OpenSceneGraph/include/osg/FrameStamp

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#ifndef OSG_FRAMESTAMP
#define OSG_FRAMESTAMP 1
#include <osg/Referenced>
#include <ctime>
namespace osg
{
/** Class which encapsulates the frame number, reference time and calander
* time of specific frame, used to synchonize operations on the scene graph
* and other machines when using a graphics cluster. Note the calander
* time can be an artificial simulation time or capture the real time
* of day etc.*/
class SG_EXPORT FrameStamp : public Referenced
{
public:
FrameStamp();
FrameStamp(const FrameStamp& fs);
~FrameStamp();
FrameStamp& operator = (const FrameStamp& fs);
void setFrameNumber(int fnum) { _frameNumber = fnum; }
int getFrameNumber() const { return _frameNumber; }
void setReferenceTime(double refTime) { _referenceTime = refTime; }
double getReferenceTime() const { return _referenceTime; }
void setCalanderTime(const tm& calanderTime);
void getCalanderTime(tm& calanderTime) const;
protected:
// note no dynamic memory is used so that data can be passed
// via a simple memory copy or within a data packet across
// the network.
int _frameNumber;
double _referenceTime;
// member varaibles of time.h's tm structure, copied here to
// ensure that all data is no dynamic. The tm structure itself
// is not completely consistent betweem implementations, which
// could be a problem when sending the FrameStamp across a network
// with differnt versions of tm (i.e mixing Unix and Windows.)
int tm_sec; /* Seconds. [0-60] (1 leap second) */
int tm_min; /* Minutes. [0-59] */
int tm_hour; /* Hours. [0-23] */
int tm_mday; /* Day. [1-31] */
int tm_mon; /* Month. [0-11] */
int tm_year; /* Year - 1900. */
int tm_wday; /* Day of week. [0-6] */
int tm_yday; /* Days in year. [0-365] */
int tm_isdst; /* DST. [-1/0/1]*/
};
};
#endif