OpenSceneGraph/include/osg/TexEnv

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSG_TEXENV
#define OSG_TEXENV 1
#include <osg/GL>
#include <osg/StateAttribute>
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#include <osg/Vec4>
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namespace osg {
/** TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state.*/
class SG_EXPORT TexEnv : public StateAttribute
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{
public :
TexEnv();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(texenv,copyop),
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_mode(texenv._mode),
_color(texenv._color) {}
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META_StateAttribute(osg, TexEnv, TEXENV);
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virtual bool isTextureAttribute() const { return true; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TexEnv,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
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COMPARE_StateAttribute_Parameter(_color)
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return 0; // passed all the above comparison macro's, must be equal.
}
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enum Mode {
DECAL = GL_DECAL,
MODULATE = GL_MODULATE,
BLEND = GL_BLEND,
REPLACE = GL_REPLACE,
ADD = GL_ADD
};
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void setMode( Mode mode ) { _mode = mode; }
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Mode getMode() const { return _mode; }
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void setColor( const Vec4& color ) { _color = color; }
Vec4& getColor() { return _color; }
const Vec4& getColor() const { return _color; }
virtual void apply(State& state) const;
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protected :
virtual ~TexEnv( void );
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Mode _mode;
osg::Vec4 _color;
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};
}
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#endif