the target label and targetname by taking into account global prfix (osgdb_)
IF ( NOT TARGET_TARGETNAME )
SET ( TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}" )
ENDIF ( NOT TARGET_TARGETNAME )
IF ( NOT TARGET_LABEL )
SET ( TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}" )
ENDIF ( NOT TARGET_LABEL )
2008-12-12 19:01:09 +08:00
## plugins gets put in libopenscenegraph by default
IF ( ${ ARGC } GREATER 1 )
SET ( PACKAGE_COMPONENT libopenscenegraph- ${ ARGV1 } )
ELSE ( ${ ARGC } GREATER 1 )
SET ( PACKAGE_COMPONENT libopenscenegraph )
ENDIF ( ${ ARGC } GREATER 1 )
2009-02-20 21:58:44 +08:00
2013-10-07 17:33:46 +08:00
# Add the VisualStudio versioning info
2009-02-20 21:58:44 +08:00
SET ( TARGET_SRC ${ TARGET_SRC } ${ OPENSCENEGRAPH_VERSIONINFO_RC } )
2013-10-07 17:33:46 +08:00
# here we use the command to generate the library
2007-05-24 03:25:54 +08:00
IF ( DYNAMIC_OPENSCENEGRAPH )
ADD_LIBRARY ( ${ TARGET_TARGETNAME } MODULE ${ TARGET_SRC } ${ TARGET_H } )
ELSE ( DYNAMIC_OPENSCENEGRAPH )
ADD_LIBRARY ( ${ TARGET_TARGETNAME } STATIC ${ TARGET_SRC } ${ TARGET_H } )
ENDIF ( DYNAMIC_OPENSCENEGRAPH )
2013-10-07 17:33:46 +08:00
2014-01-29 00:48:47 +08:00
IF ( MSVC )
2010-11-09 22:39:32 +08:00
IF ( NOT CMAKE24 )
SET_OUTPUT_DIR_PROPERTY_260 ( ${ TARGET_TARGETNAME } "${OSG_PLUGINS}" ) # Sets the ouput to be /osgPlugin-X.X.X ; also ensures the /Debug /Release are removed
ELSE ( NOT CMAKE24 )
2013-10-07 17:33:46 +08:00
IF ( OSG_MSVC_VERSIONED_DLL )
2008-05-27 06:36:58 +08:00
2008-02-18 23:26:46 +08:00
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
2013-10-07 17:33:46 +08:00
#the dll are placed in bin/${OSG_PLUGINS}
2008-05-27 06:36:58 +08:00
2008-02-18 23:26:46 +08:00
IF ( NOT MSVC_IDE )
2013-10-07 17:33:46 +08:00
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PREFIX "../bin/${OSG_PLUGINS}/" )
2008-02-18 23:26:46 +08:00
ELSE ( NOT MSVC_IDE )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PREFIX "../../bin/${OSG_PLUGINS}/" IMPORT_PREFIX "../" )
ENDIF ( NOT MSVC_IDE )
2008-05-27 06:36:58 +08:00
ELSE ( OSG_MSVC_VERSIONED_DLL )
#in standard mode (unversioned) the .lib and .dll are placed in lib/<debug or release>/${OSG_PLUGINS}.
#here the PREFIX property has been used, the same result would be accomplidhe by prepending ${OSG_PLUGINS}/ to OUTPUT_NAME target property
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PREFIX "${OSG_PLUGINS}/" )
ENDIF ( OSG_MSVC_VERSIONED_DLL )
2010-11-09 22:39:32 +08:00
ENDIF ( NOT CMAKE24 )
2014-01-29 00:48:47 +08:00
ENDIF ( MSVC )
2008-05-27 06:36:58 +08:00
2007-04-27 17:49:28 +08:00
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PROJECT_LABEL "${TARGET_LABEL}" )
2011-03-09 21:05:59 +08:00
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES FOLDER "Plugins" )
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore.
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
2013-10-07 18:05:09 +08:00
IF ( APPLE )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "" )
ENDIF ( )
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SETUP_LINK_LIBRARIES ( )
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#the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
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IF ( WIN32 )
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INSTALL ( TARGETS ${ TARGET_TARGETNAME }
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R U N T I M E D E S T I N A T I O N b i n C O M P O N E N T $ { P A C K A G E _ C O M P O N E N T }
A R C H I V E D E S T I N A T I O N l i b / $ { O S G _ P L U G I N S } C O M P O N E N T l i b o p e n s c e n e g r a p h - d e v
L I B R A R Y D E S T I N A T I O N b i n / $ { O S G _ P L U G I N S } C O M P O N E N T $ { P A C K A G E _ C O M P O N E N T } )
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IF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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INSTALL ( FILES ${ CMAKE_CURRENT_BINARY_DIR } / ${ TARGET_TARGETNAME } ${ CMAKE_BUILD_POSTFIX } .pdb DESTINATION bin/ ${ OSG_PLUGINS } COMPONENT ${ PACKAGE_COMPONENT } )
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ENDIF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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ELSE ( WIN32 )
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INSTALL ( TARGETS ${ TARGET_TARGETNAME }
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R U N T I M E D E S T I N A T I O N b i n C O M P O N E N T $ { P A C K A G E _ C O M P O N E N T }
A R C H I V E D E S T I N A T I O N l i b $ { L I B _ P O S T F I X } / $ { O S G _ P L U G I N S } C O M P O N E N T l i b o p e n s c e n e g r a p h - d e v
L I B R A R Y D E S T I N A T I O N l i b $ { L I B _ P O S T F I X } / $ { O S G _ P L U G I N S } C O M P O N E N T $ { P A C K A G E _ C O M P O N E N T } )
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ENDIF ( WIN32 )
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ENDMACRO ( SETUP_PLUGIN )
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#################################################################################################################
# this is the macro for example and application setup
###########################################################
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MACRO ( SETUP_EXE IS_COMMANDLINE_APP )
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#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
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IF ( GL3_FOUND )
INCLUDE_DIRECTORIES ( ${ GLCORE_INCLUDE_DIR } )
ENDIF ( )
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IF ( NOT TARGET_TARGETNAME )
SET ( TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}" )
ENDIF ( NOT TARGET_TARGETNAME )
IF ( NOT TARGET_LABEL )
SET ( TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}" )
ENDIF ( NOT TARGET_LABEL )
IF ( ${ IS_COMMANDLINE_APP } )
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ADD_EXECUTABLE ( ${ TARGET_TARGETNAME } ${ TARGET_SRC } ${ TARGET_H } )
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ELSE ( ${ IS_COMMANDLINE_APP } )
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IF ( APPLE )
# SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
# Short Version is the "marketing version". It is the version
# the user sees in an information panel.
SET ( MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}" )
# Bundle version is the version the OS looks at.
SET ( MACOSX_BUNDLE_BUNDLE_VERSION "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}" )
SET ( MACOSX_BUNDLE_GUI_IDENTIFIER "org.openscenegraph.${TARGET_TARGETNAME}" )
From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore.
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
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# replace underscore by hyphen
STRING ( REGEX REPLACE "_" "-" MACOSX_BUNDLE_GUI_IDENTIFIER ${ MACOSX_BUNDLE_GUI_IDENTIFIER } )
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SET ( MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}" )
# SET(MACOSX_BUNDLE_ICON_FILE "myicon.icns")
# SET(MACOSX_BUNDLE_COPYRIGHT "")
# SET(MACOSX_BUNDLE_INFO_STRING "Info string, localized?")
ENDIF ( APPLE )
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IF ( WIN32 )
IF ( REQUIRE_WINMAIN_FLAG )
SET ( PLATFORM_SPECIFIC_CONTROL WIN32 )
ENDIF ( REQUIRE_WINMAIN_FLAG )
ENDIF ( WIN32 )
IF ( APPLE )
IF ( OSG_BUILD_APPLICATION_BUNDLES )
SET ( PLATFORM_SPECIFIC_CONTROL MACOSX_BUNDLE )
ENDIF ( OSG_BUILD_APPLICATION_BUNDLES )
ENDIF ( APPLE )
ADD_EXECUTABLE ( ${ TARGET_TARGETNAME } ${ PLATFORM_SPECIFIC_CONTROL } ${ TARGET_SRC } ${ TARGET_H } )
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ENDIF ( ${ IS_COMMANDLINE_APP } )
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SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES PROJECT_LABEL "${TARGET_LABEL}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES OUTPUT_NAME ${ TARGET_NAME } )
From David Fries,"We are needing to compile Debug, Release, and MinSizeWithDebInfo, but
currently only Debug appends "d" so the Release and MinSizeWithDebInfo
(and MinSizeRel) all produce the same filenames. This set of changes
lets each build type have a cmake defined string appended, defaulting
to Release none, Debug d, RelWithDebInfo rd, MinSizeRel s. But a user
still can have Release, RelWithDebInfo, and MinSizeRel to produce the
same filenames. It does so by setting the preprocessor define
OSG_LIBRARY_POSTFIX in src/osgDB/CMakeLists.txt to one of the
previously defined cmake variables CMAKE_DEBUG_POSTFIX
CMAKE_RELEASE_POSTFIX CMAKE_RELWITHDEBINFO_POSTFIX
CMAKE_MINSIZEREL_POSTFIX. This method cuts down on the #ifdef _DEBUG
#else preprocessor directives in Registry.cpp as the extension is
always passed in OSG_LIBRARY_POSTFIX. That and __MINGW32__ didn't
have the _DEBUG check which looks like a bug."
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SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES DEBUG_OUTPUT_NAME "${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES RELEASE_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELEASE_POSTFIX}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES RELWITHDEBINFO_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}" )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES MINSIZEREL_OUTPUT_NAME "${TARGET_NAME}${CMAKE_MINSIZEREL_POSTFIX}" )
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IF ( MSVC_IDE AND OSG_MSVC_VERSIONED_DLL )
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SET_OUTPUT_DIR_PROPERTY_260 ( ${ TARGET_TARGETNAME } "" ) # Ensure the /Debug /Release are removed
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ENDIF ( MSVC_IDE AND OSG_MSVC_VERSIONED_DLL )
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From Stephan Huber, "attached you’ll find a bunch of fixes + enhancements for iOS and OS X based on current trunk. I incorporated + tested the submission from Colin Cochran, so his submission is not needed anymore.
* fixed a bug with multi-touch and touch-id-generation on iOS and OS X. (will fix a bug reported by Colin Cochran, without ditching the existing logic)
* removed unnecessary warning-flagss when generating xcode-projects via cmake, will enable the usage of OSG_AGGRESSIVE_WARNING_FLAGS
* added support for 10.9 (OS X)
* new cmake-variable: IPHONE_VERSION_MIN, this will set the deployment-target (previously hard-coded) If you set the IPHONE_VERSION_MIN to something like 7.0 osg gets compiled also for 64bit (amd64)
* cmake defaults now to the clang compiler if IPHONE_VERSION_MIN > 4.2
* cmake now sets some xcode-settings so the compiler uses the c++98-standard (clang defaults to c++11, w/o this I got a lot of linking errors)
* removed include-dir for avfoundation-plugin as not needed on OSX/IOS.
* enhanced the ios-example, will now show multitouch-information on a hud (similar to the osgmultitouch-example), and more importantly, will compile + link out of the box
* small enhancements for the osc-device-plugin (send only one msg for MOVE/DRAG, even if multiple msgs/event is enabled)
* better memory-handling for the zeroconf-plugin
* fixed a possible bug in the rest-http-plugin when receiving mouse-events.
* incorporated a fix from Colin Cochran "forwarded touch events are not transformed into the GL UIView“
"
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IF ( APPLE )
SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "" )
ENDIF ( )
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SETUP_LINK_LIBRARIES ( )
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ENDMACRO ( SETUP_EXE )
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# Takes optional second argument (is_commandline_app?) in ARGV1
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MACRO ( SETUP_APPLICATION APPLICATION_NAME )
SET ( TARGET_NAME ${ APPLICATION_NAME } )
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IF ( ${ ARGC } GREATER 1 )
SET ( IS_COMMANDLINE_APP ${ ARGV1 } )
ELSE ( ${ ARGC } GREATER 1 )
SET ( IS_COMMANDLINE_APP 0 )
ENDIF ( ${ ARGC } GREATER 1 )
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SETUP_EXE ( ${ IS_COMMANDLINE_APP } )
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SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES FOLDER "Applications" )
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IF ( APPLE )
INSTALL ( TARGETS ${ TARGET_TARGETNAME } RUNTIME DESTINATION bin BUNDLE DESTINATION bin )
ELSE ( APPLE )
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INSTALL ( TARGETS ${ TARGET_TARGETNAME } RUNTIME DESTINATION bin COMPONENT openscenegraph )
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IF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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INSTALL ( FILES ${ CMAKE_BINARY_DIR } /bin/ ${ TARGET_NAME } ${ CMAKE_BUILD_POSTFIX } .pdb DESTINATION bin COMPONENT openscenegraph )
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ENDIF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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ENDIF ( APPLE )
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ENDMACRO ( SETUP_APPLICATION )
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MACRO ( SETUP_COMMANDLINE_APPLICATION APPLICATION_NAME )
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SETUP_APPLICATION ( ${ APPLICATION_NAME } 1 )
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ENDMACRO ( SETUP_COMMANDLINE_APPLICATION )
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# Takes optional second argument (is_commandline_app?) in ARGV1
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MACRO ( SETUP_EXAMPLE EXAMPLE_NAME )
SET ( TARGET_NAME ${ EXAMPLE_NAME } )
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IF ( ${ ARGC } GREATER 1 )
SET ( IS_COMMANDLINE_APP ${ ARGV1 } )
ELSE ( ${ ARGC } GREATER 1 )
SET ( IS_COMMANDLINE_APP 0 )
ENDIF ( ${ ARGC } GREATER 1 )
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SETUP_EXE ( ${ IS_COMMANDLINE_APP } )
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SET_TARGET_PROPERTIES ( ${ TARGET_TARGETNAME } PROPERTIES FOLDER "Examples" )
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IF ( APPLE )
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INSTALL ( TARGETS ${ TARGET_TARGETNAME } RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
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ELSE ( APPLE )
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INSTALL ( TARGETS ${ TARGET_TARGETNAME } RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
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IF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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INSTALL ( FILES ${ CMAKE_CURRENT_BINARY_DIR } / ${ TARGET_TARGETNAME } ${ CMAKE_BUILD_POSTFIX } .pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
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ENDIF ( MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
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ENDIF ( APPLE )
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ENDMACRO ( SETUP_EXAMPLE )
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MACRO ( SETUP_COMMANDLINE_EXAMPLE EXAMPLE_NAME )
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SETUP_EXAMPLE ( ${ EXAMPLE_NAME } 1 )
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ENDMACRO ( SETUP_COMMANDLINE_EXAMPLE )
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# Takes two optional arguments -- osg prefix and osg version
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MACRO ( HANDLE_MSVC_DLL )
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#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
#the dll are versioned by prefixing the name with osg${OPENSCENEGRAPH_SOVERSION}-
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# LIB_PREFIX: use "osg" by default, else whatever we've been given.
IF ( ${ ARGC } GREATER 0 )
SET ( LIB_PREFIX ${ ARGV0 } )
ELSE ( ${ ARGC } GREATER 0 )
SET ( LIB_PREFIX osg )
ENDIF ( ${ ARGC } GREATER 0 )
# LIB_SOVERSION: use OSG's soversion by default, else whatever we've been given
IF ( ${ ARGC } GREATER 1 )
SET ( LIB_SOVERSION ${ ARGV1 } )
ELSE ( ${ ARGC } GREATER 1 )
SET ( LIB_SOVERSION ${ OPENSCENEGRAPH_SOVERSION } )
ENDIF ( ${ ARGC } GREATER 1 )
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SET_OUTPUT_DIR_PROPERTY_260 ( ${ LIB_NAME } "" ) # Ensure the /Debug /Release are removed
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IF ( NOT MSVC_IDE )
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IF ( NOT CMAKE24 )
BUILDER_VERSION_GREATER ( 2 8 0 )
IF ( NOT VALID_BUILDER_VERSION )
# If CMake < 2.8.1
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../" )
ELSE ( NOT VALID_BUILDER_VERSION )
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-" )
ENDIF ( NOT VALID_BUILDER_VERSION )
ELSE ( NOT CMAKE24 )
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../" )
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SET ( NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}" )
ADD_CUSTOM_COMMAND (
T A R G E T $ { L I B _ N A M E }
P O S T _ B U I L D
C O M M A N D $ { C M A K E _ C O M M A N D } - E c o p y " $ { N E W _ L I B _ N A M E } . l i b " " $ { O U T P U T _ L I B D I R } / $ { L I B _ N A M E } . l i b "
C O M M A N D $ { C M A K E _ C O M M A N D } - E c o p y " $ { N E W _ L I B _ N A M E } . e x p " " $ { O U T P U T _ L I B D I R } / $ { L I B _ N A M E } . e x p "
C O M M A N D $ { C M A K E _ C O M M A N D } - E r e m o v e " $ { N E W _ L I B _ N A M E } . l i b "
C O M M A N D $ { C M A K E _ C O M M A N D } - E r e m o v e " $ { N E W _ L I B _ N A M E } . e x p "
)
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ENDIF ( NOT CMAKE24 )
ELSE ( NOT MSVC_IDE )
IF ( NOT CMAKE24 )
BUILDER_VERSION_GREATER ( 2 8 0 )
IF ( NOT VALID_BUILDER_VERSION )
# If CMake < 2.8.1
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../" )
ELSE ( NOT VALID_BUILDER_VERSION )
SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-" )
ENDIF ( NOT VALID_BUILDER_VERSION )
ELSE ( NOT CMAKE24 )
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SET_TARGET_PROPERTIES ( ${ LIB_NAME } PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../" )
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ENDIF ( NOT CMAKE24 )
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ENDIF ( NOT MSVC_IDE )
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# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../")
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ENDMACRO ( HANDLE_MSVC_DLL )
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MACRO ( REMOVE_CXX_FLAG flag )
STRING ( REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" )
ENDMACRO ( )