OpenSceneGraph/include/osgParticle/range

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RANGE_
#define OSGPARTICLE_RANGE_ 1
// include Export simply to disable Visual Studio silly warnings.
#include <osgParticle/Export>
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#ifndef __sgi
#include <cstdlib>
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#else
#include <stdlib.h>
#endif
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
//using std::rand;
namespace osgParticle
{
/**
A simple struct template useful to store ranges of values as min/max pairs.
This struct template helps storing min/max ranges for values of any kind; class <CODE>T_</CODE> is
the type of values to be stored, and it must support operations <CODE>T_ + T_</CODE>, <CODE>T_ - T_</CODE>,
and <CODE>T_ * float</CODE>, otherwise the <CODE>get_random()</CODE> method will not compile.
This struct could be extended to customize the random number generator (now it uses only
<CODE>std::rand()</CODE>).
*/
template<class T_> struct range {
/// Lower bound.
T_ minimum;
/// Higher bound.
T_ maximum;
/// Construct the object by calling default constructors for min and max.
range() : minimum(T_()), maximum(T_()) {}
/// Construct and initialize min and max directly.
range(const T_ &mn, const T_ &mx) : minimum(mn), maximum(mx) {}
/// Set min and max.
void set(const T_ &mn, const T_ &mx) { minimum = mn; maximum = mx; }
/// Get a random value between min and max.
T_ get_random() const
{
return minimum + (maximum - minimum) * rand() / RAND_MAX;
}
};
/// Range of floats.
typedef range<float> rangef;
/// Range of osg::Vec2s.
typedef range<osg::Vec2> rangev2;
/// Range of osg::Vec3s.
typedef range<osg::Vec3> rangev3;
/// Range of osg::Vec4s.
typedef range<osg::Vec4> rangev4;
}
#endif