2002-07-17 04:07:32 +08:00
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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2001-10-04 23:12:57 +08:00
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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2001-09-20 05:19:47 +08:00
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#ifndef OSG_ImpostorSprite
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#define OSG_ImpostorSprite 1
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#include <osg/Vec2>
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#include <osg/BoundingSphere>
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#include <osg/Drawable>
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#include <osg/ImpostorSprite>
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2001-09-22 10:42:08 +08:00
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#include <osg/AlphaFunc>
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#include <osg/TexEnv>
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2001-09-20 05:19:47 +08:00
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namespace osg {
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2002-08-25 03:39:39 +08:00
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class Texture2D;
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2001-09-20 05:19:47 +08:00
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class Impostor;
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class ImpostorSpriteManager;
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/** An ImposterSprite is a textured quad which is rendered in place a
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* 3D geometry. The ImposterSprite is generated by rendering the original
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* 3D geometry to a texture as an image cache. The ImpostorSprite is
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2001-10-01 19:15:55 +08:00
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* automatically generated by the osgUtil::CullVisitor so it not
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2001-09-20 05:19:47 +08:00
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* necessary to deal with it directly.
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*/
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class SG_EXPORT ImpostorSprite : public Drawable
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{
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public:
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ImpostorSprite();
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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/** Clone an object of the same type as an ImpostorSprite.*/
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2002-03-27 07:52:52 +08:00
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virtual Object* cloneType() const { return osgNew ImpostorSprite(); }
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
method
2002-01-29 05:17:01 +08:00
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/** Clone on ImpostorSprite just returns a clone of type,
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* since it is not appropriate to share data of an ImpostorSprite.*/
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virtual Object* clone(const CopyOp&) const { return osgNew ImpostorSprite(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "ImpostorSprite"; }
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/** Set the parent, which must be an Impostor.
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* Unlike conventional Drawables, ImpostorSprite's can only ever have
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* one parent.
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*/
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void setParent(Impostor* parent) { _parent = parent; }
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/** Get the parent, which is an Impostor. */
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Impostor* getParent() { return _parent; }
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/** Get the const parent, which is an Impostor. */
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const Impostor* getParent() const { return _parent; }
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/** Set the eye point for when the ImpsotorSprite was snapped.*/
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inline void setStoredLocalEyePoint(const Vec3& v) { _storedLocalEyePoint=v; }
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/** Get the eye point for when the ImpsotorSprite was snapped.*/
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inline const Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
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/** Set the frame number for when the ImpostorSprite was last used in rendering.*/
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inline void setLastFrameUsed(int frameNumber) { _lastFrameUsed = frameNumber; }
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/** Get the frame number for when the ImpostorSprite was last used in rendering.*/
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inline int getLastFrameUsed() const { return _lastFrameUsed; }
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/** Get the coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec3* getCoords() { return _coords; }
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/** Get the const coordinates of the corners of the quad.
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*/
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inline const Vec3* getCoords() const { return _coords; }
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/** Get the texture coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec2* getTexCoords() { return _texcoords; }
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/** Get the const texture coordinates of the corners of the quad.*/
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inline const Vec2* getTexCoords() const { return _texcoords; }
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/** Get the control coordinates of the corners of the quad.
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* The control coordinates are the corners of the quad projected
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* out onto the front face of bounding box which enclosed the impostor
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* geometry when it was pre-rendered into the impostor sprite's texture.
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* At the point of creation/or update of the impostor sprite the control
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* coords will lie on top of the corners of the quad in screen space - with a pixel error
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* or zero. Once the camera moves relative to the impostor sprite the
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* control coords will no longer lie on top of the corners of the quad in
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* screen space - a pixel error will have accumulated. This pixel error
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* can then be used to determine whether the impostor needs to be updated.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec3* getControlCoords() { return _controlcoords; }
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/** Get the const control coordinates of the corners of the quad.*/
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inline const Vec3* getControlCoords() const { return _controlcoords; }
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2002-04-10 00:09:19 +08:00
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/** calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
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* which transform local coords into screen space.*/
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float calcPixelError(const Matrix& MVPW) const;
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void setTexture(Texture2D* tex,int s,int t);
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Texture2D* getTexture() { return _texture; }
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const Texture2D* getTexture() const { return _texture; }
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int s() const { return _s; }
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int t() const { return _t; }
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/** draw ImpostorSprite directly. */
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virtual void drawImplementation(State& state) const;
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2002-11-06 18:24:33 +08:00
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/** return true, osg::ImpostorSprite does support accept(AttributeFunctor&).*/
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virtual bool supports(AttributeFunctor&) const { return true; }
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2002-07-18 23:36:14 +08:00
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/** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
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virtual void accept(AttributeFunctor& af);
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/** return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&).*/
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virtual bool supports(ConstAttributeFunctor&) const { return true; }
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/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
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virtual void accept(ConstAttributeFunctor& af) const;
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/** return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&) .*/
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virtual bool supports(PrimitiveFunctor&) const { return true; }
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/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
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virtual void accept(PrimitiveFunctor& pf) const;
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protected:
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ImpostorSprite(const ImpostorSprite&):Drawable() {}
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ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
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virtual ~ImpostorSprite();
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virtual bool computeBound() const;
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Impostor* _parent;
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2002-01-19 06:34:07 +08:00
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friend class osg::ImpostorSpriteManager;
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// support for a double linked list managed by the
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// ImposotorSpriteManager.
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ImpostorSpriteManager* _ism;
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ImpostorSprite* _previous;
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ImpostorSprite* _next;
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int _lastFrameUsed;
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Vec3 _storedLocalEyePoint;
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Vec3 _coords[4];
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Vec2 _texcoords[4];
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Vec3 _controlcoords[4];
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2002-08-25 03:39:39 +08:00
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Texture2D* _texture;
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int _s;
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int _t;
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};
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/** Helper class for managing the reuse of ImpostorSprite resources.*/
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class SG_EXPORT ImpostorSpriteManager : public Referenced
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{
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public:
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ImpostorSpriteManager();
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bool empty() const { return _first==0; }
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ImpostorSprite* first() { return _first; }
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ImpostorSprite* last() { return _last; }
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void push_back(ImpostorSprite* is);
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void remove(ImpostorSprite* is);
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ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber);
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protected:
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~ImpostorSpriteManager();
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2001-09-22 10:42:08 +08:00
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ref_ptr<TexEnv> _texenv;
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ref_ptr<AlphaFunc> _alphafunc;
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ImpostorSprite* _first;
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ImpostorSprite* _last;
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};
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2002-02-03 20:33:41 +08:00
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}
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2001-09-20 05:19:47 +08:00
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#endif
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